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  • Get With The Times (Part 12) Charles Gardner
    A final installment of cartoons looking toward the new ways of present times, or bringing backwards characters of the past up to speed. We’ll deal with a couple of features, a Garfield special, a recent Mickey Mouse, and a lot of up-to-date action from the Looney Tunes gang. Garfield Gets a Life (Film Roman, 5/8/91), a half-hour prime-time special, could more appropriately be called “Jon Gets a Life”, dealing with the boredom that is Jon’s existence, and its contagious effect upon Garfield a
     

Get With The Times (Part 12)

15 April 2026 at 07:01

A final installment of cartoons looking toward the new ways of present times, or bringing backwards characters of the past up to speed. We’ll deal with a couple of features, a Garfield special, a recent Mickey Mouse, and a lot of up-to-date action from the Looney Tunes gang.

Garfield Gets a Life (Film Roman, 5/8/91), a half-hour prime-time special, could more appropriately be called “Jon Gets a Life”, dealing with the boredom that is Jon’s existence, and its contagious effect upon Garfield as well. The most exciting thing Jon seems to do is organize his sock drawer – two of them – by size, color, materials, blends, and all neatly tucked-in. When not occupied with socks, Jon counts ceiling tiles while flat on his back – and Garfield takes to doing the same thing, as they compare counts between the ceilings in the bedroom and living room. Garfield (perhaps for lack of anything better to do) tries to break Jon out of his rut, remembering an old copy on Jon’s bookshelf of “How To Make Friends and Fool the Rest”. Jon spots a chapter on getting dates, and attempts to follow it to the letter. Efforts to pick up girls in the park, at the beach, in the laundromat and at the video store fail miserably. Jon almost has accidental luck at a singles club (Club Ticky Tacky), as, while badly reading aloud from his book just for practice the line, “Hey there, would you like to dance with me?”, an equally-bored girl at the bar overhears him, and half-heartedly responds, “Sure, why not?” “YES!!”, shouts Jon, escorting her onto the floor. But Jon quickly loses her, by throwing her into a couple of forceful spins that spiral her right off the dance floor, then breaking into his own solo elaborate disco number (predicting Goofy’s in An Extremely Goofy Movie). Patrons of the club momentarily stare at the display, but, as the number reaches its close, the house lights go up, and Jon stands alone in an empty club, with total silence except for Jon’s last footfalls. Nevertheless, Jon strikes a closing Jon Travolta-style pose, only to hear from the rafters the voice of the D.J, yelling, “Hey, jerk. Disco is DEAD!” “What?? When??”, reacts Jon, and trudges away with Garfield, complaining how you learn a new dance, and 14 years later, they change it. “Go figure” responds Garfield in characteristic underplay.

A television ad by a dweebish-looking guy for his school, Lorenzo’s School For the Personality Impaired, intrigues Garfield and Jon – especially when mentioning such characteristics of the average students he helps as counting ceiling tiles and thinking disco is still in. Jon and Garfield arrive at Lorenzo’s meager institution (a run-down building complete with broken and partially-boarded windows and cracking plaster). They know they’re in the right place when they find every student in attendance looking up to count the ceiling tiles. Lorenzo dispenses rather meaningless advice, such as extend a hand to the one next to you and say, “Hi, my name is so-and-so”. Most of the students quote him verbatim, never including in the sentence their own name. Another suggestion is to make people believe you can speak a foreign language, by only sounding like you do. He thus utters French-sounding gibberish meaning nothing, then teaches Canadian by merely adding the syllable, “eh?” every few sentences.

Jon’s handshake extension during the class causes him to make the acquaintance of a moderately pretty girl, who is as unsure of herself as Jon is, and certain that she is blowing making a good first impression. Jon and the girl find themselves equally matched in awkwardness and shyness, and begin to open up to each other about it, being themselves – and really hit things off. Garfield is both amazed and puzzled that this is possible, having never thought Jon to have the potential for striking up any serious relationship. The two decide they’ve had enough education for one day, and step out for a bite to eat, then spend the entire evening on Jon’s porch, getting to know each other – and all the time being themselves, without following any of their professor’s advice. Things get personal for Garfield when he overhears Jon, carried away in conversation with the girl, refer to him merely as “his cat”. “Yesterday, I had a name”, Garfield complains to himself, seeing his best buddy and confidant relationship with Jon slipping away. Garfield lapses into a dream of what will happen if Jon marries, a toddler arrives, and the abuse he will endure as the toddler grabs at him and chomps upon his tail. He marches outside, seizing Jon by the collar and trying to shake some sense into him. The girl, taking her first notice of Garfield, reaches out to pet him behind the ear. “She’s trying to get to you by getting to me”. Garfield warns in thought and pantomime – but a few scratches in just the right places, and even Garfield finds himself being won over, resting in her lap as she scratches his back above his tail. However, the girl has pushed her luck, and an old nemesis of hers arises – an allergic sneezing fit when she is around cats. The two humans are heartbroken at this development, but Jon stays faithful to Garfield, giving his pet a hug. Garfield remarks at the value of having seniority. The two humans realize they can’t be a serious part of each other’s lives, but promise to see each other from time to time. Garfield still wants to ensure that things will stay this way, by promising to himself that their meetings will be chaperoned – riding along with the couple as Jon drives her home, not inside the car, but stuck to the rear window by suction cups on his feet and hands, just like so many plush Garfield ornaments decorated real-life car windows of the period.

• “Garfield Gets a Life” is on Dailymotion


My Generation G…G…Gap (Looney Tunes (unreleased, direct to video), Porky Pig, 3/31/04 – Dan Povenmire, dir.) – Hard to say if this one should have ever been produced. It was scrapped for theatrical release when box office on Looney Tunes: Back in Action failed to reach expectations (undeservedly). And it is definitely a departure for Porky, perhaps more jarring than Goofy’s 1950’s transformation to the “everyman”. Somehow, Porky is married? With a hip teenage daughter? (Where did Petunia fit into all of this, as she is never seen nor mentioned in the film.) Porky drives his daughter to her first rock concert, waiting outside the arena at a local coffee shop – where he sees a news story on TV about how out-of-control the concert tour has gotten at its previous venues, and sees a live shot from inside the area of his daughter wildly riding on the shoulders of a burly hunk. Porky spit-takes, and races for the arena, convinced that the performance is unsuitable for the likes of his young girl. A bulky gate attendant with a build reminiscent of construction worker Hercules from Bugs Bunny’s “Homeless Hare” refuses Porky entrance without a ticket, and even the influence of a talking Abe Lincoln on a five-dollar bill Porky offers the guard fails to impress him. Porky scolds Lincoln: “Y-y-you didn’t even try.” Yet, a couple of shapely girls get past the guard just on their good looks without any pass. Porky tries the same thing in drag, but just gets socked in the mush. Porky resorts to hiring a helicopter to lower him to the arena roof – however, the pilot is still giving him instructions when Porky jumps – and has not yet attached Porky’s safety cable. Porky falls through some high-tension wires, then crashes through the arena roof – in three dissected sections.

Inside, Porky lands inside an open guitar case next to the stage. The performance in progress has a rocker using guitars to smash everything on the stage – and Porky is the next “instrument” wielded. Bruised and battered, he is discovered by the guard. Running backstage, Porky ducks into wardrobe, and emerges wearing rocker’s garb, a mohawk wig, eye makeup resembling a member of Kiss, and two-foot tall platform shoes. Thinking he has spotted his daughter waiting around a dressing room backstage, Porky mistakenly demands that the young lady come home with him. She turns to reveal that she is a total stranger – and the other girls in the line would like to be taken home as well. Porky finds himself in the traditional predicament of all rockers – pursuit by an over-stimulated mob of women. He runs right into the guard, who fails to recognize him, and informs him that he should be on stage. Porky is deposited in the spotlight, while an almost stone-quiet audience tries to guess who he is. Porky tries to back away, but jostles a tall speaker, upon which someone has carelessly left a paper cup full of water. The water lands on a transformer, producing a short circuit, which makes its way up the cord of the microphone next to which Porky is standing. ZAP!! SIZZLE!! Porky engages in the most electrifying series of screams ever presented on stage, while a drummer in the back-up group behind him provides accompanying rhythmic beats. The whole stage blows up, and Porky is revealed next-to-naked. His daughter wails from the audience, “Daddy, how could you…” But the incident provides Porky with a new career, depicted in a mock TV commercial for a mail-away record album featuring 22 or so rock hits of other artists performed by a stuttering pig. As the list of hyphenated song titles scrolls across the screen, we fade out on Porky singing “B-b-b-bad to the bone.”


Rabid Rider (Warner, Road Runner (CGI), 12/17/10 – Matthew O’Callaghan, dir.) – A late theatrical short, produced in CGI. Wile E. Coyote is rarely one to be intimidated by new advances in technology. But for once, a new innovation has him perplexed – mostly, as to what to do with it. Wile E. eagerly unpacks the crate of the Acme Hyper-Sonic Transport, and dons his protective safety crash helmet before mounting up. As Road Runner passes the boulder behind which he hides, Wile E. rolls into view – at a relative snail pace and in jerking and tenuous motion and direction, atop a self-balancing platform! The device makes sudden stops causing the coyote’s belly to jam into the handlebars, topples forward to smash his face into the ground and then rights itself again, rolls him face-first into a boulder, then shifts into reverse uncontrollably, taking Wile E. Past the camera, only to be knocked back into view as he is hit from behind by an oncoming truck. As Wile E. lies prone upon the pavement, his fingers nervously drumming, the conveyance rights itself and wheels its way up to his side, letting out a beeping signal to indicate that it is ready to go again.

Wile E. knows this thing needs more speed. Standing atop it, he attempts to lasso the Road Runner passing around the neck, hoping to be towed like a chariot. His toss misses, but catches the next best thing – the air-fin of a passing sports car. Wile E. is off to the races, but has to do some fancy pulling of the “reins” to swerve and avoid being hit by oncoming traffic in the other direction. He finds himself rolling faster than the car he is tethered to, and facing the reflective rear of the back of a tanker truck between himself and the bird. Wile E. manages to fight the balancing instincts of his conveyance, leaning backwards to do a “limbo” pass under the truck’s axles. Now in front of the truck and still proceeding at a good clip, he lets go of the rope, and extends his arms in attempt to reach the Road Runner’s neck. But, the road reaches one of those inevitable T-intersections at the edge of a cliff, and Wile E. and the platform fall into the canyon below. They do not hit the ground, but come to rest straddling a pair of power wires, with the platform mid-way between two poles. Wile E. shimmies over to join his platform, but their combined weight bends the poles together at the top until their transformers touch. ZOWIE! A well-fried coyote and his platform shoot up into the air, striking into the bottom of a rock ledge overhanging above, then roll down the cliff face, Wile E. giving us a look as if to say, “Not again.” He and the platform roll past the Road Runner below, and come to rest in an intersection between a road and a train track. The platform’s wheels are sandwiched in the track bed between the rails and the cross-ties, and the machine rocks back and forth in its confined space helplessly, as Wile E. sees the approach of a train’s headlight. The coyote wisely hops off the track and his vehicle to avoid the train, only to get hit by a crossing truck. As the shadow of the train passes the flattened Wile E. in the roadway, the platform somehow emerges from the incident unscathed, and beeps again to signal that it is charged and ready for more.

Wile E. has had enough of this troublesome contraption. Swinging it around himself several times, he hurls it off a cliff. The vehicle lands on a rock ledge, balanced on a fulcrum like a teeter-totter, with a massive boulder positioned on the other end. The boulder is propelled into the air, and lands mere feet behind the sulking coyote walking on a road. Wile E. is barely phased in his bad mood by the near-miss, but his bad luck isn’t over. A large delivery truck swerves to avoid collision with the boulder, and its trailer payload is thrown over the rock, landing again mere inches behind the fleeing coyote, and covering him in a cloud of dust as he falls to the ground. As the dust clears, a chorus of electronic beeps announces the rise from the ground, one by one, of an armada of self-balancing platforms carried by the truck, who line up on each side of the roadway like an advance guard for a royal procession. Who speeds down the middle of the rows, plowing over Wile E. in the process, but the Road Runner, aboard one of the platforms himself, uttering his “Beep beep” and riding off into the sunset, passing a canyon wall on which the words ‘That’s all, folks!” appear.


Arthur Christmas (Aardman/Columbia/Sony, 11/23/11) attempts to bring the magical realm of Santa Claus into the modern hi-tech era. It also debunks a myth as to the everlasting nature of the man with the red suit and the white beard, who seems to have lived a good many lifetimes past the average human. There really wasn’t just one Santa, but several. In fact, the title has been passed down in the family for generations, the role of successor handed off twenty times since St. Nicholas to the most eligible of the clan, whenever one of those in charge reaches a stage of being past his prime.

The current Santa has already flown 70 missions. However, there’s been a lot of change to keep up with the demands of supplying toys to the entire world’s children in one night. No longer is the mission approached in the likes of a wooden sleigh. Instead, Santa’s vessel looks more like something out of Star Trek – the S-1, a giant, hovering behemoth of a space platform, complete with an underside of camouflaging cloaking panels to make it indistinguishable from the night sky as it moves into position to cover entire major cities. On a signal, an armada of elves drop on lines from the ship onto every rooftop, secure the area, and mass-unload the toys from panels in the bottom of the ship. Finding every which-way to enter into premises (one team is shown delivering presents to the president’s children in the White House by power-sawing a hole around a ceiling decoration of the Presidential seal), the elves scan sleeping children with a digital scanner that determines their percentage rating of naughty vs. nice before okaying the release of gifts from a supply chute. (One elf takes pity on a child who receives a borderline rating on the scanner, turning the device upon himself to register a more favorable rating and release the gifts.)

All is going well, and is monitored at a massive mission control base carved into the ice below the North Pole, until a child almost awakens to see the current Santa (who, more or less as a figurehead, delivers a few select toys personally). An emergency protocol is initiated to get Santa out of the touchy situation, and in the melee, a bicycle intended for a little girl falls from the ship and rests somewhere below undelivered. At mission control, two offspring of the current Santa become aware of the situation: one Steve, the elder brother and presumed next-in-line for the Santa title, currently in charge of mission control, and the younger Arthur, who has no dreams or realistic hopes of ever becoming Santa, and is a soft-spoken, sentimental type in charge of answering the letters to Santa. Arthur is distraught at the thought of the little girl who wrote for the bicycle facing complete disappointment on Christmas day when her bike doesn’t arrive, while Steve, more concerned for his own self-image and obtaining the family’s prestigious title of Santa the 21st, is not about to have it laid upon himself as being the first to allow the family’s perfect record of gift-giving to be spoiled. Steve talks his befuddled and confused Dad into classifying a one-in-a billion misdelivery as an acceptable margin of error, and Dad and Steve refuse Arthur’s request to send the S-1 out again to make the botched delivery. But Arthur will not rest until he sees that bike delivered – even if no one else will help him.

Arthur finds an unlikely source of assistance in the form of his cantankerous, headstrong, and a bit off-his-rocker Granddaddy, who was Santa before Arthur’s dad. Granddaddy claims he has a way to get Arthur to his destination to deliver the gift, and reveals out of hiding away in an ice cave something he’s been saving that no one else seems to know about – the original wooden sleigh previously used in his own heyday and by generations of Santas before him. Powered by magic dust distributed upon a team of reindeer, the “relic” can still make a top speed of 45,000 miles per hour, and maneuver under the hands of one trained in the reins to spin on a dime, streak through the skies like a comet, and fly to the moon and back if necessary (Granddaddy does so for Arthur, just for show). He remembers the good old days when the Clauses were the only humans who knew how to fly, and thinks of the present Santa (his own son) as a wimp who’d barely be able to control one of these babies. The Sleigh, in honor of the holiday, has been affectionately named “Evie”. Arthur experiences a white-knuckling but fascinating ride without the benefit of seat belts, and grows to have an equal admiration with Gramps for the ways of old, as Gramps shows him tricks like making a snowman out of cloud formations. But, a storyline we must have to support a feature-length CGI film, and a mishap places Gramps out of the driver’s seat and Arthur left holding the reins. Arthur does a good deal of globetrotting, arriving at the wrong destinations, losing the reindeer, and ultimately having the sleigh destroyed, while back at mission control, Dad and Steve finally get wind of Arthur’s secret mission, and embark on their own mission to rescue Arthur. Ultimately, all four surviving males of the Santa clan converge on the same location to try to right the wrong at the crack of dawn, but it is Arthur who, with his large heart (Steve in the course of the action discovering that he just doesn’t have a natural knack for getting along with children), receives the honor of placing the present under the tree. At Arthur’s suggestion, all of them hide behind a door, to witness the glee of the little girl when her present is opened. Dad remarks that in his 70 years, he’s always been too busy to see such an event firsthand – and realizes he should have made the time for it all this while. Even Steve is touched, and, with his blessing, allows Dad to pass the honor of the Santa title to – Arthur. By the next year, Arthur is at the helm of the S-1, but with a few changes. Its name has been changed to “Evie” in honor of the magic sleigh. And its power source is now the hooves of five thousand reindeer!


Tokyo Go (Disney, Mickey Mouse Cartoons (TV), 7/12/13 – Paul Rudish, dir.) – Another of Mickey’s frequent international episodes from this series, this time set in Japan, providing plenty of opportunity for imaginative and colorful background art. Mickey plays a typical Japanese commuter, facing the day-to-day hustle and bustle of trying to get to work from the congested urban setting of a busy railway station, and facing the current rage of commuter technology, the bullet train. He purchases a ticket for the blue line, then attempts to follow the colored lines on the station floor to his train’s departure zone. Unfortunately, the blue line on the floor intersects at right angles to a red line, and a mob of pedestrian cross-traffic sweeps up Mickey, pressing him onward toward the red train instead of the blue one. As bad or worse than New York subways, Mickey is tightly crammed into the train doorway by a station guard, so that when the doors closed, Mickey is plastered between the door’s glass windows and someone’s butt. Mickey pops out of the collar of the passenger’s coat to get a breath of the meager air supply inside the car as the train takes off, with enough inertia around a curve to send shock waves to the street below, piling four cars one on top of the other. Mickey looks around, seeing the blue train out the windows running at equal speed on another track – then also sees a sign at the end of his car reading in both English and Japanese, “Exit”. Mickey slips his way through people’s pantlegs, briefcases, and collars, attempting to make his way to the exit door through the sardine-can of humanity. His pants are punctured by the spiked heels of a gang of punk teens, but he manages to pass over them by swinging from the hand-holder handles in the ceiling of the car like Tarzan. But one passenger is unavoidable – a Sumo, whose girth blocks the whole car. Mickey has to peel off his trousers, revealing a Sumo’s pant-bandana underneath. The Sumo meets his challenge, also peeling down to the same bandana, and the two circle one another for combat. They both charge one another – but Mickey ducks at the last second between the Sumo’s legs. The behemoth crashes into the remaining passengers at the end of the car, both knocking himself out and clearing a path so that Mickey can escape through the exit.

Now, how to reach the proper train? The blue line is still speeding on a parallel track, but the speed of the trains makes any attempt to cross to the other seem impossible. Mickey is nearly blown away merely climbing onto the roof of the red train, and plays a dangerous game of dodging oncoming low signs and signals which protrude over the train roof as it passes them. Mickey shimmies every which way to miss being hit, and at one point even has to temporarily detach his ears to avoid disaster. More barriers in the form of poles or walls pass between him and the blue train to prevent a safe crossing. Finally, the blue track veers away, descending at an angle to a lower level, where its track passes under a bridge of the red line to cross at a right angle. Mickey’s last chance. In slow motion like a Japanese anime film, Mickey takes a daring leap from the bridge, passing a flock of ducks on the way down, and miraculously lands successfully upon the blue train’s roof. (How could he not be swept off or bounce given the blue train’s equal speed? But this is, after all, a cartoon.) In a matter of moments, the blue train screeches to a halt at its destination, and Mickey hurries from the local rail platform to a small park with a miniature red barn, entering the structure and flipping over a door sign in the window to read “Open”, then punching a time clock which finds him right on time. His job? The engineer of a Tokyo Disney duplicate of the “Casey Jr.” circus train ride known from Fantasyland in the States. Mickey displays a contented preference for the leisurely pace of this mode of travel, breathing a relaxed sigh as he circles the course with a load of happy children in tow.


World Wide Wabbit (Warner, Wabbit (Bugs Bunny), 9/22/15) – Yosemite Sam’s been in prison for 20 years, but finally tunnels his way out into the big city and freedom. “I’m free, I’m free…I’m broke”, he observes from his empty pants pockets. Conveniently, he has come up just outside the doors of a bank – the easy answer to his cash problems. He observes he has no firepower, but, setting up a running gag for the film, realizes that his pointing fingers pack as much ability to shoot up his surroundings as a pair of pistols. Thus, he marches into the bank, telling everyone to reach for the skies. The modern bank, however, is something absolutely new to him – no tellers, vault, or long lines, just Bugs at an ATM machine. So how do you hold the place up? Bugs tries to explain to him that everything’s gone digital – lots of ones and zeroes. Sam states he wants lots of bills with ones on them – followed by a lot of zeroes. Bugs continues that there’s nothing here to give, as its all on the Internet. “Okay – Hand over the Internet!!”, screams Sam. “Oh, boy”, mutters Bugs, realizing he’s dealing with a hopeless boob. Bugs again begins by informing Sam that the Internet isn’t something you just had over, and is hard to explain. He asks Sam to imagine a big delivery tube. “A big tube – got it!”. jumps Sam to conclusions, then checks outside for a kid’s drinking straw, an inner tube floating at a pool party, and even a girl’s tube top. “Eh, no”, cautions Bugs before he can touch it. Sam finally spots the biggest tube he’s ever seen, and runs into a subway tunnel, to be quickly run down by a train.

Bugs explains again that “tube” was merely a metaphor, and that digital information is in the cloud. Of course, Sam commandeers a hot air balloon to reach it, and Bugs makes sure he promptly falls out of its basket. Sam orders Bugs at trigger-finger point to take him to the Internet. Bugs leads him through a dark ventilation shaft, into a room where a game of turning on and off a pull-string light switch results in an unexplained change of locale and/or costumes with every pull of the switch (including lion’s dens, train tunnels, and even a gold room to which Sam just can’t return by turning the switch on and off again). Enough shenanigans, declares Sam, shooting away the pull string with a shot from his finger. Bugs finally tells him that the Internet is directly above them. Sam climbs a stepladder and saws a hole in the ceiling, then climbs up. “I’m on the Internet”, he shouts with jubilation – until he looks at his surroundings, and discovers he’s made his way right back into his jail cell, with a mob of police standing ready to capture him. As the sounds of police brutality echo from the hole above Bugs, Bugs climbs the stepladder himself, sticking a cell phone with camera up through the hole, and declaring “You’re on the Internet now, Doc.” As the live video records, the groggy voice of Sam is heard to say from the beating, “I’m up to a million hits already.”


Hareplane Mode (Warner, Wabbit (Bugs Bunny), 10/15/15) – Bugs is crossing the street, when Yosemite Sam careens down the road, texting while driving. The result is inevitable, with Sam’s car a wreck, and Bugs thrown onto the sidewalk. Sam has no concern for the victim he just collided with – only for his Smart phone, which bounced out of his convertible onto the pavement. Sam blames the rabbit for carelessly walking into the road when he could see Sam was texting, and threatens to sue when he notices a hairline crack in the screen of the phone. “I’m gonna sue the pants off ya”, he shouts, until Bugs points out he’s not wearing any pants – and also points to a billboard, advertising a new model phone available today. “Ya done me a favor”, Sam acknowledges in making him need a new phone, and Sam approaches the line in front of the “Phone Home” store, shoving all others to one side to be first in line. Who should be behind the counter in the store but Bugs, disguised as a typical teenage sales clerk, ready to seek revenge on this menace to society. “Gimme, gimme, gimme”, insists Sam, while Bugs deluges him in paperwork to sign and other red tape. Bugs demonstrates new security features, like a self-defense mode available at the push of a button, causing a gorilla fist to emerge from the phone screen and sock Sam in the jaw. Bugs sets a ringtone to a setting marked “Lion attack”. It goes off, emitting the sounds of a purring kitten. “That don’t sound like no lion attack”, complains Sam – until it signals a real lion to maul him. Bugs suggests switching to vibrator mode, but Sam insists it be nice and strong so he doesn’t miss any calls. Bugs sets the vibrator to “Apocalypse”. At a board meeting, an incoming call vibrates Sam right out of a skyscraper window to a 40-story drop. His mere leaning against a tree and a building when on the ground during phone rings brings down on his head a bee hive and a grand piano.

Sam returns to the store, demanding to return the phone. Bugs states be can’t understand why Sam is having issues – “That never happens with modern technology.” Bugs convinces Sam to keep the phone or be faced with the shame of using an older model, and resets Sam’s vibration lower. But Bugs isn’t through. That evening, he calls Sam, impersonating someone informing Sam that he’s won a grand sweepstakes prize, but interrupting the conversation with voice impressions of static, as if the signal is breaking up. Sam tries desperately to keep the connection going, first moving the phone all around the room for a stronger signal, then outside, then into the desert, and next the mountains. He finally re-establishes the call, shouting “Hello, hello…”, and brings down upon himself an avalanche. Then, the previous ring tone gets reactivated, and Sam is mauled by lions again. A bedraggled Sam returns to the store, again demanding a refund. Bugs pretends to be willing, but holds up the phone, dripping from melted snow from the avalanche, and states that he can’t take the phone back due to water damage. Sam insists that there’s no damage and he can prove the thing is working right, but everything he presses activates the gorilla punch, until he finally knocks himself out. Removing his disguise, Bugs remarks that this new model still had a few “Bugs” in it, then turns to the audience as if another customer, closing as he did in “Rabbit of Seville”: “Next!”


More than I can write about comfortably with my DVD temporarily mislaid and out of reach is Disney’s Ralph Breaks the Internet (11/21/18). A complicated tale finds Wreck-It Ralph and child racer Vanellope von Schweetz, two characters from old arcade games, in a dilemma when Vanellope’s video game, “Sugar Rush”, is rendered on the blink by Ralph’s helpful meddling in attempting to liven up the game for Vanellope by building her a new digital road. The steering wheel of the game becomes broken, and is only available as a vintage part at high cost in the resale market on the Internet. To keep the game from being scrapped by the arcade owner, Ralph and Vanellope travel through a Wi-Fi router to the world of the internet, structured like a magical city, in search of the replacement wheel and enough digital bucks to buy it. The mission, however, becomes rather unnecessary, as Vanellope discovers the existence of an online urban street racing game where everything is wild and unpredictable instead of the repetitive and tame race courses she has been used to, and decides she’d like to stay. Ralph feels his trust and friendship have been betrayed, and his own insecurity is built upon by a villainous character who creates clone duplicates of Ralph, merging into a colossal mega-monster. Ralph ultimately conquers the monster by conquering his own insecurities, realizing Vanellope is wise enough to make her own decisions, and he and the little girl part company as friends, staying in touch long-distance via video/email.

The film is also remembered for a memorable, if self-promoting, incident where Vanellope, who is considered a princess in her Sugar Rush game, encounters a Disney website, and meets all the famous princesses of past Disney classics, rendered in CGI. There are some funny bits, like Cinderella defending herself from the intruder by breaking one of her glass slippers and wielding the broken half like a bottle in a barroom. There is even a crossover from Pixar’s “Brave” of Princess Merida, who speaks in a heavy Scottish dialect which the others admit no one can understand, as one princess adds, “She’s from the other studio.” By the end of the sequence, Vanellope has all the princesses thinking like her, and each wearing similar knit casual shirts like Vanellope instead of their usual gowns. I remember seeing a complete set of dolls from the sequence in the special shirts for sale at a Disney store for a high but not exorbitant price based upon the sheer number of dolls in the set. It was tempting but out of my reach, and I wonder how many people managed to acquire it (the only copy I have noticed intact on line selling for $179 bucks – not a bad rate of investment return).


Virtual Mortality (Warner, Looney Tunes Cartoons (Bugs Bunny), 11/25/21 – David Gemmill, dir.) – After all these years, Elmer is determined as ever to know the feeling of victory – of finally catching that wascally wabbit. His latest efforts have him axe-swinging over Bugs’ rabbit hole (his latest cartons don’t allow him to use a shotgun – but is axe-swinging any less violent?). Between swings, Bugs asks if he’ll ever give up. Not until he’s felt victory – just once. An idea hatches in Bugs’ head, appearing in the form of a light bulb – but a swing of the axe fractures the bulb’s glass. Nevertheless, the idea remains in Bugs’s noggin, and he runs with it. He and Elmer could go on like this all day, with Elmer accomplishing nothing. Or, Elmer could achieve the feeling of victory – right now. “I’m wistening…”, says a skeptical Elmer. Bugs reminds Elmer that they are now living a modern era of technological marvels, and demonstrates what he means by disappearing into his rabbit hole to tinker loudly with some tools within. Bugs emerges from the hole carrying an old football helmet, fastened to which are a set of yellow safety goggles, and a snorkel. Elmer asks what it is, and Bugs displays it as a virtual reality helmet. With this, Elmer can experience the virtual reality of capturing him – something that in all likelihood will never occur in the real world. Still not sure what to believe, Elmer is at least willing to try the device on. Bugs “activates the simulation function”, by clunking Elmer a resounding blow on the back of the helmet with a hammer. As Elmer’s blurred vision comes into focus through the goggles, he can’t believe the clarity and detail he sees – of course, of the real forest before him. But Bugs reminds him he is viewing a virtual world that “ain’t real”. To prove the point, he hands Elmer a lit “virtual bomb”. “Wow! It wooks so dangewous!” marvels Elmer. Elmer asides to the audience that if this was real, he’d be freaking out about now. But since it’s virtual, he can be fearless. KA-BOOM! Now Elmer marvels at how real the virtual pain feels.

Bugs giggles to himself at how good a setup that was, and too bad its over so soon. But the rabbit hasn’t counted on Elmer’s recuperative powers, and in a few moments, Elmer has him tied up in rope, thinking he has “virtually caught” the wabbit, and now gets to virtually cook him and find out how good he virtually tastes. As Bugs is twirled on a spit over an open fire, he realizes things are being carried a bit too far. So, in his usual manner, he bluffs, convincing Elmer to not settle for such a small prey in this virtual world, but to go for an even bigger “virtual rabbit” – like the one over there. Slipping out of his bonds, he points out a grizzly bear eating honey from a hive, with his back facing Elmer. Zipping around behind the honey tree, Bugs extends one hand out to simulate, with two fingers, long ears protruding from the bear’s head. Elmer takes the bait, and approaches the bear, grabbing his fur and ordering him to come along quietly. When the beast doesn’t respond, Elmer kicks him. “I’m talking to you”, Elmer shouts, then reminds the beast that this is virtual reality, and Elmer’s in charge. The bear comes face to face with Elmer and snarls. Elmer again marvels at how vicious-looking these virtual wabbits are. Soon, he is experiencing that remarkable virtual pain again.

Elmer walks wobbly over to Bugs, stating that he thinks he’s had enough of the virtual world. But Bugs convinces him not to be a quitter, and to experience what it would be like to virtually conquer his biggest fears. What are the things that frighten Elmer most in the world. He answers, fear of heights, and his mother. Bugs hands Elmer a “virtual” cel phone, calling up Mom, and Elmer, again reminded that this “ain’t real”, tells off his Mom in no uncertain terms, that he’s through having her pick out clothes for him at the store, and also through eating his vegetables – so gets “virtually” cut out of Mama’s will. “Congratulations” says Bugs, shaking Elmer’s hand in close-up, for conquering both his fears. Elmer is confused, as he hasn’t conquered his fear of heights. “Ya could’a fooled me, Doc”, says Bugs, noting how well Elmer has taken to virtual sky diving. The camera pulls back, showing both of them somehow in the middle of a free-fall. But only Bugs is wearing a parachute. Elmer slams into the ground, while Bugs uses his chute to make a graceful landing. Bugs finally asks for an opinion whether Elmer enjoys better virtual reality, or hunting in genuine reality. “Neither”, responds Elmer matter-of-factly. “I prefer metaphysical reality.” Elmer assumes a lotus position, floats upwards a few feet off the ground, and makes a departure from the cartoon through a worm hole. A puzzled Bugs looks at the audience, and closes with the observation, “Huh, I’m more existential myself, but different strokes for different folks.”

This series of articles will no doubt need supplementation as time goes on, and new trends, fads, music styles, or other changes roll around worthy of satire and comedy. Any ideas as to something worthy and modern that hasn’t made the medium of animation yet? You could have the inspiration for the LOL classic of tomorrow. Share your suggestions – – or better yet, get cracking on your own animated productions!

  • ✇Collider
  • Rock’s Biggest 1992 Summer Tour Was a Disaster Jeff Cornell
    As the summer tour season approaches, fans are gearing up to see shows all over the world. There's something special about outdoor summer concerts, when fans can let loose and vibe with the crowd and the band. However, not every tour goes off without a hitch and there have been several tours that forever have a black eye.
     

Rock’s Biggest 1992 Summer Tour Was a Disaster

4 June 2026 at 16:10

As the summer tour season approaches, fans are gearing up to see shows all over the world. There's something special about outdoor summer concerts, when fans can let loose and vibe with the crowd and the band. However, not every tour goes off without a hitch and there have been several tours that forever have a black eye.

  • ✇Antiques and Vintage - flickr
  • 1935 Austin 7 Ruby Type ARQ CamShaw74
    CamShaw74 posted a photo: Event: Foxfield General Classics Location: Foxfield Railway, Blythe Bridge, Stoke-on-Trent Camera: Canon AE-1 Program Lens(s): Canon FD 35mm f/2.8 Film: Agfa Vista 200 - Expired 2017 Shot ISO: 125 Light Meter: Camera Exposure: Mostly f/2.8 or f/4 Lighting: Overcast & Drizzle Mounting: Hand-held Firing: Shutter button Developer: Bellini C-41 Kit Scanner: Epson V800 Post: Adobe Lightroom & Photoshop (dust removal)
     

1935 Austin 7 Ruby Type ARQ

3 June 2026 at 08:15

CamShaw74 posted a photo:

1935 Austin 7 Ruby Type ARQ

Event: Foxfield General Classics
Location: Foxfield Railway, Blythe Bridge, Stoke-on-Trent
Camera: Canon AE-1 Program
Lens(s): Canon FD 35mm f/2.8
Film: Agfa Vista 200 - Expired 2017
Shot ISO: 125
Light Meter: Camera
Exposure: Mostly f/2.8 or f/4
Lighting: Overcast & Drizzle
Mounting: Hand-held
Firing: Shutter button
Developer: Bellini C-41 Kit
Scanner: Epson V800
Post: Adobe Lightroom & Photoshop (dust removal)

  • ✇Antiques and Vintage - flickr
  • DSC08415 Ironbridge 40's Weekend 2026 – Operation Jedburgh dimparcio
    dimparcio posted a photo: Operative of the French Resistance with the Cross of Lorraine on her right arm. Operation Jedburgh was a clandestine operation organised by special operations units from Great Britain, the USA and the French government in exile. Ironbridge 40's Weekend 2026, held 23rd and 24th May 2026 at Dale End Park, Ironbridge, in Shropshire. An annual 1940's military and civilian re-enactment, using themes and characters mostly from the European theatre of conflict.
     

DSC08415 Ironbridge 40's Weekend 2026 – Operation Jedburgh

28 May 2026 at 11:40

dimparcio posted a photo:

DSC08415  Ironbridge 40's Weekend 2026 – Operation Jedburgh


Operative of the French Resistance with the Cross of Lorraine on her right arm.

Operation Jedburgh was a clandestine operation organised by special operations units from Great Britain, the USA and the French government in exile.


Ironbridge 40's Weekend 2026, held 23rd and 24th May 2026 at Dale End Park, Ironbridge, in Shropshire. An annual 1940's military and civilian re-enactment, using themes and characters mostly from the European theatre of conflict. As always, the atmosphere was fun, friendly and vibrant. Photos taken

Pictures were taken on the Sunday, 24/05/26, at a public event where it is assumed to be OK to publish on the internet. Permission was granted by the subjects for posed photos. However, if anyone wants any photo removed from this set, please contact me, Bob, at dimparcio@protonmail quoting the file number eg DSC1234 and I will do so forthwith. Otherwise, if you like them and would like to download them, please do so, especially if it helps promote re-enactments such as this.

‘Spider-Noir’s Li Jun Li On Crafting “Incredibly Sharp” Banter With Nicolas Cage & Relating To Her Role As A Femme Fatale

30 May 2026 at 17:20
SPOILER ALERT: This story reveals details of Prime Video’s Spider-Noir. Prime Video’s Spider-Noir set in the sultry crime world of Depression-era New York City, follows an older Spider-Man, Ben Reilly, now working as a private investigator after leaving his superhero past behind him. But, when old traumas resurface in the form of a new, unignorable case […]

  • ✇Social Lifestyle Magazine
  • What Are the 5 Holistic Needs? Livia Auatt
    Holistic health looks at the whole person. It goes beyond physical symptoms to address every dimension of well-being. Holistic care Springfield practitioners recognize that unmet needs in one area affect all others.  The five holistic needs are physical, emotional, mental, social, and spiritual. Each one plays a specific role in overall health. Ignoring any single dimension creates imbalance that can show up as fatigue, chronic pain, anxiety, or disease. Why Holistic Needs Matter in Health
     

What Are the 5 Holistic Needs?

12 May 2026 at 06:51

Holistic health looks at the whole person. It goes beyond physical symptoms to address every dimension of well-being. Holistic care Springfield practitioners recognize that unmet needs in one area affect all others. 

The five holistic needs are physical, emotional, mental, social, and spiritual. Each one plays a specific role in overall health. Ignoring any single dimension creates imbalance that can show up as fatigue, chronic pain, anxiety, or disease.

Why Holistic Needs Matter in Healthcare

Conventional medicine focuses primarily on physical symptoms. A patient presents with a complaint, receives a diagnosis, and leaves with a treatment plan targeting that specific issue. This model works well for acute conditions.

Chronic disease tells a different story. The CDC reports that 6 in 10 American adults have at least one chronic condition, and 4 in 10 have two or more. Many of these conditions have roots in unaddressed emotional stress, poor social connection, or lack of purpose. Treating only the physical layer leaves underlying drivers intact. Holistic care addresses all five needs simultaneously to support lasting health outcomes.

  1. Physical

Physical need is the most recognized of the five. It covers nutrition, movement, sleep, and biological function. The body requires specific inputs to operate correctly. When even one input is consistently missing, systems begin to break down over time.

Key physical needs include:

  • Adequate macronutrient and micronutrient intake
  • 7 to 9 hours of sleep per night for adults
  • At least 150 minutes of moderate aerobic activity per week
  • Proper hydration, averaging 2 to 3 liters daily for most adults
  • Regular screening and preventive care

Physical neglect is often the first visible sign that other holistic needs are unmet. Poor sleep frequently links to unmanaged stress. Nutritional deficiencies often connect to emotional patterns around food. Physical health is the foundation, but it does not stand alone.

  1. Emotional

Emotional need involves the ability to recognize, process, and express feelings in a healthy way. Suppressed emotion has measurable biological consequences. Research from Harvard Medical School links chronic emotional stress to elevated cortisol, systemic inflammation, and increased cardiovascular risk.

When emotional needs go unmet for extended periods, the body responds with physical signals. These include disrupted digestion, tension headaches, lowered immune response, and irregular sleep cycles. Emotional well-being supports:

  • Healthy relationships and communication
  • Resilience during periods of stress or loss
  • Reduced risk of stress-related physical illness
  • Better treatment adherence in chronic disease management

Holistic care Springfield providers assess emotional health as part of a full patient intake. This allows treatment plans to address biological and emotional contributors to a patient’s condition at the same time, rather than treating them as separate concerns.

  1. Mental

Mental need covers cognitive function, intellectual engagement, and psychological health. It is distinct from emotional need. Emotional health relates to feelings. Mental health relates to how the mind processes information, forms beliefs, and manages thought patterns.

Unmet mental needs often go unrecognized. Patients may describe brain fog, difficulty concentrating, or persistent negative thought loops without connecting these to a broader mental health picture. Mental well-being involves:

  • Clear and focused cognitive function
  • The ability to manage intrusive or repetitive thoughts
  • Engagement in learning and problem-solving
  • Psychological safety and reduced anxiety responses
  • Healthy boundaries and self-awareness

The World Health Organization defines mental health as a state of well-being where an individual can realize their own abilities, cope with normal stresses, work productively, and contribute to their community. When this need is unmet, it directly affects physical health through disrupted sleep, appetite changes, and hormonal dysregulation.

  1. Social

Social need refers to the human requirement for connection, belonging, and community. Loneliness is not simply an emotional experience. It produces measurable physiological effects that parallel those of chronic stress.

A landmark study by researcher Julianne Holt-Lunstad, published in PLOS Medicine, found that social isolation increases mortality risk by 26%. Poor social connection activates the same stress response pathways as physical pain. It raises inflammatory markers including interleukin-6 and C-reactive protein, both linked to cardiovascular disease and accelerated aging.

Social health involves:

  • Meaningful relationships with family, friends, or community
  • A sense of belonging in social or professional groups
  • Regular face-to-face or meaningful contact with others
  • Reciprocal support during times of difficulty
  • Reduced reliance on digital interaction as a substitute for real connection

Integrative providers include social assessment in patient evaluations. Social isolation consistently predicts worse outcomes across chronic conditions including heart disease, diabetes, and depression.

  1. Spiritual

Spiritual need does not require religious belief. It refers to a sense of meaning, purpose, and connection to something larger than oneself. Research consistently links strong spiritual or existential frameworks to better health resilience and recovery outcomes.

A 2018 review in the American Journal of Epidemiology found that people with a strong sense of life purpose had a 15% lower risk of all-cause mortality compared to those without it. Purpose influences behavior directly. People with clear life meaning are more likely to maintain healthy habits, seek preventive care, and recover faster from illness or injury.

Spiritual well-being supports:

  • Reduced fear and anxiety around illness
  • Greater motivation for self-care behaviors
  • Improved coping during chronic or terminal conditions
  • Lower rates of depression in chronically ill populations
  • A clearer framework for making healthcare decisions

How the Five Needs Connect

No holistic need operates in isolation. Physical illness affects emotional stability. Emotional distress disrupts mental clarity. Poor mental health weakens social bonds. Fractured social connection erodes spiritual purpose. The cycle moves in all directions and can accelerate deterioration when left unaddressed.

Holistic care Springfield at 417 Integrative Medicine is built around assessing all five dimensions during patient evaluation. Providers examine lab results alongside lifestyle history, stress levels, relationships, and personal values. This creates a fuller clinical picture and reveals what interventions will produce lasting change rather than temporary symptom relief.

Applying the Five Holistic Needs to Your Care

Understanding the five holistic needs changes how patients approach their own health. A symptom is rarely just a symptom. Fatigue may reflect poor sleep, unresolved grief, social withdrawal, or loss of purpose. Addressing only the physical layer consistently misses the mechanism driving the problem.

Patients who engage with all five dimensions of health tend to report better outcomes, fewer recurrences, and a stronger sense of control over their well-being.

The post What Are the 5 Holistic Needs? appeared first on Social Lifestyle Magazine.

  • ✇Antiques and Vintage - flickr
  • G-AHAG 1945 De Havilland Dragon Rapide DH-89A RAF RL944 chris murkin
    chris murkin posted a photo: G-AHAG 1945 De Havilland Dragon Rapide DH-89A RAF RL944 This Aircraft was built by Brush Coachworks Ltd which was at Loughborough in Leicestershire Brush Coachworks Ltd, DH89A in the livery of Scillonia Airways and is based at Membury airfield in Berkshire A number of Rapides were used during WWII to provide internal flights under the control of National Air Communications Photo taken at Old Warden Shuttleworth Wings & Wheels Air Show 30th May 2026 HAH_8767
     

G-AHAG 1945 De Havilland Dragon Rapide DH-89A RAF RL944

11 June 2026 at 01:04

chris murkin posted a photo:

G-AHAG 1945 De Havilland Dragon Rapide DH-89A  RAF RL944

G-AHAG 1945 De Havilland Dragon Rapide DH-89A RAF RL944
This Aircraft was built by Brush Coachworks Ltd which was at Loughborough in Leicestershire Brush Coachworks Ltd, DH89A in the livery of Scillonia Airways and is based at Membury airfield in Berkshire
A number of Rapides were used during WWII to provide internal flights under the control of National Air Communications
Photo taken at Old Warden Shuttleworth Wings & Wheels Air Show 30th May 2026
HAH_8767

  • ✇Cartoon Research
  • Frankly, I Don’t Give a Dam (Part 5) Charles Gardner
    Today, we cover nearly 30 years of television in one fell swoop. Beavers didn’t make a shattering impact upon the small screen in general during this period, their participation in the medium being sporadic at best. One memorable feature project would also debut at the outset of this chronology, which is probably the best remembered of all of today’s entries. Other contributions include possibly their only appearances in claymation and stop-motion, a television ad campaign, and items from J
     

Frankly, I Don’t Give a Dam (Part 5)

20 May 2026 at 07:01

Today, we cover nearly 30 years of television in one fell swoop. Beavers didn’t make a shattering impact upon the small screen in general during this period, their participation in the medium being sporadic at best. One memorable feature project would also debut at the outset of this chronology, which is probably the best remembered of all of today’s entries. Other contributions include possibly their only appearances in claymation and stop-motion, a television ad campaign, and items from Jay Ward, King Features, Hanna-Barbera, and Film Roman.

One of the better-remembered of cartoon beavers was a well-animated and notably-voiced member of the species, nameless on the screen but among studio records affectionately known as Mr. Busy, who appeared as a featured co-star in a popular sequence from Disney’s Lady and the Tramp (6/22/55). He becomes the unlikely answer to an otherwise unsolvable dilemma for Lady, starting when Aunt Sarah, believing that Lady has attacked her pet Siamese cats Si and Am (although the whole thing is a frame up by the felines), takes Lady to a pet shop and has her fitted with a “good, strong muzzle”. Poor Lady can’t tolerate the cruel device, and reflexively runs from the shop, the muzzle and its trailing leash still fastened around her head. She immediately encounters more difficulty when the leash snags loose objects that clank loudly behind her upon the pavement, calling attention to herself, and the unwanted following of a pack of menacing stray dogs from the bad part of town. But Lady has an ally who also knows these dark streets like the back of his paw – the devil-may-care Tramp, another stray who knows how to handle any tough mutt that crosses his path. Hearing Lady’s plight, Tramp follows the progress of the chase, then doubles back by way of a shortcut to come up on the back side of a fence, just as Lady reaches the fence from the opposite side, finding her path blocked and herself cornered. With a mighty leap, Tramp vaults over the fence, landing directly between Lady and her vicious pursuers, and in canine fashion, snarls his most intimidating snarl at the pack, ready to take on three at one time to save the fair damsel. A violent battle of tooth and claw follows, some of its action denoted artistically through clashing shadows against the fence. When the rough stuff subsides, it is the three toughs who have turned tail and run, and a panting but defiant Tramp stands victorious.

But there’s still the problem of this confounded contraption strapped to Lady’s face. It’s beyond Tramp’s abilities to know how to remove it – but he thinks he knows of a place where they likely can find someone who can – the municipal Zoo. Going through the place from A to Z, Tramp quickly rules out the apes for assistance: “Too closely related to humans.” Alligators might perform the task, but there’s just too much teeth to dodge at the same time. “If anybody ever need a muzzle, it’s him.” Suddenly, a call of “Timber!” is heard, as a large tree falls around Tramp, narrowly missing direct impact from its branches. The cause is Mr. Busy, a zoo beaver constructing a dam within his own habitat. (Kind of advanced for most zoos. I don’t recall seeing any other where there is enough stream and lumber for a beaver to do the same kind of natural thing it does in the wild.) Well, “B” is the next letter of the alphabet (though in correct alphabetical order, Tramp should have checked out the bears first). So Tramp tries to get the toothy-fellow’s attention. “This will only take a second of your time”, proposes Tramp. But the beaver sees things from a different viewpoint. “Do you realize every second, seventy centimeters of water is wasted over that spillway?” (The beaver, voiced by Stan Freberg, is the first rodent of Disney’s to display a pronounced whistling lisp upon uttering “S” sounds, due to his buck teeth – allowing Freberg to have his fun with the read of this “S”-loaded line, much as “R”s provided audio-fuel for the dialogue of Elmer Fudd. Disney would remember this comical “speech impediment”, allowing it to be later inherited by Gopher for the production of “Winnie the Pooh and the Honey Tree”.) So the beaver is to busy to be bothered, insisting that the felled tree has got to be moved for use on the dam. “T’ain’t the cuttin’ takes the time – It’s the dog-gone hauling”, he complains. This gives the observant and prone-to-con-games Tramp an instant idea. What the beaver needs is “the new, improved, patented handy-dandy never-fail little giant log puller!” In delayed reaction, the beaver’s attention is finally aroused. “Did you say log puller?”

Tramp, instantly adapting to the role of a super salesman, draws Lady into the scheme, calling upon the beaver to observe the product, “modeled by the lovely little Lady”. He also prompts the slow-to-understand Lady to go along with the gag, giving her instructions in hawker’s spiel, “Turn around, sister, and show the customer the merchandise.” Then, the irresistible hook: “And it cuts log hauling time sixty-six percent!” Now the beaver can’t wait to see how it works. Tramp simply slips a loop of the leash around a tree limb, and indicates it is now ready to haul off. The beaver now asks to slip it on for size – but is stumped when he encounters the leather straps holding the device in place on Lady’s head. “How d’ya get the consarned thing off, Sonny?” asks the beaver. Simple. Place the strap between your teeth, and bite hard. One chomp, and Lady is free. Now Tramp is ready to depart, but the beaver still wants to talk business. “I’ll have to make certain it’s satisfactory before we settle on a price.” To the beaver’s surprise, Tramp has no interest in being mercenary – and tells him he can keep it. “I can?” reacts the beaver in surprise. Even more surprising is Lady’s response. Some of Tramp’s tactics are finally rubbing off upon her, and in spite of her ladylike ways, she chimes in, “Uh huh. It’s a free sample!” Tramp shoots her a glance with a beaming smile across his face, recognizing that this new kid to the shell game has got possibilities and potential. The beaver begins to thank the two – but never finishes his sentence, as one tug on the leash sends the fallen tree rolling down the slope of a hill, dragging the beaver along by the leash end. Down and down the lumber rolls, splashing into the stream and dunking the beaver, then floating slowly in the water to lodge directly within the last remaining hole in the dam, stopping the flow of water. Lady and Tramp watch from the hill crest, wondering what the reaction of their hapless patsy will be to this development. The beaver’s head rises from below the water, then turns to see his dam completed. He glances back at the dogs, and with a stream of water gushing from between his front teeth, joyfully remarks, “Say, it works swell!”


Likely the earliest animated beaver to be created for television was Bucky Beaver, the spokes-critter for Ipana Toothpaste (which sponsor, nearly two decades after its abandonment of the full-length theatrical commercial film, “Boy Meets Dog” at Walter Lantz, finally found its niche in animation spots). Produced by Walt Disney’s commercial animation division in conjunction with the run of “The Mickey Mouse Club”, these spots were particularly aimed at the kiddies, and featured the familiar voice of Jimmie Dodd, master of ceremonies of the Mouseketeers, as both narrator and in speeded-up form as the voice of Bucky. Dodd is definitely not among the ranks of fine animation voice actors, and hams up his role considerably. What’s more, despite changing for every commercial the locale and Bucky’s occupation, the spots suffer from what might be called the “Casper” syndrome – they are all the same, written in the same formula pattern, and never with any zingy or surprise punchlines. Bucky sings his signature jingle (composed no-doubt by Dodd), “Brusha, Brusha, Brusha”, and points as his bright-and-shiny buck teeth. A villainous human called Decay Germ appears, and threatens menacing cavities. A fight ensues, with Germ seeming to get the upper hand over Bucky. But Bucky pulls out an oversized tube of Ipana Toothpaste. Without even being brushed or sprayed with the stuff, and before Bucky can even remove cap from tube, Germ withdraws with the shout, “Oh, no, not Ipana!”, and ends up in whatever trap or immobilization Bucky wants for him. Bucky sings his jingle again, and the commercial ends. A string of three such commercials is presented below. It is unlikely you will want to see any more of them on the same day.


Tree Trouble (aka “Eager Beavers”) (Gumby, 10/26/56 – Art Clokey, dir.) – With the help of an excavation machine fresh out of the box from Tonka toys, Gumby and Pokey follow a treasure map they have stumbled across into the deep woods, in search of the third tree on the riverbank, indicated on the map to conceal an undisclosed treasure buried below. Their big digger soon begins chomping at the base of the tree, and lifts the whole trunk onto its conveyor belt – disturbing the slumber of Mr. Wise Owl in the branches above. “Who [or is it “Hoo”?] ever gave you permission to tear up my tree?”, the owl asks. Gumby is forced to admit, “Nobody”, and Pokey blurts out their following of the map to find treasure. “What is this forest coming to?” the owl mutters, and declares that what these two need is a good fable. He begins to relate the tale with a moral of Benjamin Beaver and his two cousins, Flory and Zeb. One day, the three decide to build a dam, with Ben drawing up the plans and acting as head engineer, while his cousins handle the manual labor of cutting the logs, positioning them in the dam, and tamping them down firmly with their tails. The owl asks if they obtained permission from anyone downstream for the project, but Ben tells him not to be such a fuddy-duddy. “I’m a beaver, and I know how to build this sort of thing.” The logs thus keep coming, as the project nears completion.

Downstream, Gumby (who just happens to show up as a player in the owl’s narrative) is hiking through the woods, and encounters a racoon “washing out a few things” from a limb of his tree home overlooking the river, and a rabbit in a nearby hole just to one side of the riverbed. Gumby asks if he can go swimming, and the racoon invites him to enjoy himself. But when Gumby enters the river, he notices something strange, just as the racoon asks his opinion of the stream. How come the water is disappearing? Within a few seconds, the water drops to below Gumby’s indented ankles, and the riverbed becomes bone dry. The racoon goes into a panic, wondering how he is ever going to keep up with his washing. Of course, it is no mystery to us why this strange phenomenon is occurring – Ben’s dam has just been completed. However, Ben’s design should have called for more mud to fasten the logs together securely. A swell builds up in the river, and the force of the water’s wave blasts through the center of the dam, sending a flash flood winding as a torrent downstream. “Wow-ee!”, utters a shocked Ben, his hat spinning around atop his head as he watches the disaster. The rabbit’s hole is flooded out. The racoon’s tree is swept away in the water, ending up toppled upon the opposite riverbank. And confused Gumby can only remark that this is the craziest river he’s ever seen. Spotting a rustic hand-carved rowboat also washed up on the banks by the flood, Gumby and the two dispossessed animals decide to row upstream to see what the cause of the chaos was. But before they get too far, the water level begins to fall once again, and dwindles to zero, leaving their boat beached in the mud, as its bow encounters the new cause – Ben and the boys have gone ahead and built another dam, to make things as good as new for themselves all over again.

Before Gumby and his two animal friends can raise a protest, another voice comes to their rescue. Ben’s father has come out looking for the three beavers. Asking what that thing is in the river, he is informed by the boys that it’s the dam they just built. Papa knows his ethics, and scolds them that they had no right to do such a thing without obtaining the other animals’ permission, and orders them to tear the thing down immediately, and be home in time for supper, or there’ll be a spanking for the three of them. So the fable closes, as the owl observes that the beaver boys were just a little too eager – eager beavers, you might say. Gumby and Pokey see the point of the story, and admit they got too eager themselves. “But what’s this about buried treasure?”, asks the owl. Pokey shows him the map, then notices that the tree trunk has not been replaced precisely in its original position, revealing a hollow area at its base. Pokey trots over to investigate its contents, but after a pause, dejectedly informs Gumby, “Nuts! It’s just a lot of walnuts!” From nowhere, a squirrel appears, angrily announcing, “It may be just nuts to you, but it’s MY treasure! Now go away!” Gumby and the owl begin to laugh, Gumby closing with the remark, “I guess the joke’s on us, Pokey.”


The Frogs and the Beaver (Jay Ward, Aesop and Son (from “Rocky and his Friends”) – date unknown) – You might call this one sort of a latter-day remake of Columbia’s “The House That Jack Built”. Aesop (Charlie Ruggles) spins a tale to go with his latest moral, “Honesty Is the Best Policy” – a moral prompted by his witnessing of the horrendous act of a baseball player “stealing” second base. An industrious beaver has built a stone and mortar resort house on the banks of a river. Two shiftless frogs (Romeo and Julius) decide they are tired of beavers always having it easy, while frogs have to settle for life on a lily pad, and conspire to take over the beaver’s home. With a can of the beaver’s yellow paint, Romeo splatters Julius with spots, then carries Julius inside, claiming Julius is a victim of frog pox. When Julius pretends to go into fits, the beaver, fearing Julius may be contagious, runs away, abandoning the house. The two frogs are as destructive home residents as the Columbia film’s uninvited house guests, and reduce the house to a shambles within a week. Meanwhile, at another spot on the river, the beaver has hastily constructed a new abode made of wood. With their present place in ruins, the frogs opt for comfortable rustic living, with a new plan. The beaver is observed smoking a pipe, so Julius poses as forest ranger Smokey the Frog, stomping upon and busting the pipe, then stomping upon the beaver when he discovers the beaver also carries a book of matches. The beaver again runs off, and in three days the frogs have reduced the cabin to another wreck.

Three days is all the beaver needs to build a Spanish-style hacienda of dried mud. The frogs show up right on cue, but before they can spring plan number 3, the beaver stomps out his own pipe, displays a coat of painted frog pox he has applied to himself under his shirt, and announces that he can no longer be intimidated. In fact, there is no further reason for intimidation – as he has not built this house for himself, but for the frogs! The frogs are shocked, but not so much that they don’t immediately take occupancy – which is just what the beaver has been waiting for. As a rainstorm moves in, the frogs discover that a structure made of dried mud can quickly change to one made of wet mud when not weatherproofed, causing the whole home to sag and slide off the banks into the river. The frogs are swept away with it in the current, and never seen again. Aesop Jr. has his own idea of a closing moral – Grime does not pay. Aesop chooses to stick to his own line, and carries off to the ball park a gift-wrapped base pad to replace the one stolen last week. Junior wonders what will happen if there is another game played, and someone steals home.


Beaver or Not (Rembrandt Films/King Features, Popeye, circa 1960 – Gene Deitch, dir.) – As frequently happened in the rushed production schedule and with the low budgets allocated to the King Features Popeyes, this episode is loaded with technical flaws. Poor animation (Popeye’s mouth painted on separate cels from his head, resulting in his speaking often giving the impression that his lips have been surgically disconnected from his jaw line), missed sound-effect cues (Popeye remarking that there must be a saw mill in the area, though we’ve heard no audible buzzing), overlapping tracks (obliterating some dialogue with music or effects), and even a credits sequence where, for possibly the only time in the series, the shots are spliced together in reverse order, revealing the title of the cartoon before the director or producer credits. Plotwise, it bears a resemblance to the later Bugs Bunny “Wet Hare”, while borrowing an ending from Andy Panda’s “Nutty Pine Cabin”.

Popeye is on vacation (or is that shore leave?) in backwoods country, paddling a canoe to a small dock at one end of a path leading up to his mountain cabin. The first thing he wants to do is take a swim. (Honestly, being a sailor, shouldn’t getting drenched in water be classified as something of a busman’s holiday?) He runs up to his cabin to change into bathing trunks (though continuing to wear his sailor hat), then runs down again to perform a cannonball dive into the river. In the short time that he has been away from the stream, he quickly learns that there ain’t no stream no more, diving face first into a muddy but empty river bottom. The sound of laughter, at the speed of the voices of Alvin and the Chipmunks, is heard from further upstream. Two beavers have just completed work upon a dam blocking up the river water, and are laughing themselves silly observing Popeye.

Popeye addresses the beavers, telling them they’ve had their fun, but this dam had got to go, as it is ruining Popeye’s vacation. Popeye begins tugging at a central log. Before he can dislodge it, one beaver chews through the log’s middle, detaching Popeye’s end of the wood. Popeye stumbles backwards, getting another dip in the mud. He makes another attempt to yank logs away, but the beavers add to their stack by felling a new tree, right upon Popeye’s head. Popeye tries a two-handled saw across the dam’s middle, but the beavers swim underwater on their side, grab the other handle, and hold it fast. Popeye’s end of the saw bunches up, then propels him backwards with the force of a coiled spring. Popeye falls with his head inside a hollow tree stump, disturbing an owl roosting within. Popeye turns to dynamite. The beavers are able to yank out the stick just in time, launching it upon one of the beaver’s tails back at Popeye. Popeye shoots into the air, then crashes through the bottom of his beached canoe on the way down. There’s only one thing to be done, and Popeye is going to do it. Eat spinach

Returning to the dam, he picks up the top log with the beavers still upon it, and tosses them off to one side. He is then able to lift the whole dam out of the river as a unit, allowing the river water to rush back into place, and Popeye’s swim to finally commence. On the banks, the beavers find themselves sitting on the ground, in close proximity to Popeye’s food knapsack from the canoe, and the empty spinach can. “What happened?” asks beaver #1. “He ate some of this stuff – and WOW!”, responds beaver #2, pointing to the can. Investigating the knapsack, another can is discovered – so the beavers decide to try it out themselves, one using his teeth as a can opener to get at the contents. They both chow down, and suddenly, one of the beavers is able to pick up the log upon his feet and juggle it, remarking at how that “stuff” makes you strong. Popeye spots the display of strength, and knows he’s in for trouble.

The beavers race up the hill toward Popeye’s cabin, and both of them gnaw at the largest tree adjacent to the cabin, until 90% of its base in eaten away, aimed to tip right upon Popeye’s residence. Popeye sees the disaster in the making, and zooms up the hill, taking his place in the notch carved by the beavers to keep the tree from falling. But this is just what the beavers wanted to keep Popeye occupied. They position themselves under the porch of Popeye’s cabin, and gnaw away the supporting pillars. The house slides down the hillside, landing with a thud tight in the river bed, creating a new ready-made dam just as Andy Panda’s beavers did. Popeye runs down the hill to survey the irreparable damage. (In a continuity inconsistency that seems more calculated to save on animation budget rather than to be a mere error, the tree Popeye has been supporting does not fall.) The beavers emerge out of the water on their side of the new “dam”, and invite Popeye to “Come on in. This is fun.” Popeye decides when you can’t beat them, join them, and ends the film by challenging the beavers to a swimming race to reach the opposite shore.


The Ballad of Smokey the Bear (Rankin-Bass, 11/24/66 – Larry Roemer, dir.), seems to be among the least-remembered, Rankin-Bass projects, despite following upon the heels of the success of “Rudolph, the Red-Nosed Reindeer” and using the same script writer and musical composer. Its primary problems seem to boil down to a lead character with minimal personality traits, and a more somber mood for its storyline. It would receive no return network screenings, and would take decades before receiving any occasional airing as a one-shot rerun on some small local station.

The film creates a new origin story for our hero, failing to follow any of the reputed reality of a ranger allegedly rescuing the cub from a fire and giving him his name and identity. It takes quite a bit of time to get to the point, following him as a young cub, exploring his first honey tree and first dose of bee stings, flirting with a girl cub named Delilah, and accidentally battering a beaver dam at her persuasion. The beavers (Joe, and his southern-accented wife Bea) display a bit of personality inconsistency in the course of the production. Bea begins the film more interested in picking berries than in Joe’s preoccupation of constructing a dam. Joe declares that she might be the first lazy beaver in history (if we don’t count the one who co-starred with Mighty Mouse). Along come Smokey and Delilah, with Delilah insisting she wants to go swimming. When Smokey is hesitant, Delilah pushes him in, then jumps in herself. The wave resulting from their splashing breaks off half the dam, sending it drifting downstream. The angry beavers (years before the series of the same name) pitch wood and rocks at the bears until they leave. Bea attempts to console Joe with the thought that they can start rebuilding tomorrow. But Joe reminds her of what they learned in beaver school – never put off until tomorrow what you can do today. Suddenly, Bea seems to become reformed, and begins actively assisting Joe in resuming construction, by gathering raw materials and passing them to him as he busily attaches them to the remaining half of the dam.

Dallying in returning to his cave, Smokey (not yet named, by the way), smells the unfamiliar scent of smoke, and sees the animals of the community running for cover. He is caught in a raging forest fire alone, and remembers his mother’s warnings to climb a tree when danger threatens. When his larger brother (voiced by James Cagney) searches the woods for him, he is forced to duck under rocks while the blaze passes, then emerges to find the trees charred and leafless, with one holding the singed but still very much alive Smokey clinging to its topmost limbs. Smokey (named by his brother for the smell left in his fur) is in shock, will at first not talk, and has to be carried home by his brother – only to find that Mom also went out looking for Smokey, and was lost in the conflagration. (Shades of Bambi!)

The mood of the tale thus remains definitely dark, with Smokey growing to young bearhood while keeping largely to himself, and only exchanging minimal words with his brother alone. One day, a new menace stomps into the forest – an escaped zoo gorilla, who stupidly leaves a path of destruction in his wake. The beaver dam is one of his first targets for senseless battering, leaving the beavers to discover the center third of their dam smashed and scattered within the river. Others also lose their homes or get brutally shoved around by the beast. The animals follow the beast’s tracks to locate him. Joe Beaver is reluctant to join the searching party, fearsome of what he might encounter and making excuses to work on the dam first and search tomorrow. Bea, who again seems to have seen the light, throws Joe’s own words back at him about not putting off things until tomorrow, in perhaps the best song of the show, a lively number delivered in her Southern twang entitled “Don’t Wait”. (It should be noted that by this point in the show, the presence of each of the songs seems almost an intrusion upon the story-telling, clashing notably with the otherwise serious mood of the plot, and feeling like they could only belong in an entirely-different light-hearted musical comedy. This is perhaps another key factor in why this special didn’t capture audiences.)

The beavers are featured in one more sequence, in which, after the ape is tracked to a deserted hunter’s cabin (where he recklessly dumps waste into the stream and even dabbles in smoking, presenting the danger of setting the regrown forest ablaze again), each of the animals of the forest are invited at a group protest meeting to work on their own ideas to capture the ape, in the hopes that if one idea fails, another will work. Of course, not only do many fail, but others cross-up each other. The beavers gnaw a large tree’s trunk to the near snapping point, then set out a smelly dead fish as bait, tied to one of the branches. Their hope is that the ape will pull at the rope to which the fish is tied, tugging the tree down atop himself. The ape, however, is repulsed by the smell of the fish (though Joe believed the smell would either make him hungry or resemble his own scent so much, he’d think it was a visiting relative), and leans against the tree trunk instead of pulling at it. The tree falls upon the dam, smashing it again. Ultimately, when everyone’s plans fail, loner Smokey becomes convinced in his worries over the possible fate of the trees to take matters into his own hands, and batters down the door and front wall of the cabin. The collapse of the structure sets off a fire from the fireplace wood within, and traps the gorilla under fallen logs of the roof. Smokey forms a bucket brigade from the other animals, succeeds in having the fire doused, and uses a spade found in the cabin’s rubble to bury and stamp out the final embers. He also frees the gorilla from his log imprisonment, and becomes friends with him without a spoken word, coaxing the ape to walk with him paw in paw, and be led back to the zoo. Upon learning of his heroic battling of the beast and the fire, the Forest Service sends him his signature hat and shovel, and appoints him chief animal ranger of the forest. And thus, the legend is forged.


Hanna-Barbera’s Wacky Races included one of the rare beavers to score a regular berth in a TV series – Sawtooth, a beaver in a yellow racing helmet, who served as assistant to driver Rufus Ruffcut, a burly lumberjack who piloted The Buzzwagon (#10), a makeshift hot rod constructed of lumber and an ample supply of sawblades. Unfortunately, Sawtooth possessed negligible personality and almost as minimal screen time, serving more as a riding mascot rather than an assistant (just as Blubber Bear did in the competing Arkansas Chugabug) and having no dialog script. Most of the time he would just facially react if he was lucky. Once in a blue moon, he would get to do something, like industriously hammer back together loose boards on the Buzzwagon (accidentally hammering a nail into Rufus’s rear end), or gnawing Rufus a custom-made baseball bat out of a whole tree (lifting a gag from “Baseball Bugs”). He and Rufus did not “make the cut” for the Wacky Races reboot of 2017.


After what seems to be a long hiatus for the species, we get Garfield in the Rough (Film Roman, 10/26/84). This may not be an ideal Garfield special. Perhaps a few too many tunes. Perhaps overly-dramatic in places. But it was trying for something a little different – and still manages to deliver a goodly share of laughs and memorable verbal zingers. It begins in Wizard of Oz fashion, with black-and-white imagery, and a disclaimer not to adjust your TV set, as all the color has temporarily gone out of Garfield’s life. That goes for Jon too, who is so bored, he collapses on his face at the breakfast table. With his face still plastered on the tabletop, he mumbles that maybe it’s time they take a vacation. Garfield brightens, pulls up the windowshade, and the world turns to color once again. But where? Garfield fantasizes about jaunts to a tropical island, or maybe Mexico – each dream featuring a beautiful feline native or Senorita to woo. Then Jon drops the bombshell – they’re going camping. Not bad – if you’re in the mood for tolerating the insects, the dampness, the poor food, lack of a litter box – which Garfield definitely isn’t.

Garfield wants to pack half the house for the trip, including the TV set and a 200 mile extension cord. Jon leaves it all behind. The Arbuckle caravan of Jon, Garfield, and Odie arrives at the park grounds of Lake Wobegon. A ranger at the gate asks, “Is this your cat?’, then responds to Jon’s affirmative, “My condolences.” Garfield claws at the ranger from out the car window. Jon asks if there are any bears, and is informed that the park’s most ferocious animal is a beaver with a bad disposition. Our trio set up camp, with a waterproof tent guaranteed to sleep 3 – however, it looked much larger in the photo, and is barely large enough for Jon alone to shimmy into, as tight a fit as toothpaste in a tube. To make matters worse, our heroes hear an announcement on the radio of the escape from the zoo of a vicious black panther – scaring the life out of Garfield, but not Jon, who jumps to the conclusion that the panther has to be miles from here. Unaware, or course, that the beast is lurking in the shadows, eyeing them with its glowing yellow eyes.

Overnight, the food supply Jon has packed for a week’s rationing disappears. Garfield has declared it his midnight snack – except for the eggs, which dirty old egg-sucking dog Odie beat him to. Garfield dashes into the woods to lay low until Jon’s wrath dies down. He is finally struck with a begrudging admiration of the beauty of nature in the wild, but then remembers that wild things also live in the forest, and begins to imagine himself as next target for being eaten. Thus, when he chances to encounter a harmless rabbit, Garfield shrieks, flops on the ground, and begs for his life. A beaver walks up from the other direction. “What do you make of it, Dicky?”, asks the rabbit to the beaver. “Beats me, Billy”, responds the beaver. “Maybe he’s gotten into some fermented jujubeans or somethin’.” Garfield finally figures out, with some embarrassment, that these supposed-hostile animals are herbivores, and brushes himself off, declaring that you can’t be too careful in the wild. The rabbit suggests he’s been watching too many jungle pictures. But Garfield mentions the report about the panther – which sends both of his forest friends ducking for cover behind a log at his very mention. The beaver is the only one who’s seen it, just for a moment, as it turned its yellow eyes upon him while he was in the stream – and stared right through his soul. Now a rustling in the brush is heard. Garfield prepares to face the beast in a unifed front with his new friends – until he looks back to find they have deserted him and vanished. Garfield jumps into a hollow stump, and feels a tongue making contact with his fur. But panthers don’t lick. It is only Odie, slurping him through a knothole. Garfield tells Odie they’ve got to go back to camp and warn Jon.

Jon is still in camper’s euphoria, and fails to heed Garfield’s desperate efforts to tug him away, back to the car. Suddenly, with slow stealth, the panther makes its move from out of the brush, closing in with deliberate paces. Jon shouts to his pets to scatter. Garfield scrambles to climb up a tree. Jon ducks into his miniature tent, but the panther tears apart the canvas with one slash of its paw. Jon runs, gathering up Odie, and races for the car, locking the door. But he can’t leave without Garfield. The panther appears at the window, first clawing at the glass, then attacking it with powerful swipes of his paw, finally breaking through. The panther reaches a paw inside, slicing away a large portion of Jon’s shirt. Garfield watches in horror from the limb above – then, something snaps inside him. Garfield’s teeth clench in a jagged snarl. His claws emerge. And he leaps down upon the back of the big cat. The panther jumps around with an unwanted passenger clinging fast to his back, but finally succeeds in throwing Garfield like a bucking bronco. Garfield lies on his back, pinned against a rock face, as the panther’s attention switches to him, and he slowly moves in for the kill. At that moment, a shot rings out. The rangers have tracked the beast, scoring a direct hit upon him with a tranquilizer dart. The panther seems to collapse, inches short of his target – then opens his eyes again, placing his mighty paw atop Garfield’s chest – only to fade again, and pass out in a deep sleep. Garfield turns to the camera, and comments, “Nice touch.” The rangers are happy to find everyone is okay, and remark that it was a good thing they didn’t show up a second later. Garfield, in his silent pantomime and unheard dialog, attempts to boast to blow up out of proportion his own unexpected instinctive heroism, claiming that he simply would have turned on his inner ferocity to finish off the beast. “When the tough get going, the going gets tough…” Well, something like that, as Garfield spends the whole trip home trying to work out the correct words to the phrase.

• “Garfield in the Rough” is on Dailymotion.

NEXT TIME: We should be able to find material to “chew” upon for at least one more week.

  • ✇TheHill - Just In
  • Platner ex-girlfriend accuses NY Times of 'set up' Dominick Mastrangelo
    An ex-girlfriend of Maine Senate candidate Graham Platner is expressing her frustration with The New York Times over the way it portrayed her and others' experience dating the Democrat. Lyndsey Fifield, who the Times quoted as part of a wide ranging story detailing allegations of "unsettling" behavior in Platner's dating life, said she feels betrayed...
     

Platner ex-girlfriend accuses NY Times of 'set up'

5 June 2026 at 14:41
An ex-girlfriend of Maine Senate candidate Graham Platner is expressing her frustration with The New York Times over the way it portrayed her and others' experience dating the Democrat. Lyndsey Fifield, who the Times quoted as part of a wide ranging story detailing allegations of "unsettling" behavior in Platner's dating life, said she feels betrayed...

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