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  • ✇Cartoon Research
  • Famous Studios “The Old Shell Game” (1948) Steve Stanchfield
    In keeping with the Paramount cartoon theme, in today’s cartoon a turtle has to deal with Wolfie. I wish someone would give this poor wolf some food… But first, life here, Thunderbean and related: Yesterday was an incredibly busy and exhausting day here with the Senior Studio students at CCS all showing their final projects. It’s also a farewell or sorts, after spending four years knowing them and helping them through their college years. Some of the students graduating have helped more recent
     

Famous Studios “The Old Shell Game” (1948)

30 April 2026 at 07:01

In keeping with the Paramount cartoon theme, in today’s cartoon a turtle has to deal with Wolfie. I wish someone would give this poor wolf some food…

But first, life here, Thunderbean and related:

Yesterday was an incredibly busy and exhausting day here with the Senior Studio students at CCS all showing their final projects. It’s also a farewell or sorts, after spending four years knowing them and helping them through their college years. Some of the students graduating have helped more recently on Thunderbean projects, including digital restoration and cleanup for the things we’re doing for MeTV as well as a little animation for titles on the Blu-rays.

We’re nearly done sending a batch of eight special discs, and I’m working on preparing the next batch to go out hopefully within the month. I’m also helping Tommy Stathes finish off his excellent Dinky Doodle Blu-ray, a project with many years and many hours invested in it. It’s been one of my favorites to work on, as was the recent Back to the Inkwell Blu-ray/DVD set.

As I wait for several things to get back from replication, I’ve been putting the Cartoons for Victory set to the forefront after it was on a sort of holding pattern for a while. We were waiting for the four “Hook” cartoons from the Naval film archive. Sadly, we were recently informed that their prints of all four films are deteriorating, as were the prints that were scanned many years back. We’ve decided to no longer have the set in a holding pattern and are working on getting this Blu-ray upgrade together with the best material we have. We have the Hooks from the master tape we have and a partial print of one of the shorts. There’s so many great things on the set, and, as the other in progress titles, we’ll be glad to have this one out.


And – onto The Old Shell Game (1948)

I know a lot of you folks are enjoying the new Famous Studios Champions set from Cartoon Logic. It’s so nice to see these films from their master materials- a great improvement over previous available copies. Thad Komorowski did a beautiful job in cleanup/restoration of the shorts. If you haven’t gotten this set yet and like the Famous Studio cartoons, it’s a must.

Thunderbean did a DVD set of Noveltoons back in 2012. It was some of the first scans we did in HD, and cleaning them up with very primitive software back then was a real chore. We were so happy to get a good amount of the films in 35mm Technicolor prints. When we finally ported the set to Blu-ray, Thad was instrumental in cleaning up many of the films as well as providing a few commentary tracks. The set has been out of print for a while, and a few months back we decided to reissue it, re-cleaning up some of the films with the better, newer restoration software and replacing some of the prints. It will be out with the next batch of discs sent from Thunderbean within the next month or so.

Finding vintage 35mm prints in good shape on Famous Studio’s cartoons was always hard, but the collectors have been incredibly generous in lending things for so many of the Thunderbean projects. I’m glad there’s people that are involved in collecting that are generous enough to lend their rare prints. It’s not everyone of course, and some of the things we *really* want have been scuttled away for many years. Hopefully we’ll be able to borrow some of the those in the future.

Jerry Beck lent us this print of The Old Shell Game when we were producing the Blu-ray. It was pretty beat up and missing a little piece of footage near the end, but looked great in Technicolor otherwise. We’ve done a little more cleanup to the short now, removing many of the lines as best as we could. It’s still probably the most worn film on the set, but still a pretty fun watch.

I like the Famous Studios cartoons, and I always wonder how many of the stories came about in the 40s. It’s such a varied group of films in terms of themes and direction, with so many of them being really entertaining.

Let us know your thoughts on this one- especially if you have never seen it before (I bet most of you have though!).

Have a good week everyone!

  • ✇Cartoon Research
  • Frankly, I Don’t Give a Dam! (Part 2) Charles Gardner
    Our survey of the animated appearances of beavers wends its way into the last half of the 1930’s and through the beginnings of WWII. Animation has generally shown a marked improvement over the dog-yipping fuzzballs that populated early Disney efforts. Some studios spotlight the beaver as the center of storylines, while others present him in isolated spot gags among menageries of other animals. Some prominent directors try their hand at the critter, including Frank Tashlin, Sid Marcus, Tex
     

Frankly, I Don’t Give a Dam! (Part 2)

29 April 2026 at 07:01

Our survey of the animated appearances of beavers wends its way into the last half of the 1930’s and through the beginnings of WWII. Animation has generally shown a marked improvement over the dog-yipping fuzzballs that populated early Disney efforts. Some studios spotlight the beaver as the center of storylines, while others present him in isolated spot gags among menageries of other animals. Some prominent directors try their hand at the critter, including Frank Tashlin, Sid Marcus, Tex Avery, Chuck Jones, Rudolf Ising, and Alex Lovy

Porky’s Building (Warner, Porky Pig, 6/19/37 – Frank Tash[lin], dir.) is a fun 1930’s style animal romp – even if Porky doesn’t seem to be entirely the center of the cartoon’s activity. It begins with a rarely seen Foreward: “Any similarity of characters or happenings in this picture to actual people or events is definitely intended – If you think we’re going to sit around for days thinking up new ideas, you’re pixilated!” Porky, and a canine known as Dirty Diggs, are the town’s only construction contractors, and fierce rivals. They are each asked to submit a bid on building the town’s new City Hall according to pre-approved plans. (The plans guarantee the structure to be a politician’s paradise, with hot air outlets.) The two construction whizzes seat themselves at opposite desks in the office of commissioner Sandy C. Ment, and begin number-crunching to make the lowest bid (with a few attempts to sneak views of the other’s paper over the shoulder). Facing each other nose to nose, they hand in their bids simultaneously. According to the Commissioner, the bid amounts are identical! (However, Diggs’s paper actually displays a comma where a decimal point should be before the digits for pennies – so, shouldn’t Porky have won in the first place?) How to settle the matter? Of course – a competition. Each one tries to build a building. First one completed gets paid. (Such a deal! So the loser eats the $3,000,000.02 in construction costs? And who gets the second uncompleted building?)

Construction commences on adjoining lots, at the firing of a starter’s gun. Porky directs an all-species roster of animal workers, while Diggs’s crew seems to consist entirely of humanized dogs. Things begin pretty evenly matched. One character on Porky’s team will be familiar to long-time Warner viewers who may never have seen this picture – a meandering little dog better known for his recurring walk-ons in “Porky the Fireman”, with a signature walking tune. Here, he follows an electrical wire from a stash of dynamite ready to blast, over to the plunger detonator. A crowd of spectators huddles around him. He orders them back, telling them to “Stand back, folks, ya bother me.” But they keep pushing back in to the same proximity before the plunger can be pushed. Finally, the dog abandons the detonator, and travels over to the wire’s other end, pretending to inspect the explosives. The people follow him, huddling around the dynamite. The dog slips through the crowd between someone’s legs, returns to the plunger, and pushes it down, exploding away the intrusive crowd. A hod carrier scales the side of an erected girder with plumber’s helpers tied to his shoes. Dirty Diggs begins to engage in dirty tricks, and tosses a brick at him. The worker falls to the ground, but the two plungers continue scaling the girder on their own to the top. We finally get some beaver activity, as two beavers from Porky’s crew mix respective vats of sand and water with their tails, then flip scoops of their ingredients into a large container fastened between the humps of a camel. The camel shakes the concoction with movements of his humps as if mixing a drink, then pours out the completed cement into the inverted shells of a continuous line of turtles. They deliver the cement to a dispenser for aerial delivery by pelicans. Diggs plays dirty again, sending up a fish tied to the string of a toy balloon. The pelican takes the bait, spilling his cement load onto Porky below.

Throughout the cartoon, a running gag is provided by a small rabbit among Porky’s workers, anxious for an assignment. Whatever task goes wrong, he shows up wearing a t-shirt reading “Hod Carrier”, “Cement Worker”, or the like, asking to be sent in as if a bench player on the football squad. Porky repeatedly tells him “N-n-n-No!” But things become desperate, when mid-project, Diggs informs his entire crew that they can go home, as he doesn’t need them here anymore. From out of a warehouse, Diggs rolls out his secret weapon – a giant automatic brick-laying machine, which shoots bricks on a belt like machine gun bullets. Porky shouts. “You c-c-can’t do that”. Diggs replies, “Well, I’m doing it, aren’t I?” In a matter of a few seconds, Diggs has bricks laid to the 77th floor. “Woe is me”, moans Porky. But the rabbit again enters on cue, rapidly changing shirts from mere “Brick Layer” up to “Super-Colossal Brick Layer”. Porky finally gives the little guy a chance. It turns out that, using a combination of his arms and his ears, the rabbit can work just as fast as the machine, and the race is now neck and neck. Diggs struggles with the gearshift of his machine, trying to shift from “Super Speed” to “Gosh Darn Fast”. Instead, he kicks the machine into reverse. Bricks are miraculously sucked away from his structure, back into the machine, which explodes. Porky’s City Hall is completed first, and Porky allows the rabbit to upstage his own bows to the crowd at the top of the tower, by holding the rabbit high above him in one hand, as the rabbit clasps his ear-tips together in a wave of victory.


Max Fleischer would include the beaver in a “give him the works” setup in the Color Classic, Little Lamby (Paramount, 12/31/37 – Dave Fleischer, dir., Dave Tendlar/William Sturm, anim.). A traveling fox has a regular regimen planned for obtaining his meals when he visits strange places. Approaching the village of Animalville (population: 201), he views the community’s residents from a hillside through a spyglass. Many species and their offspring are viewed, including a beaver who has found a new use for his tail, having one end of a rubber band tied to it, and the other end ties to a ball, providing a natural game of paddleball. But the fox’s attention is drawn to a grazing baby lamb (one who predicts the later Thumper the Rabbit in not liking greens, only finding grass to be palatable when she (or he?) sprinkles sugar on it). The Fox predicts the results of his own plan, and rubs out the last digit of the population sign at the edge of town, drawing in as its replacement the reduced population tally of 200.

The fox posts a notice in the public square, announcing a Baby Contest, with big prize to the prettiest and healthiest baby (must be kind and tender). All the village takes notice, including a parent beaver carrying his youngster along, riding upon his tail. Soon, everyone is gussying-up their offspring as the logical choice for the prize, while the fox dons a fake beard and constructs a judge’s stand. The entrants parade past him in review, yet there is no sign of the beavers either in the preparation or in the contest. In fact, the beavers do not appear to have even entered, as they are not represented on a cross-off list the fox carries of rejects for his main course, ruling out squirrel on toast, roast duck, and fried rabbit. The lamb finally arrives, and is happily inspected by the fox for its plumpness. “The winner – and, my dinner!” shouts the fox, casting away his fake beard, dropping through the judge’s stand by way of a trap door, and exiting in a hurry upon a hidden motorcycle concealed beneath the stand, with the baby lamb clasped firmly under his arm.

The fox heads for his lair, zooming inside and slamming the door, with a sign hung on it reading “Gone to lunch”. The citizens of the village angrily pound upon his locked door, only to hear the fox inside holler “Scram!” Many means are employed by the animals to gain entry. A rabbit takes hold of the beaver like a power saw, and attempts with him to cut through the trunk base of the large tree stump that is the fox’s home. The fox sticks his head out of a knothole, and smacks the rabbit and beaver with a small club, knocking them out. Two birds fly with their claws clamped onto the handles of a twin-handled saw, flying back and forth in attempt to saw into the trunk from above. The fox, seeing the blade edge protruding into his wall, grabs a sledge hammer, and socks the blade in three places, bending the saw teeth in opposite directions to wedge the saw tight in the tree bark. Only the persistent efforts of a billy goat, holding onto the forward end of a battering ram, and the rest of the community carrying the log (plus a whole jar of headache pills for the goat’s aching noggin) finally bust down the front door. The lamb is rescued in the nick of time from the stove top, where she has been doused with sneeze-inducing pepper and perspires profusely from the stove’s anthropomorphic wood-eating flames. The fox is caught on the end of the battering ram, smacked into the opposite wall, then his arms and legs tied around a center pole support in his living room. A teeter-board is inserted under the fox’s rear, and the animals take turns jumping on one end of the board, launching the fox’s head into the ceiling over and over again. As the fox sits in a daze and with a lump on his head, the baby lamb sprinkles some of the pepper onto the fox’s nose, causing him to get his own case of the sneezes. “Gesundheit”, states the baby, for the iris out.


The House That Jack Built (Screen Gems/Columbia, Color Rhapsody, 4/14/39 – Sid Marcus, dir.) seems to have the distinction of featuring the first beaver character to have a name. The studio isn’t taking any chances as to the audience missing the point that Jack the Beaver is industrious – dressing him in the same worker’s hat and coveralls as Practical Pig, and even giving him a modification of the same voice (provided once again by Pinto Colvig, who also voies an ostrich featured in the story). Jack carries a box of tools and an armload of lumber through the forest to a vacant lot site. On the way, he is accosted by a bear panhandler. “Can you spare a dime for a cup of coffee?”, the bear asks in the standard sympathy ruse. Jack answers with a response I wish I’d turned on some panhandler, guaranteed to kerflummox their true intentions. “I haven’t got a dime…but here’s a cup of coffee.” The bear stares bewildered at the steaming cup handed to him as Jack continues on, and barely has the presence of mind to sip down the brew before tossing the cup away and continuing to pursue Jack. “What’cha doin’?”, asks the bear, seeing jack using a shovel to break ground. “Building a house”, replies Jack. The lazy bear immediately plops himself on his back onto the ground, and proposes. “Build one around me, buddy. I’m sick of the outdoors.” Jack gets as steamed as his coffee, and smacks the bear across the tummy with his shovel, forcing him to retreat a distance behind a tree. Jack begins to lecture in song about his work ethic, as Practical Pig was also prone to do, in a talk-sung number entitled, “You Don’t Get Nothin Doin’ Nothin’”. Bu the time the song is through, we have cross-dissolved our way to the home’s completion. (Being a beaver, Jack prefers lumber to Practical’s bricks.) The bear turns up right on cue, complementing how beautiful the house is, and proposing to an equally-shiftless ostrich pal of his that they should have a house warming. Jack immediately senses trouble, but can’t keep the two buttinskies from forcing their way through the front door, then locking Jack out behind them.

The two intruders are just natural-born troublemakers. The bear leaps into a bed with rollable casters on its poles, and rides the bed into the kitchen, where it stops in a corner directly in front of the refrigerator door, allowing the bear to feast on breakfast in bed. The ostrich isn’t so picky, and does what all cartoon ostriches do – swallow anything and everything in sight. Jack finally finds a point of entry into the house, and immediately rushes for the phone, attempting in a low whisper to phone the police. “Gimme that phone”, snaps the voice of the bear, as he yanks it away from Jack, and tosses it to the ostrich, who proceeds to swallow everything but the handset. Jack is still determined to get his call through, and pokes his finger into the ostrich’s belly to rotary-dial on the apparatus within him. Unfortunately, every time the call is connected, the ostrich hiccups, disconnecting the call. Finally, the bear again takes the matter out of Jack’s hands, grabbing the handset and yanking the rest of the phone out of the ostrich’s belly by the cord. As the ostrich keeps Jack busy in a tussle, the bear, out of pure spite, uses the phone to call the Termite Wrecking Company – a professional all-insect wrecking crew, and requests their services at the newly-built abode. Knowing the fate of Jack’s home is sealed, the bear and ostrich finally allow themselves to be chased out, mockingly bidding a neighborly goodbye as they depart. “Good riddance”, says Jack, settling down at his breakfast table. But…what table? It disappears in about one second flat – as does the chair. The termites have arrived. Within about a minute, the entire place has collapsed to the ground around Jack, and the bear and ostrich laugh uproariously outside at the show. Their laughter is abruptly silenced, as Jack produces from nowhere a shotgun. (Too bad he couldn’t have laid hands on this before.) Before long, the bear and ostrich are marched back to the lot at gunpoint, and work begins on a replacement home – that is, work performed solely by the meddlesome intruders, with Jack sitting by as supervising foreman, shotgun at the ready to dissuade any attempt at slacking off. The bear and ostrich close the film with a reprise of Jack’s song of industry – to be sung by them whether they like it or not.

Wish we had original credits for these. There’s been some mysteries as to whether credits got mixed at some point between the work of Sid Marcus and that of fellow director Art Davis at the studio. While multiple sources list this film as Marcus’s, there are a few artifacts that might suggest Davis’s presence. A few signature present-time dissolves occur between shots in the termite office, which was a camera style Davis was associated with in several Scrappys and even in later life in his Looney Tunes. And an appearance by a recognizable worm who had appeared in two Davis Scrappys, “The Early Bird” and “A Worm’s-Eye View”, in the last shot as Jack eats an apple for lunch. Could this be another instance of director miscrediting?


Cross-Country Detours (Warner, Merrie Melodies, 3/16/40 – Fred (Tex) Avery, dir.) – One of the best of Avery’s many spot-gag travelogue spoofs for the studio, featuring a variety of different types of gags. It is perhaps most remembered for its strip-tease rotoscope sequence of a lizard “shedding its skin” (even though this phenomenon of nature only occurs with snakes). Or for its split-screen imagery of something for the adults and something for the kiddies – a gila monster for the grown-ups, and a little girl reciting nursery rhymes for the tots. However, the little girl proves the more ferocious of the two, out-roaring the gila monster, causing him to run away in a panic. Beavers, however, are spotlighted in one sequence, constructing a dam. Before our very eyes, they built from concrete and mortar the mammoth Hoover Dam – then the best known and most modern hydroelectric dam in the nation. Avery would remember to use the structure as a prop again when he migrated to MGM, having his giant cat and mouse scramble over the top of it in King Size Canary.


Snowtime for Comedy (Warner, Merrie Melodies, 8/30/41 – Charles M. (Chuck) Jones, dir.) – Jones’s “two curious puppies” are in another of their battles for a bone – this time set against the icy backdrops of a frozen winter. Both dogs and the bone take a slide down a massive ski-jump, the bone in the lead. The little pup overshoots it, sliding out onto the banks of a not-yet frozen lake. He breaks off a small floe of ice from the banks before reaching the water, then sails out into the middle of the lake, helplessly trapped aboard the small floating chunk of ice. The larger dog also overshoots the bone, but avoids falling into the lake, negotiating a course adjustment in his slide that bowls him right into a small beaver dam just constructed (with the accompanying sounds of a bowling ball scoring a strike on a full lane of pins). The dog is next seen, still sliding, but with the dam’s logs piled atop him in the shape of an Indian teepee. Eventually, he sheds the lumber, only to slide into a snowbank, then collide below the snow surface into the trunk of a half-covered tree.

When the large dog next emerges, he is dazed and woozy, but spots the bone where he passed it, displayed in his POV blurred vision. He carefully tries to creep up upon the bone, but is blown backwards by an icy wind, again colliding with the half-buried tree. Again he attempts to advance, building up speed to fight the wind. He slides directly over the bone, but is unable to clamp his teeth together fast enough to grab it as he passes. What lies ahead? A new dam the beaver has constructed. CRASH! The end result of the collision leaves the sliding dog looking as if he is residing in Uncle Tom’s Cabin.

So what of puppy number 1? His ice floe has been severing into segments below him, again and again, until he is left standing with all four paws piled one-atop-another on one paw-sized fragment of ice. He just manages to hop off before it submerges, onto the icy bank, but is now pursued by a crack he has caused in the ice. The crack chases him right into the latest dam constructed by the beaver, with the typical results, and the lumber assuming the shape of a wooden steamboat surrounding the dog. The little pup is chased into the same snowbank previously occupied by pup #2, crashes into the same tree trunk, then the ice crack splits the entire tree up the middle. When the little pup emerges from the snow, he finally spies the resting place of the bone, and leaps for it. The bone squirts out from between his paws, propelled high into the air. The pup gives chase, and of course crashes into a beaver dam again (this time with no shape shifting gag for the lumber). The bone lands atop the seat of a chair lift leading high into the mountains, and the pup follows on a second chair. At the pinnacle, the bone is deposited by the seat as it turns for the return trip down the mountain, and the pup, leaping upon it, slides with the bone down a steep slope. Tumbling and gathering up snow in a giant snowball, the pup and bone are transformed into a gigantic snow sculpture of – a pup and bone! This mammoth mutt descends on pup number two – and on yet another beaver dam. The beaver isn’t going to stick around close with this monster apparition sliding right toward him, and flees to the highest hillside vantage point he can find, then turns to see the aftermath of the snow-dog’s collision with his construction project. Instead of destroying the new construction, the snow joins with it, emerging as another perfect snow replica of Hoover Dam! Carl Stalling appropriately underscores this finale gag with the notes of Ella Firzgerald’s recent hit, “Keep Cool, Fool.”


The Bear and the Beavers (MGM, Barney Bear, 3/28/42 – Rudolf Ising, dir.) – This picture is frameworked as if taking place within the illustrations of a children’s storybook, much in the same manner as Disney would later framework “Winnie the Pooh”, but without some of the page-turning and type-moving gimmicks. We are told by its pages that Barney (still apparently a nameless bear at the time of release) has gotten tired of living in cold, damp caves and old hollow trees, so has adopted human homebuilding style, constructing himself a sturdy log cabin with massive stone fireplace and chimney (a sign outside names the cabin the “Snuggly-Wuggly”). Barney sits in a plush easy chair padded with multiple pillows, dressed in a warm robe, loading logs into his fireplace only inches-distanced from his reach, and basking in the warmth and comfort. Life might be ideal, but one day he runs out of firewood. He enters the forest, wearing scarf and hat, and armed with an axe and a large box for his wood. We don’t know how Barney got his original supply of big and little logs to build his cabin and stoke his fires, but all indications are that Barney cannot claim the title of an experienced woodsman. He wrestles with an axe head with a talent for coming loose from its handle. It first causes Barney to swing at the tree with no blade, sending a wave of vibrations through his arms and up his entire torso upon impact. Replacing the blade on the handle, Barney swings again, flipping the axe head loose into the air, where it twirls like a Frisbee, and returns for circling passes at Barney’s face again and again like a boomerang. After repeatedly ducking out of its way, Barney stands erect, and extends out his arm with the axe handle, timing things perfectly to catch the whirling blade back upon the handle on the next pass. He finally gets a swing at the tall pine which has been his target. But now the tree gets the vibration shivers just as Barney experienced before, shaking down an avalanche of snow nestled in the tree’s upper branches, right on Barney.

All this while, Barney experiences slow-burn frustration at viewing the ease with which a pair of happy beavers addresses the same task nearby, efficiently alternating axe-swings to chop a tree just as tall into log-sized sections, then piling the perfectly-sized wood onto a small sled for hauling back to their home. When Barney emerges from under the snowbank emptied upon him by the tree, he first drums his fingers as the passing beavers tip their cap in friendly manner to him, and wonders what to do next – then hits upon a revelation. That nice, tidy wood pile on the beavers’ sled! What if…well, you read into Barney’s mind, as he just happens to stroll along whistling, along the same path as the beavers follow, then pitches his unneeded axe into the bushes. Barney ducks into a bush, then cautiously pokes his head through to see what the beavers are up to. What he views is more than he could have hoped for. The beavers have entered the busy little community of Beaverville, where everyone seems to be busy sawing and cutting away at lumber. But in this instance, they are not collecting it for any designated project such as a dam or den construction. Instead, all the collected wood is being stockpiled in one warehouse structure, bearing a sign reading, “Beaverville community woodpile.” This is all the information Barney needs, and his face pulls back into hiding, with a nefarious grin on his face, ready to wait his chance for action.

That night, Barney returns to what will be the scene of – the crime, armed with boxes galore. Displayed as still illustrations within the book pages, Barney “borrows” some wood. The next page displays him loaded – for bear, so to speak, adding the words, “Quite a bit.” The next page shows the beavers’ warehouse, empty, with the additional words, “In fact, all of it.” The theft of the century. However, Barney is as inept in covering his traces as he is as a woodsman. An elderly beaver with a walking cane, who acts as night watchman for the community, passes the warehouse on his rounds – and does a delayed double-take upon discovering the place laid “bear”. He races to a square in the center of the village, and rings a triangle to sound a community alarm, rousing all the other beavers from their dens, in a scene likely inspired by the “Giant on the beach” alarm sounded by Gabby in Fleischer’s “Gulliver’s Travels.” It’s not hard to find the path of the culprit, as the watchman points the community’s eyes to a long trail of huge bear pawprints left in the fallen snow. The trail ends obviously at the doorstep of Barney’s cabin. Inside Barney now basks in the heat of a monster blaze in the fireplace, stoked by a lumber pile at his sides reaching all the way to the ceiling. What’s more, embers and plumes of smoke pour out the chimney top, almost as visible as a rocket’s exhaust, making it elementary to determine from outside where the community woodpile is currently located.

A slow-marching mob (also possibly inspired by “Gulliver’s Travels”) forms from Beaverville, following the tracks to Barney’s door. The parade is led by the equivalent of a beaver “Spirit of ‘76″ fife and drum corps, and by the watchman carrying a yellow lantern (again matching Fleischer’s Gabby) and beckoning the community to follow with a wave of his cane. Everyone seems to be armed with wood-cutting devices, sleds for hauling, and ropes (one of them noticeably fashioned into the familiar form of a hangman’s noose). A beaver at the end of the procession signals the end of the parade with a red-colored lantern dragged along on his tail (possibly a nod to Dopey marching along at night in Snow White’s “Heigh-Ho” sequence). Everyone amasses outside Barney’s home, and the watchman signals with his cane for all to be silent. He peeks in the window of the cabin to get the layout of the room and a view of his opponent, then, when Barney begins to doze off, beckons again with the cane for everyone to advance. Beavers move in from all directions, taking up positions in squads in the cellar, upon the roof, and one beaver slipping into the cabin through some undisclosed entryway, taking up a stance upon a structural cross-beam over Barney’s head. The watchman gets an okay signal from each positioned beaver or squad. Barney meanwhile has heard some rustling, but is still too happily groggy to care about the unexplained disturbance, and settles into relaxed pose again. When all is ready, the watchman chooses the proper moment to blow a shrill note upon a small whistle, as the starting signal for all hell to break loose. The whistle rouses Barney from slumberland, causing him the leap high into the air, directly under the beaver on the rafter – who is carrying a large wooden mallet, with which he conks Barney soundly on the head. As Barney tries to collect his dizzied thoughts, the souds of friction upon wood fill his head from everywhere. Axes chop in random rhythms on the roof and walls. Elsewhere on the structure, hefty buck teeth gnaw their way through log sections. Below the floorboards, sawblades emerge through, carving out whole sections of the floor below Barney’s feet.

Barney is utterly Mesmerized by the flurry of activity, the din of the chopping, and the vibrations of the entire structure, and cannot gather his thought processes to formulate a counter-attack. He instead casts a look at the camera, expressing to us his utter helplessness to address this unexpected onslaught. Then a shout of “Timber” is heard from above the roof. The support beams of the cabin begin to crack and splinter, and within a few seconds, the entire structure collapses upon Barney’s head. Our image blacks out – much as it probably did to Barney, and we fade in to a reprise of the beaver parade, but now heading back home. The fife and drum team passes, then the watchman beckoning the others with his cane. Then the rest – but with a major change. Each beaver is completely loaded down with limber to tote home, forming a line that seems to extend all the way to horizon. At the end of the procession is one of the two beavers whom Barney originally met, carrying the last of the lumber in Barney’s own “wood box’ crate, and again politely tipping his cap to Barney as a good-bye. We see Barney, lying in a heap before the stones of his now empty fireplace, fingers again nervously dropping in frustration, as the camera pulls back, revealing nothing to be left of Barney’s home except the stone fireplace structure, portions of a window-frame with now-shattered glass, and the hanging remnants of the battered “Snuggly-Wuggly” sign outside. The beavers have recovered their own wood, and Barney’s logs as interest for the loan! In a scene excised for years on television release prints, the storybook closes, with the words “The End” on the back cover, while white letters dissolve in across the shot, providing the only dated reference to when the film was released – a standard motto which appeared on most MGM features and shorts from this season, reading “America needs your money. Buy defense bonds and stamps every pay day.”

For reasons I have never understood, some reviewers have criticized this film for slow and deliberate pacing. I have never seen such fault with it, and consider it one of my favorites in the Barney series. If anything, it follows in the same meticulous attention to detail that was the fascination of the tying-the-giant-up sequences of “Gulliver’s Travels”, which as mentioned above, appears to be its obvious inspiration in several respects. The detail of the animation on massed group shots is amazing, the facial expressions and personality animation on the characters is superb, and the backgrounds are picturesque and lush. Everything about the film speaks lavishness, and I have always classed this as among the closest efforts of the studio to matching the best of Disney and Fleischer feature output. View this as if part of an extended feature work without the need to rush through its material and ideas, and I think you’ll see my point.


Nutty Pine Cabin (Lantz/Universal, Andy Panda, 6/1/42 – Alex Lovy, dir.) – Another fun romp, that I remember fondly from early screenings on the Kelloggs’ Woody show as a child. Rustic woodland cabins must have been a part of the American dream in 1942, because Andy Panda has the same home-building fever as Barney Bear. Andy’s chosen material, however, is plywood instead of logs. Though his carpentry supplies include a tape measure, he could use some practice in measuring board length, as the first act of the cartoon displays his battle to hammer in place one board in the cabin’s side wall that is too long. It either pops out at the top, bends upwards at the bottom, or springs outward as a bulge in the middle. When Andy finally manages to hold it in place, its top edge raises the roof just slightly, allowing all the other wall boards to fall out of place, then the roof to collapse upon him for lack of structural support.

Meanwhile, a community of beavers works busily on a dam construction project. One beaver’s neck demonstrates great dexterity. After he has chewed 95% of the way through the trunk of a tree, he backs up a few steps, and allows another beaver to pump on his tail, causing his neck to elevate like an automotive jack to topple the tree above him. A stuttering beaver does an impression of Porky Pig, yelling “T-t-t-t-t….(POW falls the tree upon him)…TIMBER!!” The smallest beaver of the clan is getting nowhere gnawing at a giant tree assigned to him, when he spots Andy sawing away at more boards. Turning on his cutest charm, the little one assumes a begging position and a smile, thumping his tail to get Andy’s attention. Andy passes him a small sample of the lumber as “beaver board”, and thinks he’s done his good deed for the day. But the beavers are opportunists. Rather than waste their efforts on manual labor, the minute the small one shows off his prize and where he got it, all the beavers want Andy’s boards over their own home cuttings. And so, the tables are turned on the Barney Bear scenario, with the beavers becoming the thieves instead of the victims.

The first beaver Andy spots is the same little one he already met. “Want some more wood?”, Andy asks. The beaver quickly nods, and scurries away with another small piece, but only as a cover for the activities of his relatives, who emerge from the side of the house to make hasty exits, not only carrying Andy’s boards, but pails and hardware as well. The last in the line is stopped by Andy stepping on his tail, while the forward motion of the beaver’s feet digs him into a trench in the ground. The embarrassed thief replaces the box of wood he is carrying where he found it, and attempts to back away, stumbling into Andy’s paint supplies, and transforming himself into a Technicolor rainbow. The little beaver is next spotted swiping a mallet, which of course he returns the hard way when Andy demands, “Give it to me.” Andy begins chasing the little one around and around the cabin, Andy becoming a speed blur that transforms into multiple-exposure running images of himself clear around the cabin. When he comes to a stop, all his multiple images catch up with him, colliding themselves back into his person with wooden-sounding clunks. The little beaver descends from the roof with the aid of Andy’s roll-out tape measure, then paddles the panda on the head with his tail, causing Andy’s eyes to bounce in their sockets. Just as Andy is about to toss something at him, the panda is mown down by two other beavers, carting off one of Andy’s finished doors. Andy switches targets, and pursues the door-robbers, who position the door directly in front of a tree trunk. They swing the door open at the last second, and Andy hits the trunk at full speed, penetrating his silhouette through not only this trunk, but those of a dozen other trees in a row behind it.

Andy’s reached his limit, and in scenes often unkindly cut for television broadcasts, resorts to a shotgun, firing pot shots at the beavers. (A similar fate often befell another Lovy episode of Andy from the same season, “Good-bye, Mr. Moth”, where excising of the rifle shots rendered the cartoon’s ending absolutely unfathomable.) The beavers go into a huddle, and devise a new strategy to win the war. They converge upon one of the largest forest giants, with teeth bared, making short work of its trunk. The mighty forest monarch falls, in close proximity to Andy’s cabin, generating shock waves that launch the cabin into the sky. The cabin, with Andy along for the ride, comes to rest skewered atop the uppermost branches of another nearly equally tall tree. Now, the beavers converge again to gnaw the trunk base away to only a pinpoint. One beaver spits against the upper section of the tree to choose the direction of its fall. Good expectorating! With precision, the second tree collapses across the river, jamming Andy’s cabin right into the center gap in the existing dam construction, effectively sealing off the water and completing the project. A defeated Andy slowly raises his head from the chimney, only to be tail-whacked in the head again by the little beaver, who is hiding inside his hat. Andy’s closing expression seems a precise match to Barney Bear’s – a picture of exasperation, silently communicating the phrase, “Why me?”


All Out For ‘V’ (Terrytoons/Fox, 8/7/42 – Mannie Davis, dir.) – An assortment of spot gags, as those in the animal community learn of the pronouncement of war declared from a newspaper extra. Among the first to react to the news are a population of beavers, who attack en masse a grove of trees in the wood, gnawing them within seconds into a bursting cloud of raining logs, which neatly stack into cabins in the newly-formed clearing, providing headquarters space for the War Production Office. The beavers later fell a tree with a shout of “Timber!”, while a woodpecker hammers a large tack into the sawed-off end of the log, a “caterpillar” tractor lassos the nail and tows the whole trunk away, and a team of termites uses their devouring power to cut the log into wooden boards. In a year when every studio got an automatic chance for an Oscar nomination, this film was under vote for the award – not that it had a chance of winning against Donald Duck’s “Der Fuehrer’s Face.”

NEXT TIME: Our buck-toothed friends remain “dammed” if they do, and “dammed” if they don’t.

Received — 28 April 2026 Cartoon Research

BOOK REVIEW: “Animation for the People” – Canada’s Gift to Canadian Audiences and the World Over

28 April 2026 at 07:01

Watching Cartoon Network in the 1990’s was a treat, but watching in the midnight hours was like being a part of a secret club. A club where animation that didn’t look or act like anything else was the secret password. Each day and year offered different packaged anthologies and curated blocks to experience. Curated showings included Late Night Black & White which contained early 20th century American animation, ToonHeads explored the history of the golden age of American animation, and early Toonami showed off anime. But one in particular has left an outsized impact; O, Canada! This half hour block showed off a compilation of classic animated short films from the Great White North. Unbeknownst to me at the time they were all a product of the the National Film Board of Canada’s animation division, a government sponsored animation powerhouse which modestly came out of the mission to “help Canadians in all parts of Canada to understand the ways of living and the problems of Canadians in other parts”. You too may have seen shorts produced by the board if you attended early Spike & Mike programs or watched any International Animation Day programs. Still in operation today, the NFB’s long history is intricately important to animation, both creating works and giving space to artists across many disciplines and exposing generations of audiences the world over to the lives of experiences of Canadians.

Last November animation historian Charles Solomon, author of many fantastic animation history books, but most recently The Man Who Leapt Through Film: The Art of Mamoru Hosoda (2022) and the upcoming The Art of Cartoon Saloon: 25 Years: The Official Retrospective of the Award-Winning Irish Animation Studio behind The Secret of Kells, Wolfwalkers, and Song of the Sea (July, 2026), has published through Harry N. Abrams a thorough and explorative history of the NFB in, Animation for the People: An Illustrated History of the National Film Board of Canada.

This book is divided into seven chapters and subsequently the history of the film board into roughly decade chunks – from the creation of the NFB and first leadership by John Grierson and the creation of the animation division led by Norman McLaren in 1943, to as recent as the end of the COVID Pandemic in 2022. Each chapter explores notable films and the history of the artists who have made their presence felt through their art.

Jim McKay, in the book, at work on his anti-inflation film, “Bid It Up Sucker” (1944).

The artistic and aesthetic variation over 80 years from the NFB is simply staggering. There are so many different types of animation that it may be useful to have an internet browser open to the National Film Board’s fantastic streaming website as you read through. The work of Norman McLaren and the artists around his orbit like Evelyn Lambart, René Jodoin (who would eventually lead a French animation division for the NFB), and Grant Munro, would come to characterize the early output, but the willingness of everyone on staff to learn from what was happening across the film world, often modestly and novelly evolving the craft, became a characteristic of the organization itself. Lotte Reiniger’s presence in the 70s working on her final film, The Child and the Enchantments, is a powerful example of how renowned the board had become as a space for artists. Technology would often be integrated and explored for its artistic potential, often beating other institutions in using new methods years before others would create, like Peter Foldès using a computer in the 1974 short, Hunger. Solomon often points out how the NFB leans into using new technologies that can promote the capabilities of the individual artist, especially pointing out the unique capacities of pinscreen animation and its creators, Alexandre Alexeïeff and Claire Parker.

Another aspect that Solomon often points back to throughout the text, which ran through McLaren’s intention for the studio, was that the NFB allows and encourages artists to operate as their own independent creator – that the space the NFB created was a space with modest tools to create educational, informative, and artistic expressions that would otherwise not have been. While not opposed to group projects, the preference to give individual artists the space, through legislative governance, to create their own specific vision cannot be overlooked. The hypothetical has always existed, what if we could give artists the opportunity to create within a certain amount of freedom and eight decades of awards and nominations show us what can be accomplished.

The history of the National Film Board is complicated for many reasons – its lengthy history, the vast number of artists who helped cultivate its diverse and overwhelming output, the financial and political challenges to its structure – but Solomon does a fantastic job guiding us through the history one step at a time. The text is written letting readers piece together broader significance and applications, but doesn’t fall prey to the banal of meaningless figures and dates. We move quickly through topics as if moving through a curated hall; each page is full of photos, animated artifacts, and objects with Soloman gleefully pointing out each artist’s creation’s curiosities, uniqueness, and lineages. When important, Solomon will explore the government structures that provided the foundation for the board or political challenges, but the focus is on the myriad of fantastic animation and the people who made it.

The last two decades of the NFB have been marked by progression and instability. As Solomon explains, the constant attack from within the Canadian government has hurt the capabilities of the board, but unionization, gender parity, and new distribution models have helped bolster the ways in which the organization treats the artists that help make it what it is. What will the NFB produce in the next eight decades? If history has anything to say, then we will be shown thoughtfully animated, razor sharp, and authentically Canadian animated shorts for years to come.

Animation for the People: An Illustrated History of the National Film Board of Canada is written by Charles Solomon and is published through Harry N. Abrams and is available now.

Please dive in and enjoy the complete Animation History Bibliography section of the Cartoon Research website. See you next month with another round up of animation book news and reviews!

Received — 27 April 2026 Cartoon Research
  • ✇Cartoon Research
  • Fleischer’s Animated News #10 (September 1935) Devon Baxter
    Here’s issue number 10 of Fleischer’s Animated News (September 1935), with cover art by Erich Schenk, who gives us an insight into the Fleischer background department in this edition. Among its other highlights: • Tintype bios about Lou Fleischer, Vera Coleman, and Larry Lippman • Gag cartoons by Ben Solomon, Hal Seeger (now an in-betweener at the studio), Gilbert Fox (another Fleischerite who later worked for DC Comics), and Dave Tendlar. • An early look at Sindbad the Sailor (brandishing a kni
     

Fleischer’s Animated News #10 (September 1935)

27 April 2026 at 07:01

Here’s issue number 10 of Fleischer’s Animated News (September 1935), with cover art by Erich Schenk, who gives us an insight into the Fleischer background department in this edition.

Among its other highlights:

• Tintype bios about Lou Fleischer, Vera Coleman, and Larry Lippman

• Gag cartoons by Ben Solomon, Hal Seeger (now an in-betweener at the studio), Gilbert Fox (another Fleischerite who later worked for DC Comics), and Dave Tendlar.

• An early look at Sindbad the Sailor (brandishing a knife) in “The Animator’s Nightmare.”

• The answer to how Popeye lost his eye!

Thanks to Jerry Beck and Bob Jaques for sharing these rare production materials.

Received — 24 April 2026 Cartoon Research
  • ✇Cartoon Research
  • The 80th Anniversary of Make Mine Music Michael Lyons
    When Make Mine Music opened in 1946, The New York Post called it “…a veritable vaudeville show, a three-ring circus, and grand opera thrown together into one technical masterpiece.” It may be the best description for this film made during a difficult time for Walt Disney and his Studio. Between an animators’ strike, and America’s involvement in World War II, production at the Studio had been a challenge during most of the 1940s. Walt kept animation production going during this period by producin
     

The 80th Anniversary of Make Mine Music

24 April 2026 at 07:01

When Make Mine Music opened in 1946, The New York Post called it “…a veritable vaudeville show, a three-ring circus, and grand opera thrown together into one technical masterpiece.”

It may be the best description for this film made during a difficult time for Walt Disney and his Studio. Between an animators’ strike, and America’s involvement in World War II, production at the Studio had been a challenge during most of the 1940s.

Walt kept animation production going during this period by producing lower-budgeted, easy-to-execute films, known as “package films,” which didn’t have a traditional plot but instead were a series of short subjects strung together during a feature-length running time.

One of these was Make Mine Music, with a common theme among the segments being that each was set to a particular piece of music. As each is so vastly different, the Post’s description of the film is appropriate.

The film plays with the Fantasia formula, opening like a concert complete with a program that reads: “Make Mine Music: A Musical Fantasy.”

From here, the film segues to the first section of the film, “The Martins and the Coys” (billed on the program as “A Rustic Ballad”), narrated by the singing group The King’s Men, as it tells the musical tale of two feuding mountain families.

After this, the Ken Darby Chorus performs the title song, “Blue Bayou.” The slow-paced music features accompanying visuals of a nighttime bayou as a bird takes flight, in a sequence that reuses animation intended for a sequel to 1940’s Fantasia, originally intended to accompany the musical composition “Clair de lune.”

Next up is Benny Goodman and his Orchestra with “All the Cats Join in.” Two “hepcat bobbysoxer” teens of the decade dance to the upbeat music as they get ready for a date, with animation introduced by a pencil that draws images that come to life.

Singer Andy Russell performs the next segment, “Without You,” a ballad, with sad, surreal images that transition into views of lonely woods and nighttime stars.

The following segment is one of the film’s most famous, “Casey at the Bat,” narrated as a “Musical Recital” by comedian Jerry Colonna, in his over-the-top style, as a re-telling of the “baseball poem” by author Ernest Thayer about the Mudville team and their star player. This segment was released later in 1946 as a stand-alone short subject and even spawned a sequel with Casey Bats Again, in 1954.

Singer Dinah Shore sings “Two Silhouettes,” the next segment, a “Ballade Ballet” featuring two ballet dancers in rotoscoped silhouette animation, performing in front of a stylized backdrop and assisted by two cherubic figures.

Next is arguably the most popular segment, “Peter and the Wolf,” narrated by the familiar, comforting voice of Disney stalwart Sterling Holloway, from the famous musical composition by conductor Sergei Prokofiev. This segment (sans narration) was also created to be an additional component to Disney’s Fantasia.

Set in Russia, the segment tells the tale of young Peter and his friends Sascha, a bird, Sonia the duck, and Ivan the cat, who venture off into the woods to hunt a wolf. A different musical instrument represents each character, with a distinct theme.

“Peter and the Wolf” was such a substantial segment that it has been shown on its own several times and even released as a record album (paired with “The Sorcerer’s Apprentice” on the flip side).

“Peter and the Wolf” is followed by another Benny Goodman number, “Since You’ve Been Gone,” which provides the backdrop for a march of anthropomorphized musical instruments.

The Andrews Sisters then perform the musical narration for “Johnny Fedora and Alice Blue Bonnet,” a sweet story of two hats who fall in love after meeting in a department store window.

The concluding segment is baritone singer Nelson Eddy and the story of “The Whale Who Wanted to Sing at the Met,” about a whale named Willie with incredible operatic talents and dreams. He is hunted by a music conductor who believes that the whale has swallowed an opera singer.

Although it contains a sad ending, this segment includes beautiful, lush animation, particularly where Willie sings as Pagliacci the Clown, and full opportunity is taken for sight gags involving the size and scale of Willie.

Directed by Jack Kinney, Clyde Geronimi, Hamilton Luske, Joshua Meador, and Robert Cormack, Make Mine Music features animation by Disney Legends Ward Kimball, Ollie Johnston, and Eric Larson, among others.

The artists balance the different styles. There’s the entertaining, overly caricatured design of “Casey,” with the main character’s jut-jaw, and a player who touches the base with his giant handlebar mustache. This is offset by scenes with such images in “Without You,” which play out like rain cascading down a window.

Make Mine Music has been shown on The Disney Channel and released on home video in 2000 (with “The Martins and the Coys” removed due to violence and gunplay concerns), and on Blu-ray in 2021, but as of this writing, the film is still not available on Disney+ (although it is available on Amazon Prime).

Make Mine Music had its premiere in New York City on April 20, 1946, and went into general release on August 15. As the film now celebrates 80 years, it’s the perfect time to revisit this “vaudeville show, three-ring circus, and grand opera” from a unique era in Disney history.

For more about the music of Make Mine Music, check out Greg Ehrbar’s 2016 article.

Received — 23 April 2026 Cartoon Research
  • ✇Cartoon Research
  • A Famous Studios Bouncing Ball “Spring Song” (1949) Steve Stanchfield
    It’s a Famous Studios sort of week– thanks to Cartoon Logic’s excellent new release, Famous Studios – The Champion Collection. I just got my copy and its a beautiful as I thought it would be (I was lucky enough to see a little progress along the way). Thad Komorowski has done a huge service to these cartoons and film history in this release – these films looking as good (or better) than they were meant to be seen. Support his efforts and get a copy if you haven’t already! [Click Here]. So, as a
     

A Famous Studios Bouncing Ball “Spring Song” (1949)

23 April 2026 at 07:01

It’s a Famous Studios sort of week– thanks to Cartoon Logic’s excellent new release, Famous Studios – The Champion Collection. I just got my copy and its a beautiful as I thought it would be (I was lucky enough to see a little progress along the way). Thad Komorowski has done a huge service to these cartoons and film history in this release – these films looking as good (or better) than they were meant to be seen. Support his efforts and get a copy if you haven’t already! [Click Here].

So, as a tribute of sorts to the set, here’s an unrestored Famous Studios cartoon from 1949: Spring Song!

But first, as usual, in Thunderbean land:

Shipping, shipping, shipping. We’re still getting out a batch of special discs with another following it, and then almost immediately following those we’ll be starting to ship the Rainbow Parades, Volume 2 disc. We’ll have an article about that set as it gets back here. The Thunderbean Noveltoons disc is just about to get back from being re-replicated as well, so we’ll be shipping those soon too.

It’s the last weeks of school here at CCS, where I teach animation. Even though I enjoy the job a lot, I’m especially excited for the summer this year and so happy to have a break. Having the extra time makes all the difference in being able to accomplish big things each summer- and this one is packed. I’ll be taking a trip out west to get a bunch of films to scan, then headed east to scan a bunch of other things too! Since there’s a lot of projects wrapping up, and as each wraps up it frees me to work toward the finish of another. Four are close right now, so those will be the first out the door. I’m already trying to figure out when to rest


Enough of that! Back to today’s cartoon!!

The Screen Songs are definitely not at the top of the list of best cartoons from the studio- but that said, they’re still full of quality work. The drawing and animation is appealing throughout this short, and the design and layout is well done. This is a Myron Waldman directed one, and I can recognize some of his layout in the early scenes. I especially love the illustrations during the song in this one, and can recognize some of the layout of those stills are also by Myron. Larry Silverman is also credited, and I’m sure a good amount of the usual team in the unit is on this film. I wish I had talked to Myron more about the Screen Songs. They’re such an afterthought in the history of the studio since they’re so simple, and sort of half-length in terms of actual animation footage.

The Jerry Colonna-baby bird is an especially strange moment in this film. Super fun to watch frame by frame or slow if you’re interested in a few extra laughs.

We were able to get some color back into this old NTA print that had faded, but yellows don’t pop the way I’d like them to. Still, it’s nice to see at least some color on this particular title.

Have a good week all!

Received — 22 April 2026 Cartoon Research
  • ✇Cartoon Research
  • Frankly, I Don’t Give a Dam (Part 1) Charles Gardner
    The Disney and Pixar Studios have recently given us a bit of an over-saturation of feature animation spotlighting one of nature’s reputedly most industrious critters. At least one of such kind appears in a prominent part in Zootopia 2, while a swarm of them form the principal animal cast of Hoppers. As I have not yet been able to acquire home media versions of these films to review, I am not up to speed on them, and they will not be further discussed in this series. However, it might be said
     

Frankly, I Don’t Give a Dam (Part 1)

22 April 2026 at 07:01

The Disney and Pixar Studios have recently given us a bit of an over-saturation of feature animation spotlighting one of nature’s reputedly most industrious critters. At least one of such kind appears in a prominent part in Zootopia 2, while a swarm of them form the principal animal cast of Hoppers. As I have not yet been able to acquire home media versions of these films to review, I am not up to speed on them, and they will not be further discussed in this series. However, it might be said that this recent cinema trend is setting us up for the Year of the Beaver – so I thought it might be fun to trace the buck-toothed, flat-tailed character’s history in animation, and see how these character-actors of nature have fared in the dam-dest of situations, starting from the earliest days of sound.

(A note here is in order. While in the process of writing this first installment, which I had actually been percolating the research for as of at least a year ago, I happened to discover by chance online that another author, in anticipation of the “Hoppers” premiere, has been thinking along the same lines, and attempted a brief survey of the same subject on Cartoon Brew. I swear this was a case of coincidental independent creation. Nevertheless, in reviewing the other article, I observed that most of its material consisted of title-dropping and some clips without much discussion of cartoon content, and (as in the case of our recent coverage of bullfighting cartoons) many on-subject films were omitted from the title list. I thus proceed full steam ahead with the present project, to add some depth as to the gags and ideas presented in the subject films, and to fill in a number of gaps.)

Correct me if I’m wrong. It’s rather surprising that I seem to have come up empty in locating any verified appearances of a beaver in any known surviving silent cartoon. You would think Paul Terry’s Aesop’s Fables would be loaded with them somewhere – but they don’t seem to even turn up in natural settings where you’d expect all varieties of animals to be represented, such as “If Noah Lived Today” or “Amateur Night On the Ark”. Maybe the primitive pencils at the Terry studio couldn’t hit on a model design for the creature they felt comfortable with. Similarly, Max Fleischer missed his chance to include the species in his first Talkartoon, Noah’s Lark. It thus appears that Disney (as he often did in those days) got the jump on everybody, including the characters in one of his earliest Silly Symphonies, Autumn (Columbia, 2/13/30 – Ub Iwerks, dir.) (noticeably overlooked by the Cartoon Brew coverage, as were nearly all of this week’s films).

Part of a four-episode quad-rilogy, themed about the four seasons of the year (though one might say the follow-up, Night feels like it makes the series a set of five). All of the films are relatively plotless, concentrating on well-synchronized cavorting to a lively Carl Stalling score. The first half of this one deals with various animals gathering their stores for Winter while the leaves fall. Squirrels do most of the heavy lifting, while scavenger crows raid the squirrel’s hollow tree homes and swipe corn, storing it away inside the pantlegs of a farm scarecrow who isn’t scaring anyone. A skunk tries to roll a large pumpkin into a tree, but when it doesn’t fit, gives it a running tackle to push it through, only resulting in the fragile pumpkin shell cracking and depositing its innards all over him. A porcupine has a better method of harvesting, shaking a fruit tree and catching the falling fruit on the ends of his quills (a gag later repeated in Father Noah’s Ark, discussed below). Now comes a brief sequence for the beavers, changing subject.

The beavers dance atop a dam under construction in the foreground, tamping down lumber into its structure with their tails, while several other small groups of beavers are seen in the stream, constructing beaver dens with entrances below water. Two beavers dance together in synchronized rhythm along the bank, then chew down a small tree, which topples onto the head of one of them. In the later climax of the film, as the first cold blasts of winter wind are felt, one beaver calls an alarm to the others, and one-by-one, several beavers dive into the water and are seen as bulges and vibrations within the structure of a beaver den, having entered it from below. A stranger appears – a misguided duck, who doesn’t have the good sense to fly south, and instead also dives under the water, attempting to join the beavers in their comfy abode. He is quickly and rudely ejected, swimming away with complaining quacks. The skunk looks for shelter, but gets hit with a back of porcupine quills from inside one tree already occupied – so moves into another one, sending all of its furry occupants scattering for another tree next door. The crows get the final shot, taking up residence inside the hollow clothing of the scarecrow. One small crow is left out, and kicks the pantleg of the trousers, hoping for access. In an ending which nearly duplicates that of “The Skeleton Dance”, the bony foot of one of the crows reaches out from the drop-seat of the trousers, yanks the little crow inside, then re-buttons the drop-seat.


Minus Iwerks (who by this time had moved on to another animation studio), Disney’s beavers make a comeback in The Busy Beavers (Columbia, Silly Symphony, 6/22/31 – Burt Gillett, dir.). Obviously, with the beavers taking center stage, there’s a lot more room for action and gags in this one. It’s rather comical also to note that in both of these early cartoons, the sound engineers seem to have no idea what a beaver should sound like (their natural sounds are more like grunts), so decide to use what sounds like a squeaky toy to emit puppy-dog like high-pitched barks. This does have the advantage of permitting quick one-note tones that fit easily into the punctuated rhythms of an average cartoon score, but must still bring howls from anyone who’s studied the behavior of the animals in the wild. The sound effect also proved rather interchangeable – I swear I’ve heard the same “voice” given to foxes and bear cubs in productions from various studios, not to mention used in its proper place for Bosko’s pup at the end of early Looney Tunes. (Who was that pup anyway? Baby Bruno?)

The film opens with the usual construction under way of a dam and beaver dens – though with broader scope that the previous film’s opening shot, panning back and forth across the river full of busy workers. A first gag has one beaver curl up his tail to form a place to carry a load of lumber, then hold a small cylindrical stump between his hands. The beaver loading the lumber on takes hold of the other beaver’s rear feet, balancing him upon the held stump, and carts the lumber to the worksite, using the first beaver as a living wheelbarrow. Another beaver searches for just the right lumber in what seems to be a woodpile, but finds within a sleeping moose, who stands to reveal the beaver trapped as a passenger in his antlers. Another pair of beavers mix a muddy mortar in a hollow tree stump, one beaver loading up his cheeks with water from a nearby pond to spit into the stump, while the second mixes the solution in the stump with his tail. Then, a line of beavers arrives as hod-carriers, using large leaves held aloft atop Y-shaped tree branches as their tools to carry the mud to the dam, emptied into them by the tail of the mixing beaver.

More heavy construction occurs elsewhere. One beaver hangs by his tail from the limbs of a flexible sapling, whole another tugs at a lower branch like a crane operator, maneuvering the higher beaver into position to chomp upon and transport cut logs from a pile to an assembly line. One by one, the logs are threaded between two husky beavers, who combine with their sharp teeth to hone each log down into an elongated conical shape. Then, the shaped cones are flipped by beavers’ tails into the shallow water, point down, where they are hammered into place by the tails of two more beavers to serve as pilings. (I’m not aware that a dam requires pilings – are they also building an auxiliary pier?) In the woods, a team of two cutting beavers moves along, making short work of felling trees marked with X’s, while a scout beaver proceeds ahead of them, choosing just the right trees of strong grade for marking and felling like a lumber crew boss. Two large worm-like creatures in one tree save their home by spotting the freshly-chalked X left as a marker, and rubbing it off before the cutting crew spots it. Some beavers approach the cutting task solo. One, who might be the laziest of this beaver colony, is large and lethargic, casually cutting a very puny sapling and slowly walking away with it toward the dam, in a gait that suggests he is in no mood to exert himself. Eclipsed behind him is a much smaller beaver who is all energy, and fells an older-looking tall pine while an owl is still perched on its branch. Single-handedly, the young beaver pushes the heavy tree down a slope and into the river, then propels the tree downstream by spinning his tail as an outboard motor, tugging on the owl’s tail as if a ship’s whistle cord to pass a slower-moving log team of beavers who is rowing their lumber with tail action like the crew of a scull in a college boating race. As the young beaver’s log hits the riverbank, rolling the beaver off and up onto land to collide with a rooted tree, a lightning flash illuminates the sky, and the first drops of rain begin to fall.

In one of those elaborate long-cycles of animation that only Disney seemed capable of carrying out successfully in those days, a full shot of the river and just-completed dam shows the entire beaver community scurrying for the safety of their dens. The little beaver is bringing up the rear, and is the only one to spot that the construction project has not gone quite according to plan. The earthen-packed base of the dam has sprung a small leak, with a spout of the newly-arrived rain water shooting out. The beaver begins to play the role of the Dutch boy at the dike, plugging the hole with one paw, only to have another hole develop elsewhere. One paw after another, and even his face, are used to block the holes, but he soon finds himself short on number of appendages to hold back the current. Cleverly, he spies several small sticks protruding from the dam edge, and grabs them up, throwing them like darts to plug each of the previous holes – only to find that they had already been serving a blocking purpose in their original position, as a delayed spout of even more forceful water bursts from where he plucked the sticks out. In desperation, the beaver sits in the hole, providing a temporary plug, until his tail is chomped upon by the jaws of a snapping turtle swimming in the waters on the backside of the dam. The turtle is pulled through as the beaver leaps out of the hole in pain, and the beaver makes due by propping the turtle’s shell up against the hole in the dam to do the plugging job, the beaver bracing the turtle into permanent position by wedging a stick between the turtle’s chest and the dry river bottom.

Troubles are not over. A dark rain cloud above bursts as a lightning bolt tugs at a zipper in its bottom, dropping enough rain to form a massive wall of water in an area about a mile above the dam. A couple of wonderful shots show the progression of the flood that develops in the hills down the river, particularly a tracking shot just ahead of the flow as it careens around a continuing curve, taking out trees protruding into the river bed in 3-D style detail as it goes. The little beaver, now standing atop the dam edge, watches in horror as the leading edge of the flood waters reaches the beaver dens, nearly swamping them, and subjecting the dens to a beating from the floating logs passing in the waters. The beaver hops down into the river bed on the front side of the dam, and tries to hide in its shadow from the oncoming rush of water and debris. The water pounds repeatedly upon the dam’s backside, then suddenly breaks through, seemingly destroying the dam’s entire middle expanse – until the water recedes somewhat, showing that the beaver has been left on a small island of safety in the river’s middle, only a sliver of the dam center still standing to offer him protection.

With the other beavers still having their hands full within the dens, little beaver is forced to come to the rescue. He races for the tallest and largest pine along the riverbank, and like a buzzsaw chews deeper and deeper into its trunk, about 90% of the way across. The tree begins to tremble, and the beaver does an about-face to get out of the way, nearly getting trapped when the sagging trunk briefly catches his tail. He pulls out just in time to let the tree fall across the river, but is right in the path of its collapse, as the felled tree lands in perfect position to cover the complete expanse of the river width, proving to have dense-enough foliage to stop the flood water in its tracks. (Unlikely, given the general amount of space between branches of the average tree.) Dozens of birds emerge from the greenery and fly away from the fallen forest giant. In one of the earliest Disney moments where we are led to believe a character has passed, there is no further movement from the tree for a few seconds, and the musical tone turns somber as the camera slowly closes in on the tree’s uppermost limbs. Suddenly, the tension is relieved, as the smiling face of the little beaver, safe and sound, pops out of the greenery, wearing a bird’s nest as a hat. The other beavers, now safe in the still waters surrounding their dens, dance for the little one in celebration. The little beaver smiles and bows to his adoring fans, and takes off the nest as if tipping his hat to his public. His moment of glory is briefly marred by the egg in the nest choosing this moment to hatch, allowing a featherless baby to repeatedly utter “Cuckoo” at him, for the iris out.

Were this cartoon produced later, without the need for music synchronization timing to eat up footage and slow general pacing, the plot/gag material for this early outing was actually quite strong, and full of typical Disney innovation for a first cartoon focusing on a new subject idea. Though the picture hasn’t achieved an everlasting spot as a timeless classic in the Disney hall of fame, it deserves a second appraisal. And it seems a “dam” sure bet it was remembered by at least some folk in Chuck Jones’s unit in the 1940’s, as its story structure bears substantial similarity to and seems the direct inspiration for Chuck’s own classic, “The Eager Beaver”, to be discussed in later pages of this series. It’s easy to imagine how much of this cartoon’s material could have been directly interpolated by Jones into his own film had scripts been swapped, with Jones probably achieving just as lively results as his own film from the Disney gags.


Beavers almost miss the boat in Disney’s major animal adventure, Father Noah’s Ark (UA, Silly Symphony, 4/8/33 – Wilfred Jackson, dir.). They are never seen involved in the initial construction process for the ark, nor in woodland group shots, not in the stampede racing for the ark, nor on the boarding gangplank. And they certainly didn’t tag along with the pair of skunks who make the voyage on the roof of the ship. Yet, somehow, they are seen in the third-to-last shot of the film, disembarking. The male and female beavers march down the gangplank, side by side, each one carrying a new youngster along on its tail. Guess they stayed busy on the trip, even if they missed being on the passenger list and traveled as stowaways.


Either competing studios were blown away by the Disney efforts above, or just for unknown reasons were slow to adopt the beaver into their animation models for various forest-related cartoons of the period, as, for a few more years, no beavers seem to turn up in cartoons I’ve been able to discover. I again could be overlooking something, as reference to beavers rarely turns up in the titles of episodes, so if anyone remembers any other early beavers, feel free to comment. Harman and Ising seem to have missed their opportunities entirely, choosing not to include beavers in such possible vehicles as “Ain’t Nature Grand?”, “The Trees’ Knees”, and “Bosko’s Woodland Daze”. But, as Leon Schlesinger began to shift the Merrie Melodies series to color, we get Pop Goes Your Heart (Warner, 2-strip Technicolor, 12/8/34 – Isadore (Friz) Freleng, dir.). In essence, this is Friz’s idea of a Silly Symphony, considerably behind the times, and resembling something Disney might have produced several years before. It is another plotless romp in nature, with the likes of humming birds and humming bees, a papa grasshopper teaching his young ones to spit with chewing tobacco, turtles learning to swim by flipping over on their backs and stroking with reeds like a rowing crew, and some harp-stylist spiders playing the title tune on the strands of their web, while worms inside two apples simulate the limbs of a pair of dancers, and a trio of croaking frogs sings the lyric. (The song, by the way, was a semi-hit from Dick Powell’s feature, “Happiness Ahead”.)

About two-thirds of the way into the film, our attention shifts to a community of beavers, engaged in the usual dam and den building. Two beavers, however, prove that a beaver’s life shouldn’t be all work and no play, engaging in some recreation between shifts, finding their tails to be of natural use in an intense game of tennis, using them as racquets to hit a ball (where did they get it?) over a net of cobwebs. A bear comes lumbering through the woods, trying to let out intimidating roars, but having his first come out like a kitten’s meow – causing him to spray his throat with an atomizer to correct his tone. He first begins following one of the turtles too closely, only provoking the amphibian to bite a painful snap upon his nose. The bear thus turns to easier prey, chasing the beavers. The beavers duck into a hollow tree, and the bear sticks his head into the trunk to snarl at them, but can proceed no further. One beaver sneaks out of a hole in the upper trunk, then administers a light spanking to the bear’s rear with his tail. At the top of the tree, another beaver chomps at an overhanging limb, dropping a bombshell of a hanging bee hive upon the bear’s back. The hive bursts open, plastering the bear with honey and attracting the bees to swarm upon him. The bear runs for it, colliding with the fence of a farmer’s field and tumbling over the top of it into a pasture. With the gooey honey mixed into his fur, the bear is a magnet for the dry grass, and rolls down an incline, developing a growing coating of grass around his entire body in the manner of a rolling snowball. At the base of the hill, a farmer works with a hay-baling machine. He can’t tell the difference between a bear covered in grass and a haystack, so tosses the bear into the machine with his pitchfork. The bear emerges with torso encased in a bale of hay, and exits at a gallop over the hills, leaving the farmer to scratch his head in puzzlement.

• “Pop Goes Your Heart” is on Dailymotion


Though Ub Iwerks may have invented the animated beaver, he didn’t find much opportunity to use him in productions from his own cartoon studio. What appears to be the only such instance was a brief cameo shot in Iwerks’s wintertime classic, Jack Frost (ComiColor, 12/24/34). A forest full of various animals opens the first shots of the film, cavorting in a public game of leap frog (no, Flip is not a participant). A small bear is the first to notice an observer on a tree limb, with the mere utterance of his name drawing the undivided attention of the forest folk. A magical elf, by the name of Jack Frost, has appeared, carrying a paintbrush and artist’s palette, with which he performs magic by changing objects’ color and appearance to render them harbingers of approaching Autumn. He is seen painting the green leaves into orange and brown hues, and calls down an advance warning that summer’s gone, and Old Man Winter will be knocking at their door. Better get their food and nuts stored away. A dancing quartet of beavers responds, “Thanks, Mr. Jackie for your advice. We’ll hurry home to our wives”, while various squirrels complete the rhyming couplet by stashing nuts in their trees, and stating that they’ll “have their cupboard filled with supplies, when Old Man Winter Arrives.” That’s all the beavers get to do. The rest of the film follows the misadventures of a determined grizzly bear cub, who thinks he’s too tough to have to worry about winter cold thanks to his furry coat, and doesn’t want to hibernate like his parents. When the cub ventures out into the forest, Old Man Winter locks him away inside a hollow log with a row of icicle bars to block his exit. But Frost takes pity on the disobedient cub, and uses his paint magic to change the ice bars into peppermint sticks, allowing the cub to lick his way to an escape. Jack flies the cub home, tucks him in to sleep, then writes in frost upon the window as he exits, “Finis”.


Beavers also don’t get a lot to do in Van Beuren’s The Hunting Season (RKO, Rainbow Parade, 8/9/35 – Burt Gillett/Tom Palmer, dir.). This was in essence the first starring vehicle for the budding character of Molly Moo Cow, who had first appeared as a guest nemesis in the color Toddle Tale, “The Picnic Panic”, and who even as of this production had still not received a name. The beavers are oddly the first to be spotlighted in the film (Gillett by this time well-acquainted with animating them), building a dam and tamping down mud with their tails in a serene forest scene, shared with squirrels gathering nuts, a mother bird tending to two young ones in a nest, and two ducks swimming in circles in the river. Enter Molly, just randomly venturing through the woods. She decides to take a dip in the stream, and tests the water with her hoof and tail, which seems to be a bit colder than is to her liking. The ducks pull a prank upon her, tugging at her tail to pull her abruptly into the water. Molly counters the prank by sticking her head underwater and blowing bubbles that float the ducks off of the water surface into the air, pop, and deposit the ducks onto her back. Little by little, the joking relationship makes her and the ducks fast friends. Meanwhile, a human hunter prepares one of his shotguns at a nearby campsite, and strides into the area. Spotting the same serene forest scene we started the film with, he soon wreaks havoc upon it with his shotgun full of buckshot. He fires upon the bird family, shooting away the branch upon which the nest rests, causing mom to have to rescue in mid-air her falling flightless chicks. He blasts at the squirrels’ tree, piercing a gaping hole in the trunk, out of which pours all the nuts and the squirrels as well. And he takes pot-shots at the fleeing ducks in mid-air. Yet he takes no shots at the beavers! I guess he’s not in the market for trappers’ pelts. Molly gathers up the two ducks as they fall from the sky, at first mourning them, but finding them to be all right, as one of them rings her cow bell. They inform her what just happened, and Molly carries them to the hunter’s campsite, where they pick up a crate full of ammunition and a small arsenal of the hunter’s other shotguns, all threaded upon Molly’s tail. Together, they race back to the forest, where they deposit the weaponry for the others to see, inform them of a plan for revenge, and distribute shotguns and ammo to each of the forest residents. The hunter enters a clearing, looking for the fallen ducks but finding only a handful of feathers on the ground, while the camera pulls back, revealing the forest army surrounding him from all sides. This appears to be the first of many instances in which multiple studios would find use for beavers in “Give him the works” sequences of mass forest retaliation. Everyone opens fire upon the hunter from all directions. The beavers play their part in only one scene, apparently stocked for gunpowder but not for bullets, so they load their rifle with marsh reeds, which don’t have much lethal effect, but spear-off the hunter’s jacket, then tickle him like crazy under the armpits and in the tummy. The ducks decide to launch pumpkins off the end of their gun barrel, leaving the hunter wearing the shell of one like a helmet, with two more pumpkin shells rolling around his ankles like a set of wheels. The ducks next launch a bee hive, with end results similar to the bear’s retreat in “Pop Goes Your Heart”. Molly and the ducks march back to the rest of the forest folk in triumph, but the ducks drop their rifle, causing it to accidentally discharge, leaving Molly awkwardly scurrying up a tree, to moo to the camera for the fade out.


Porky in the North Woods (Warner, Porky Pig, 12/19/36, Frank Tash[lin], dir.) features a lot of beaver involvement. Porky is ranger of a game preserve (he calls it a game refuge), where there is (as declared by an endless display of signs posted in the forest) no hunting, no fishing, no trapping, no fires, and no, no, a thousand times NO! But one shadowy figure, who is seen through half the picture only as a silhouette on the snow while heard speaking in a French-Canadian accent, seems determined to ignore, and break, every rule. He shoots down the No Hunting signs, catches fish, starts campfires carelessly left burning, and lays strong steel traps throughout the woods. Two playful young beavers are engaged in a game of leap frog, propelling each other forward by flips of their tails under the other’s feet. They encounter a bright shiny apple hanging from a thread draped over a tree limb. One’s pulling upon the string triggers one of the jagged traps behind him to clamp upon his tail. He yells to his brother to go get Porky to help. Some historians, including Leonard Maltin, have incorrectly given credit to Tashlin’s work on the later “Porky’s Romance” as an innovation in the cutting and timing of action in super-speed. They neglect to mention that Tashlin was already experimenting with high speed and rapid-fire cutting at least as early as the battle finale of “Little Beau Porky” in mid-1936, and here in the beaver sequence, easily as finely timed as Petunia’s high-speed run after candy in the later acclaimed film. Beaver #2 zips out of frame, and in movement deliberately blurred by speed lines, traverses six scenic backgrounds in perspective in under four seconds! Just to make sure nobody blinked and missed it, the beaver screeches to a stop, realizing he’s forgotten something. At the same lickety-split tempo, he runs the course in reverse, to nab the coveted apple for his meal, before repeating the action a third time in his quest to locate Porky.

When Porky hears the news, he comes a-running, prying open the cruel trap holding beaver #1. The beaver’s tail is bent in a zig-zag, and the beaver frets that he hopes it isn’t a permanent wave. But Porky’s worries are only beginning, because the beavers aren’t the only victims. Everywhere he looks, he spots more traps, with more animals caught in them. A rabbit is caught by the ears. A fox by his bushy tail. Yes, even a skunk by his striped rear appendage, which Porky has to free while holding his breath with a clothespin on his nose. Each of the animals suffers the same zig-zag creasing from the traps’ jaws as did the beaver. So Porky sets up what resembles a laundry business in his ranger’s cabin, though his services are free of charge. A seemingly-endless queue of victimized animals waits their turn, as Porky performs miracles with a towel and hot flat iron, ironing smooth the ridges left in the animals’ anatomies by the traps. There is one, however, who is displeased at this turn of events. The mystery trapper, who can easily see the tell-tale signs of Porky’s and the animals’ footprints around each of his empty traps. Someone has confiscated all his prizes, and he wants revenge.

The trapper is finally revealed as one Jean Batiste – a large, burly, lumberjack-style dog. He easily traces the tracks back to the ranger station, and walks in on the line waiting for Porky’s ironing. Grabbing the iron, he uses it without the aid of insulating towel directly on Porky’s tail, straightening it like a dart, then sticks the rigid tail into the table woodwork, suspending Porky above it, to be punched back and forth like a punching bag. He throws Porky across the room, his tail again piercing the wood of the cabin wall like a dart, placing Porky’s rear end over the escaping hot steam of a whistling tea kettle atop Porky’s stove. Then, Batiste pulls out a sled dog whip, and removes one of his snowshoes. He lassoes Porky with the whip, pulls him out of the wall and back to him, then smacks Porky with the snowshoe, bouncing him off the wall like a tennis ball, and playing a painful one-man tennis game with Porky taking all the hits. Beaver #2 sees all this happening from the doorway, and again retraces his previous steps through the six scenic backgrounds at super-speed, finally coming to a stop below a fuzzy hanging object above, which he pulls. It is the goatee-like fur hanging from the throat of a giant moose, who bellows out a low-pitched wail as an alarm of distress to the forest. In several shots of fine animation detail, rows of bears come charging out of caves, skunks from within trees, a parade of snapping turtles tapping a beat on their shells with drumsticks as a marching band, and of course, hundreds of beavers from dens in the river bed. They converge on the cabin just as Batiste has succeeded in knocking Porky cold. Jean prepares to leave the cabin, but quickly spots the approaching stampede, and tries to bolt the door. No matter. The animals smash it down. Jean speeds out of a rear exit on skis. It’s time to “give him the works” again. Two bears launch the beaver twins at him via crosscut saw catapults, and they slap his head around with their tails as well as wooden sticks. The turtles slide between Jean’s skis, beating his bottom with clubs as they pass under. More beavers launch a barrage of small logs at the back of Jean’s head via slingshots rigged into the antlers of moose. The skunks also launch fitting weapons from their tails – smelly, rotten eggs. Finally, the beaver twins pull the old vine-across-the-path trick, tripping Jean and launching him skyward and off the mountain slope. Jean begins to descend, upside down, and his skis act like whirling propeller blades, spiraling him into a twist, so that he screws himself firmly into the snow-covered ground below, only his ankles and skis left protruding from the snow. The revived Porky, who seems to have recuperated entirely, joins the animals in cheers of victory – then smile at observing what the beaver twins are up to. They have taken advantage of Jean’s downfall and present position, by converting his inverted skis on Jean’s ankles into their new playground attraction – a see-saw (an ending likely “borrowed” from Morty and Ferdie’s similar see-saw atop Mickey Mouse’s head in Mickey’s Steam-Roller of a few seasons back).


Little Hiawatha (Disney/UA, Silly Symphony, 5/15/37 – David Hand, dir.) is a forest masterpiece that certainly earned director David Hand the future right to be supervising director of “Bambi”. It tells the tale of Longfellow’s mighty Indian warrior – when he was just starting out as a tiny boy, out for his first day of solo hunting in the woods. He is capable enough in rowing a canoe, but has a lot to learn when it comes to bringing back prize game. Try as he might, he can’t get close enough to the animals to take a shot with his small bow and arrow, as they keep running out of range. The only two creatures who stay still long enough for him to aim are a grasshopper (who proves himself the better marksman by spitting in Hiawatha’s face), and a tiny baby bunny, who is too inexperienced and becomes cornered atop a tree stump. Hiawatha shouts, “Yippee” and aims his bow. The bunny, however, turns on him a set of what Charlie Dog at Warner Brothers would have called the “big, soulful eyes”. Hiawatha starts losing his nerve to go through with it, sniffles, and sheds a single tear. He then gets hold of himself, and decides to make it a fair fight, reaching into his Indian trousers (which, by the way, someone really needs to buy him a belt for – as the running gag of the film has his pants falling down at least seven times!) and pulling out a matching bow and arrow with which he arms the bunny. Positioning himself and the bunny back-to-back, he paces off five steps in duel fashion, turns, and pulls back his bowstring to fire. The bunny, however, is no opponent, having no idea what to do with the weapon, which drops out of his trembling hands. Frustrated, Hiawatha kicks at the dirt, shoos the bunny away to his waiting parents, then breaks his bows and arrows across his knee. He’s given up picking on the little guy. This reaction brings cheers from the creatures of the woodland, embarrassing Hiawatha, who shyly backs out of the scene.

The re-reease poster

Hiawatha’s day seems to be entirely spoiled, until something catches his keen eye – large paw prints in the soft earth. Bear tracks! Forgetting his lack of weapons, Hiawatha’s tracking instincts take over, and he bends an ear to the ground to listen for vibrations of movement, then follows the trail of tracks deeper into the woods. Though the tracks seem large, the one that made them is by far not the largest of his species – a bear cub, whom Hiawatha comes up upon nose-to-nose. Hiawatha becomes excited, and seems to think he can bring this one back alive with his two “bear” hands, so pursues the cub further into the woods. He spots the cub hiding behind what seems a large brown rock, and climbs atop the rock to obtain a position of advantage over his opponent. Until the “rock” moves. We are never made aware whether it’s the mother or the father – but with an angry bear, does it really make a difference? The character model for the beast is gorgeous in detail, expressiveness, and ferocity – the most memorable design in the film – and was never surpassed until the ultra-realistic grizzly who battled Copper in The Fox and the Hound. Disney would fall back upon the same design for several films to follow, including Good Scouts, The Pointer, and Donald’s Vacation.

But where do beavers come into the picture? Right about now. The forest animals can see Hiawatha is in trouble, and decide to repay the act of kindness Hiawatha showed them. Thus begins another elaborate “give him the works” master plan to slow up the bear. Several beavers rally the forest creatures with an alarm, beat out in rhythms upon a hollow log with their tails. A squad of raccoons pull down a long vine from the branches of a tree and stretch it across the bear’s path to trip him up. The beavers are ahead at the bank of a stream, floating a log up to the shoreline for Hiawatha to climb upon as he reaches the water. The beavers paddle him a short distance into the stream, hoping to leave the bear high and dry. But they are not fast enough, and the beast leaps into the water, getting his front paws upon the end of the log, and flipping Hiawatha into the air and onto the trunk of a nearby tall tree. The bear continues swimming and reaches the base of the tree, swiftly climbing up after his target. The beavers shift to plan “B”, and a trio of them quickly gnaw away at the base of the tree. The tall pine begins to topple, with the bear clinging to the trunk for dear life. Hiawatha also clings above him, but begins slipping as the tree’s angle changes in its fall. A family of opossums are prepared for this, and hanging by their tails from several tress, grab Hiawatha before he can fall, swinging him from tree to tree like living vines might be used by Tarzan.

At a ledge closest to the last tree waits a deer, who has put her head though some vines connecting two long branches of wood, trailing the branches behind her in the fashion of an Indian travois. Hiawatha is tossed onto the branches, and begins to be towed through the woods with the swiftness of the deer who pulls him. And not a moment too soon, as the fallen bear has climbed out of a canyon, and gives chase once again. The beavers get back into the act, felling over a half-dozen trees into the bear’s path, but narrowly miss their attempts to conk the bear on the dome with them. The deer develops a good lead on the bear, allowing for some rabbits to carry out a masterstroke of deception. As the deer passes them, taking Hiawatha on one path leading back to the river, the rabbits get under, then uproot, a small shrub, shifting its position to block view of Hiawatha’s path, and exposing a second path that leads off to nowhere in the distant hills. The bear, seeing only one visible thoroughfare, assumes he is on the right track, and continues on at full speed into the mountains, presumably never to be seen again. Meanwhile, the deer makes it back to the lower riverbank where Hiawatha left his canoe, and two turtles act as stepping stones so that Hiawatha can board his vessel. For the return trip, Hiawatha won’t even have to raise a paddle. The beaver trio reappear, and from the rear end of the canoe, dip their tails in the water, one to serve as rudder, two to serve as oars, slowly but majestically propelling Hiawatha homeward, who stands proudly with arms folded at the helm of the canoe, while his animal fans “watch him as a friend departing”. The narrator adds, “And the beaver called him, brother.” And, brother, that’s enough for a first installment.

• “Little Hiawatha” is on Internet Archive.

NEXT WEEK: We’ll get busy with more beavers from the ‘30’s and ‘40’s.

Received — 21 April 2026 Cartoon Research
  • ✇Cartoon Research
  • Therefore Art Thou, Conrad? Martin Goodman
    Does anyone (besides us geeks at Cartoon Research) really miss or even care about Conrad the Cat? After all, he only appeared in three cartoons, all in 1942, and in two of them he was a mere co-star. Chuck Jones created the character, then abandoned him after that trifecta. A doughy yellow cat specializing in physical comedy, viewers remember Conrad as a knockoff of Disney’s Goofy, especially when Pinto Colvig voiced him in Conrad the Sailor. (Side note: Ink and Paint veteran Martha Sigall rel
     

Therefore Art Thou, Conrad?

21 April 2026 at 07:01

Does anyone (besides us geeks at Cartoon Research) really miss or even care about Conrad the Cat?

After all, he only appeared in three cartoons, all in 1942, and in two of them he was a mere co-star. Chuck Jones created the character, then abandoned him after that trifecta. A doughy yellow cat specializing in physical comedy, viewers remember Conrad as a knockoff of Disney’s Goofy, especially when Pinto Colvig voiced him in Conrad the Sailor. (Side note: Ink and Paint veteran Martha Sigall related that the I&P department thought that Conrad was a caricature of Jones himself).

Conrad, however, can be seen as a transitional figure in Chuck Jones’ development as a Warner animator and director. From the bones of Conrad would arise a snappier and more cosmopolitan Jones, one capable of perhaps more nuance than any of his contemporaries. Let’s examine this thesis.

Chuck Jones became a Warner director in 1938. His first cartoon, starring an unnamed kitten in The Night Watchman, featured a cute character that very much resembled his next “star’ Sniffles the mouse, whom Jones created and first directed in 1939 (Naughty but Mice). Siffles was childlike and super-cute. His gabby voice, provided by Margaret Hill-Talbot (later by Marjorie Tarlton), reinforced this take on the character. Sniffles went on to headline a dozen cartoons between 1939 and 1946, showing little evolution.

During those years, Jones was obsessed with laborious drawings and layouts, lighting effects, and showed a strong predilection for Disney-flavored action. Conflict tended to be character-versus-object (or self), a far cry from the later interplay between Bugs and Daffy, for example.

Jones’ cartoons tended to be gentle, with visual references to Disney’s Silly Symphony period. Nowhere is this more evident than in the 1940 cartoon Tom Thumb in Trouble. His characters were adorable and mild, and until Jones found a more individual voice, they seemed most anchored in Pluto Pup. The Jones unit at this time had some outstanding talent: animators Robert Cannon, Ken Harris, Robert McKimson, Ben Washam, and background artist Paul Julian. Yet the best this group could achieve was shorts that recalled Disney but could not be confused with its output.

By the time Conrad Cat appeared in The Bird Came C.O.D. (1942), there were signs of Jones transitioning to a different comic style. Although Conrad strongly recalled Goofy (minimal vocals by Mel Blanc), especially when wrestling with a palm tree, there are glimpses of Jones’ future work; in one scene, while watering the tree, Conrad mugs to the camera. After smacking into a door for the second time, he gives the audience a frustrated side glance. After finally getting the plant through the door, more fourth-wall facial expressions are seen.

Skip ahead to Conrad’s encounter with the bird(s) in a magician’s hat. The bird (a visual predecessor to Henery Hawk) treats Conrad with far more violence than could be imagined in a Sniffles cartoon. Notably, the bird recalls Jones’ Minah Bird (first appearing in 1939) in that he marches to a distinct musical theme. Jones is clearly using comedy differently in this short.

In his final two cartoons, both in 1942, Conrad was a co-star, paired with two of Warner’s biggest stars. Such pairings are likely as good as they could be for the goofy yellow cat, since he was far too weak to be a stand-alone character. In Porky’s Café, Conrad is a short-order cook who still manages to show glimpses of Jones’ future work; there are more gags and more telling reaction shots from Conrad. Jones was to become a master of expressing emotion through the twitch of an eye or a tiny movement of the mouth. These precursors can be glimpsed in the scene where Conrad attempts to beckon a recalcitrant pancake.

Conrad’s final cartoon was Conrad the Sailor, in which Daffy Duck harassed the poor cat in a total mismatch. Not only was Conrad constantly defeated by Daffy (who was far more like Bob Clampett’s duck than the egotist Jones would later fashion him into). As related earlier, Conrad’s voice was unfortunately provided by Pinto Colvig, the longtime portrayer of Disney’s Goofy, with no tweaking of the Goofy vocalization. Fairly or not, Colvig’s dialogue and singing reinforced the observation that Jones had not quite abandoned his Disneyesque tendencies.

As stated, while Conrad was not a character that could ever be featured independently, Conrad did offer occasional glimpses of Chuck Jones’ evolving style. Conrad was better built for comedy than Sniffles was, and he worked far better in gag situations than, say, the childlike Porky Pig in Old Glory (1939) or Tom Thumb. Conrad at least suggested an adult figure, and that represented a step forward.

Later, with writers such as Michael Maltese and a more developed sense of how to underplay a gag, Jones would blossom into one of Warners most sophisticated directors. If Jones reshaped the personalities of the studio’s stars during his heyday, it still started with a single step. Conrad the Cat may not stir many fond memories, but his three cartoons during 1942 just might have been that step.

Received — 20 April 2026 Cartoon Research
  • ✇Cartoon Research
  • My Favorite Voices, Animated and Otherwise Milton Knight
    EDITORS NOTE : Milton Knight is an accomplished animator, designer, painter and filmmaker – and a periodic contributor to this blog. A few weeks ago he posted a video on his new You Tube Channel featuring scenes with voice actors he likes. I asked Milton to expand upon that – tell us in a few words what he likes about these voices. Animators often cite their artistic influences, but it’s very rare to hear them talk about vocal talent. Following Milton’s comments, below the video, I asked voice e
     

My Favorite Voices, Animated and Otherwise

20 April 2026 at 07:01
EDITORS NOTE :

Milton Knight is an accomplished animator, designer, painter and filmmaker – and a periodic contributor to this blog. A few weeks ago he posted a video on his new You Tube Channel featuring scenes with voice actors he likes. I asked Milton to expand upon that – tell us in a few words what he likes about these voices. Animators often cite their artistic influences, but it’s very rare to hear them talk about vocal talent. Following Milton’s comments, below the video, I asked voice expert Keith Scott to give us a little background on the performers Milton selected. I hope you enjoy this double-header post today. And please consider following Milton on his Patreon. – Jerry Beck

I prefer voices that are not dogged put-ons. Voices that sound like people. For example:

HONEY’S MONEY – Wentwoth

Contrasting with his appearance, the voice is an overly gleeful child who “needs his nap”. Refreshing that he wasn’t given the Blanc “moron” voice.

A CAR-TUNE PORTRAIT – The Lion Master of Ceremonies

Stentorian tones, eloquent while avoiding dislikable pomposity. His “Greetings, my good friends”, sounds entirely sincere without parody, even coming from a lion in a tux.

FLY HI (?) – a Fly

Often the Van Beuren Fables sound as if they were built around whatever entertainer was going to be in town, A ‘precious’ voice that has the feel of a stage performer. The British accent doesn’t play into the situation at all. I think this is a female.

BEHIND THE CLOCK – Owl

An ad for Kellogg’s by Anson Dyer (British). Finicky, blustering, human-y voice. Watch it here.

GRIN AND SHARE IT. – Spike

An Irishman’s gentle bellow. An unctuous, insincere eloquence.

“Behind The Clock”

WHAT’S SWEEPIN’ – A Carney

A false frog’s croak, incongruous.

GET RICH QUICK PORKY – The Huckster

Smooth, unctuous. A lovely and fast talker, literally.

LITTLE FOX

From a 1970s People’s Republic of China cartoon that frequently turned up as filler on cable television in the 1980s. Cajoling with an audible sneer. The actor doesn’t sound like English was his first language and lends a unique inflection. In other parts, a Papa Bear shouts “You god damn swindler” and a Bunny Rabbit cries “You bastard!” I can only suppose that they didn’t reckon that these lines were taboo in America.

THE BIG CITY – Bubble

Hearty, deep British voice coming from the chest. Very male. Most likely a smoker.

CINDERELLA BLUES – Fairy

A staff member who did most of the vocal noises in the early 30s Van Beurens goes falsetto for a Beautiful Fairy Queen, but I wasn’t fooled for a moment.

CHEW CHEW BABY – Wally Walrus

A thick, convincing accent that made the character. No subsequent actors equaled it . An overly dramatic astonishment, as if the ‘ruse’ hadn’t been obvious.

LORBER’S FOR SERVICE – Narrator

A commercial short from Australia with matter-of-fact cruel humor. Extra points for the deadpan delivery. Watch the full short here.

WET BLANKET POLICY – Buzz Buzzard / Woody

Lionel Stander’s ashtray rasp captures the unwholesome district of Damon Runyon. The bee buzz Woody voice is heard here and then in THE BARBER OF SEVILLE, where there is barely acting in his deadpan delivery. [I thought it’s Bugs Hardaway.

TOONERVILLE PICNIC – Doctor

A radio announcer-like voice, musical and crisply delivered. No “hey, I’m a cartoon!” here.

WE’RE ON OUR WAY TO RIO – Bluto

I had thought this was Dave Barry’s voice; p’raps not. More of a “reader” than actor, but strong and more eloquent than Bluto has a right to be. His laugh is no Gus Wickie or Jackson Beck, but I like it.

“Clobber” by Moye

HAPPY LANDING – Heckle

Comedian and entertainer doing Heckle’s slick wise guy normal voice plus an enjoyable Jolson schtick.
Allen was versatile, doing the voices of both magpies plus their adversaries.

• The frightening soliloquy from the earlier HAPPY GO LUCKY spotlights the warm syrup tones of Sid Raymond.

• The Wolf in FLYING SOUTH is, I believe, a Greek accent. Hungry Greek wolves appeared frequently in Terrytoons, usually on the prowl for Gandy Goose. A friend tells me the bass, stilted reading is Herschel Bernardi.

• Ending with Doug Moye in CLINT CLOBBER’S CAT. A natural non-actor actor.

VOICES OF NOTE by Keith Scott

In this interesting Milton Knight-created compilation of short cartoon sequences, there is a raft of unusual voices, some quite well known to cartoon buffs and some still highly obscure. I won’t pretend to know any of the voices in the early black and white Van Beuren clips (it’s obvious some are staff members, including a female voice done by a man using a wobbly falsetto), but some others here merit a note for their sheer longevity (Earle Hodgins) or, conversely, the brevity of their careers (young Billy Booth).

Most prominent in this video montage are the true professional voices, such as David Ross, the talking lion MC in Fleischer’s A Cart-Tune Portrait (1937). He was a cultured, literate critic and author who turned to New York radio announcing in the early 1930s. His sonorous tones with the perfectly modulated speech were in demand on top East Coast radio programs as a commentator on musical fare like The Fred Waring Show and Arthur Tracy, The Street Singer. He could almost be mistaken for Frank Gallop (later the narrator of the Famous Studios Casper cartoons, although Gallop had a slightly more ironic tone and could do comedy. Ross was pretty straight, but blessed with that baritone smoothness).

Another fine artist was Earle Hodgins, here heard as Honest John Gusher in a clip from Get Rich Quick Porky. A member of a Mormon family from Utah, he spent the decade of the 1920s learning the craft of a versatile character man in traveling stock companies, then honing his vocal ability to talk very quickly (and still be understood) by jumping into the very new vocal medium of radio in San Francisco, where he was a writer, actor and studio director. He ventured to Los Angeles in 1933 and gained more radio work at the Warner Bros. owned station KFWB, in various short-form comedy programs like Comedy Stars of Hollywood and Hi-Jinks. Here he perfected the con artist voice he became known for in scores of movies, particularly Westerns, where he played the snake oil salesman-patent medicine-motormouth character he made his specialty, which got him hired by Tex Avery for cartoons like Porky’s Garden, or this Bob Clampett clip from, as noted above, 1937’s Get Rich Quick Porky. He was a most prolific actor who worked until his death at age 70 in 1964.

The little boy voice accompanying the hideously large brat Wentworth (at the very start of this video) is Billy Booth from the Yosemite Sam starrer Honey’s Money. Booth was a child actor (aged eleven when he recorded this), and was most known for the role of Dennis the Menace’s buddy Tommy in the long -running TV series of the late 1950s.

We also hear Bill Thompson, as the Irish-inflected Butch the Bulldog with Droopy; Allen Swift mumbling as Clint Clobber; Jack Mather as Wally Walrus in the 1945 Woody Woodpecker entry Chew-Chew Baby; movie actor Lionel Stander as villainous Buzz Buzzard in Wet Blanket Policy (Lantz loved his voice and would often brag at conventions “I used Lionel Stander as the voice of the buzzard!!!”; a frustratingly unknown bass baritone used only once for Bluto in the all-musical Popeye classic We’re On Our Way to Rio; Dave Weber is heard as the first Heckle & Jeckle voice in this compilation, followed by Sid Raymond also having a go at the magpie, and I think it’s Dayton Allen as the French accented Wolf in a third Terry clip, but not certain 100%). Some others here are ones I can’t ID at present.

Received — 17 April 2026 Cartoon Research
  • ✇Cartoon Research
  • The 85th Anniversary of Fleischer’s “Raggedy Ann and Raggedy Andy” Michael Lyons
    In 1918, writer and artist Johnny Gruelle wrote a children’s book about a little doll that would become a big deal. It was called Raggedy Ann Stories. A doll was produced and marketed alongside the book. By late 1938, the year Gruelle sadly passed away, 3 million copies of his book had been sold. The popularity of Raggedy Ann and her brother, Raggedy Andy, who was introduced in later books, became a phenomenon. The charm and whimsy of their stories made the characters a natural fit for animation
     

The 85th Anniversary of Fleischer’s “Raggedy Ann and Raggedy Andy”

17 April 2026 at 07:01

In 1918, writer and artist Johnny Gruelle wrote a children’s book about a little doll that would become a big deal. It was called Raggedy Ann Stories. A doll was produced and marketed alongside the book. By late 1938, the year Gruelle sadly passed away, 3 million copies of his book had been sold.

The popularity of Raggedy Ann and her brother, Raggedy Andy, who was introduced in later books, became a phenomenon. The charm and whimsy of their stories made the characters a natural fit for animation.

In 1941, the Fleischer Studio, riding high on the popularity of Betty Boop and Popeye, partnered with Johnny’s son, Worth Gruelle, to bring the characters to life on the screen in the 18-minute, two-reel animated short, Raggedy Ann and Andy, which celebrates its 85th anniversary this spring.

Written by Worth and William Turner, the short opens in a small toy shop with Raggedy Ann and Andy in the window. They are on sale for a dollar for the pair. A little girl runs up to the toy shop with her purse in her hand. She asks the shop owner to buy the girl doll in the window, but he explains they must be sold as a pair and shows their hands stitched together.

Publicity art promoting the “two-reeler” from the April 11th 1941 issue of Paramount News.

The girl only has fifty cents and asks why they can’t be separated. To answer her, the toy maker then transitions to telling her a story that happened in Ragland a long time ago, moving the narrative from the shop to a fantasy tale.

The audience is then taken to Ragland, where stitched quilts cover the landscape. From there, the story moves on to the Glad Rags Doll Factory. Here the dolls are made. All workers are objects—material, needles, scissors, spools— that are anthropomorphized. They assemble two dolls, a boy and a girl, who will become Raggedy Ann and Andy. The Paintbrush feeds them both candy hearts, and they both come to life.

However, they need their names, and for this, they are sent off to the Castle of Names, where they must arrive before sunset. On the way, they run into the Camel with the Wrinkled Knees, who agrees to give them a lift. They just have to stop off at a filling station where the Camel is filled up with sawdust.

As they continue their journey, Raggedy Andy falls under the spell of a beautiful doll who is singing. He goes off with this beautiful doll, leaving Raggedy Ann heartbroken, and riding off on the Camel with the Wrinkled Knees.

Raggedy Andy and the girl go off to “Glovers Lane,” while Raggedy Ann and the Camel continue to the Castle. Once there, she gets sick and is placed into the King’s infirmary.

Back in Glover’s Lane, Raggedy Andy is asked by the other doll what his name is. He says he doesn’t have one. She notes that he’s a nobody without a name, and he realizes he needs to get to the Castle.

Meanwhile, at the Castle, the hospital’s doctors use a fluoroscope and find that Raggedy Ann’s candy heart is broken. There’s nothing that they can do. Andy arrives at Raggedy Ann’s bedside, with certificates that reveal their names. He sings to her, and she wakes up. To make sure they can never be separated again, the two dolls have their cloth hands stitched together.

Back at the toy shop, the owner explains to the young girl that is why he cannot sell just one doll. However, he agrees to give her both, as the short ends with a happy ending.

Directed by Dave Fleischer and animated by luminaries such as Myron Waldman, Joseph Oriolo, William Henning, and Arnold Gillespie, Raggedy Ann and Andy is brimming with beautiful visuals. Ragland teems with creativity. The quilted hills seem to go on forever, and the street signs look like needles, as giant gloves surround “Glover’s Lane.”

There are also nice, themed, comedic touches, such as a street named “Linen Lane” and a bakery that sells “rag muffins.”

The Fleischer Studio also made great use of their team of talented voice actors. Pinto Colvig is very “Goofy”-esque as the Camel and also brings great charm. Joy Terry voices Raggedy Ann, Bernie Fleischer plays Raggedy Andy, and Jack Mercer, the voice of Popeye at the time, handles several characters, including the Paintbrush who brings the dolls to life.

Additionally, the musical arrangements by Sammy Timberg, with lyrics by Al Neiburg and Dave Fleischer, provide entertaining songs. These include “You’re Nobody Without a Name,” sung to the dolls in the factory, and “Raggedy Ann, I Love You,” which Andy sings to her toward the end.

The whole short comes together so well, in fact, that it makes one wish that the Studio had done more with Gruelle’s now iconic characters. (Paramount’s Famous Studios did create two more Raggedy Ann shorts as part of their Noveltoons series in the later 1940s)

Leonard Maltin noted this in his seminal book, Of Mice and Magic: A History of American Animated Cartoons. He wrote, “It’s a shame that the Fleischers didn’t select this property for feature-length treatment. The ingredients are all there, including the imaginative setting of Ragland, with its echoes of Oz, and more possibilities than either Lilliput or Bugtown (in the studio’s subsequent feature Mr. Bug Goes to Town) ever offered.”

Wanting more than its eighteen minutes is just one reason why, looking back eighty-five years later at Raggedy Ann and Andy, it stands as a very well-crafted, entertaining entry in the Fleischer filmography.

Received — 16 April 2026 Cartoon Research
  • ✇Cartoon Research
  • Dave Kirwan (1951-2026) Steve Stanchfield
    Wonderful people live in some form as long as the rest of us remember them and pass forward the things they’ve taught us and helped us to do. Losing this wonderful man is particularly hard, so I thought I’d share a few words about him and post a film he lent to us— and did a commentary too! Dave Kirwan (1951-2026) was a husband and father, Grand Sheik (and often keeper of the celluloid) for the Sons of the Desert ‘Busy Bodies Tent’, cartoonist and Illustrator, and a generous and talented human
     

Dave Kirwan (1951-2026)

16 April 2026 at 07:01

Wonderful people live in some form as long as the rest of us remember them and pass forward the things they’ve taught us and helped us to do. Losing this wonderful man is particularly hard, so I thought I’d share a few words about him and post a film he lent to us— and did a commentary too!

Dave Kirwan (1951-2026) was a husband and father, Grand Sheik (and often keeper of the celluloid) for the Sons of the Desert ‘Busy Bodies Tent’, cartoonist and Illustrator, and a generous and talented human being.

While I didn’t know Dave as well as many of his closer friends, I always enjoyed the chats and communication we had over the years. He was an amazing help to Thunderbean and its pre-curser, Snappy Video, by doing a lot of the early film transfers onto 3/4” tape as well as lending many rare prints and even selling a few to me. Dave’s help, along with his good friend Jeff Missinne, helped me at a time where I was completely new to trying to get anything produced or finished, and I’m forever grateful to them both.

Dave’s son, Alex, has worked in animation since the 90s, creating all sorts of beautiful and fun work. He was nice enough to illustrate the cover for the Flip the Frog Blu-ray as well as provide a commentary for Spooks, a cartoon he grew up with from his father’s 16mm film collection.

When Thunderbean was working on the Mid Century Modern 2 DVD set, Dave lent his whole series of ‘Weatherman’ spots, made by Soundac Studios in Florida. I asked Dave if he’d be willing to do a commentary for these short little films, and was thrilled when he said yes. In the four and a half minutes or so of these shorts, Dave does an excellent job of explaining what they are and how they were used.

So, here’s Dave’s commentary and his prints to boot! I hope you enjoy them!


An excerpt of one of Dave’s ads, selling used 16mm prints in the fanzine Mindrot #16 (February 1980)


Received — 15 April 2026 Cartoon Research
  • ✇Cartoon Research
  • Get With The Times (Part 12) Charles Gardner
    A final installment of cartoons looking toward the new ways of present times, or bringing backwards characters of the past up to speed. We’ll deal with a couple of features, a Garfield special, a recent Mickey Mouse, and a lot of up-to-date action from the Looney Tunes gang. Garfield Gets a Life (Film Roman, 5/8/91), a half-hour prime-time special, could more appropriately be called “Jon Gets a Life”, dealing with the boredom that is Jon’s existence, and its contagious effect upon Garfield a
     

Get With The Times (Part 12)

15 April 2026 at 07:01

A final installment of cartoons looking toward the new ways of present times, or bringing backwards characters of the past up to speed. We’ll deal with a couple of features, a Garfield special, a recent Mickey Mouse, and a lot of up-to-date action from the Looney Tunes gang.

Garfield Gets a Life (Film Roman, 5/8/91), a half-hour prime-time special, could more appropriately be called “Jon Gets a Life”, dealing with the boredom that is Jon’s existence, and its contagious effect upon Garfield as well. The most exciting thing Jon seems to do is organize his sock drawer – two of them – by size, color, materials, blends, and all neatly tucked-in. When not occupied with socks, Jon counts ceiling tiles while flat on his back – and Garfield takes to doing the same thing, as they compare counts between the ceilings in the bedroom and living room. Garfield (perhaps for lack of anything better to do) tries to break Jon out of his rut, remembering an old copy on Jon’s bookshelf of “How To Make Friends and Fool the Rest”. Jon spots a chapter on getting dates, and attempts to follow it to the letter. Efforts to pick up girls in the park, at the beach, in the laundromat and at the video store fail miserably. Jon almost has accidental luck at a singles club (Club Ticky Tacky), as, while badly reading aloud from his book just for practice the line, “Hey there, would you like to dance with me?”, an equally-bored girl at the bar overhears him, and half-heartedly responds, “Sure, why not?” “YES!!”, shouts Jon, escorting her onto the floor. But Jon quickly loses her, by throwing her into a couple of forceful spins that spiral her right off the dance floor, then breaking into his own solo elaborate disco number (predicting Goofy’s in An Extremely Goofy Movie). Patrons of the club momentarily stare at the display, but, as the number reaches its close, the house lights go up, and Jon stands alone in an empty club, with total silence except for Jon’s last footfalls. Nevertheless, Jon strikes a closing Jon Travolta-style pose, only to hear from the rafters the voice of the D.J, yelling, “Hey, jerk. Disco is DEAD!” “What?? When??”, reacts Jon, and trudges away with Garfield, complaining how you learn a new dance, and 14 years later, they change it. “Go figure” responds Garfield in characteristic underplay.

A television ad by a dweebish-looking guy for his school, Lorenzo’s School For the Personality Impaired, intrigues Garfield and Jon – especially when mentioning such characteristics of the average students he helps as counting ceiling tiles and thinking disco is still in. Jon and Garfield arrive at Lorenzo’s meager institution (a run-down building complete with broken and partially-boarded windows and cracking plaster). They know they’re in the right place when they find every student in attendance looking up to count the ceiling tiles. Lorenzo dispenses rather meaningless advice, such as extend a hand to the one next to you and say, “Hi, my name is so-and-so”. Most of the students quote him verbatim, never including in the sentence their own name. Another suggestion is to make people believe you can speak a foreign language, by only sounding like you do. He thus utters French-sounding gibberish meaning nothing, then teaches Canadian by merely adding the syllable, “eh?” every few sentences.

Jon’s handshake extension during the class causes him to make the acquaintance of a moderately pretty girl, who is as unsure of herself as Jon is, and certain that she is blowing making a good first impression. Jon and the girl find themselves equally matched in awkwardness and shyness, and begin to open up to each other about it, being themselves – and really hit things off. Garfield is both amazed and puzzled that this is possible, having never thought Jon to have the potential for striking up any serious relationship. The two decide they’ve had enough education for one day, and step out for a bite to eat, then spend the entire evening on Jon’s porch, getting to know each other – and all the time being themselves, without following any of their professor’s advice. Things get personal for Garfield when he overhears Jon, carried away in conversation with the girl, refer to him merely as “his cat”. “Yesterday, I had a name”, Garfield complains to himself, seeing his best buddy and confidant relationship with Jon slipping away. Garfield lapses into a dream of what will happen if Jon marries, a toddler arrives, and the abuse he will endure as the toddler grabs at him and chomps upon his tail. He marches outside, seizing Jon by the collar and trying to shake some sense into him. The girl, taking her first notice of Garfield, reaches out to pet him behind the ear. “She’s trying to get to you by getting to me”. Garfield warns in thought and pantomime – but a few scratches in just the right places, and even Garfield finds himself being won over, resting in her lap as she scratches his back above his tail. However, the girl has pushed her luck, and an old nemesis of hers arises – an allergic sneezing fit when she is around cats. The two humans are heartbroken at this development, but Jon stays faithful to Garfield, giving his pet a hug. Garfield remarks at the value of having seniority. The two humans realize they can’t be a serious part of each other’s lives, but promise to see each other from time to time. Garfield still wants to ensure that things will stay this way, by promising to himself that their meetings will be chaperoned – riding along with the couple as Jon drives her home, not inside the car, but stuck to the rear window by suction cups on his feet and hands, just like so many plush Garfield ornaments decorated real-life car windows of the period.

• “Garfield Gets a Life” is on Dailymotion


My Generation G…G…Gap (Looney Tunes (unreleased, direct to video), Porky Pig, 3/31/04 – Dan Povenmire, dir.) – Hard to say if this one should have ever been produced. It was scrapped for theatrical release when box office on Looney Tunes: Back in Action failed to reach expectations (undeservedly). And it is definitely a departure for Porky, perhaps more jarring than Goofy’s 1950’s transformation to the “everyman”. Somehow, Porky is married? With a hip teenage daughter? (Where did Petunia fit into all of this, as she is never seen nor mentioned in the film.) Porky drives his daughter to her first rock concert, waiting outside the arena at a local coffee shop – where he sees a news story on TV about how out-of-control the concert tour has gotten at its previous venues, and sees a live shot from inside the area of his daughter wildly riding on the shoulders of a burly hunk. Porky spit-takes, and races for the arena, convinced that the performance is unsuitable for the likes of his young girl. A bulky gate attendant with a build reminiscent of construction worker Hercules from Bugs Bunny’s “Homeless Hare” refuses Porky entrance without a ticket, and even the influence of a talking Abe Lincoln on a five-dollar bill Porky offers the guard fails to impress him. Porky scolds Lincoln: “Y-y-you didn’t even try.” Yet, a couple of shapely girls get past the guard just on their good looks without any pass. Porky tries the same thing in drag, but just gets socked in the mush. Porky resorts to hiring a helicopter to lower him to the arena roof – however, the pilot is still giving him instructions when Porky jumps – and has not yet attached Porky’s safety cable. Porky falls through some high-tension wires, then crashes through the arena roof – in three dissected sections.

Inside, Porky lands inside an open guitar case next to the stage. The performance in progress has a rocker using guitars to smash everything on the stage – and Porky is the next “instrument” wielded. Bruised and battered, he is discovered by the guard. Running backstage, Porky ducks into wardrobe, and emerges wearing rocker’s garb, a mohawk wig, eye makeup resembling a member of Kiss, and two-foot tall platform shoes. Thinking he has spotted his daughter waiting around a dressing room backstage, Porky mistakenly demands that the young lady come home with him. She turns to reveal that she is a total stranger – and the other girls in the line would like to be taken home as well. Porky finds himself in the traditional predicament of all rockers – pursuit by an over-stimulated mob of women. He runs right into the guard, who fails to recognize him, and informs him that he should be on stage. Porky is deposited in the spotlight, while an almost stone-quiet audience tries to guess who he is. Porky tries to back away, but jostles a tall speaker, upon which someone has carelessly left a paper cup full of water. The water lands on a transformer, producing a short circuit, which makes its way up the cord of the microphone next to which Porky is standing. ZAP!! SIZZLE!! Porky engages in the most electrifying series of screams ever presented on stage, while a drummer in the back-up group behind him provides accompanying rhythmic beats. The whole stage blows up, and Porky is revealed next-to-naked. His daughter wails from the audience, “Daddy, how could you…” But the incident provides Porky with a new career, depicted in a mock TV commercial for a mail-away record album featuring 22 or so rock hits of other artists performed by a stuttering pig. As the list of hyphenated song titles scrolls across the screen, we fade out on Porky singing “B-b-b-bad to the bone.”


Rabid Rider (Warner, Road Runner (CGI), 12/17/10 – Matthew O’Callaghan, dir.) – A late theatrical short, produced in CGI. Wile E. Coyote is rarely one to be intimidated by new advances in technology. But for once, a new innovation has him perplexed – mostly, as to what to do with it. Wile E. eagerly unpacks the crate of the Acme Hyper-Sonic Transport, and dons his protective safety crash helmet before mounting up. As Road Runner passes the boulder behind which he hides, Wile E. rolls into view – at a relative snail pace and in jerking and tenuous motion and direction, atop a self-balancing platform! The device makes sudden stops causing the coyote’s belly to jam into the handlebars, topples forward to smash his face into the ground and then rights itself again, rolls him face-first into a boulder, then shifts into reverse uncontrollably, taking Wile E. Past the camera, only to be knocked back into view as he is hit from behind by an oncoming truck. As Wile E. lies prone upon the pavement, his fingers nervously drumming, the conveyance rights itself and wheels its way up to his side, letting out a beeping signal to indicate that it is ready to go again.

Wile E. knows this thing needs more speed. Standing atop it, he attempts to lasso the Road Runner passing around the neck, hoping to be towed like a chariot. His toss misses, but catches the next best thing – the air-fin of a passing sports car. Wile E. is off to the races, but has to do some fancy pulling of the “reins” to swerve and avoid being hit by oncoming traffic in the other direction. He finds himself rolling faster than the car he is tethered to, and facing the reflective rear of the back of a tanker truck between himself and the bird. Wile E. manages to fight the balancing instincts of his conveyance, leaning backwards to do a “limbo” pass under the truck’s axles. Now in front of the truck and still proceeding at a good clip, he lets go of the rope, and extends his arms in attempt to reach the Road Runner’s neck. But, the road reaches one of those inevitable T-intersections at the edge of a cliff, and Wile E. and the platform fall into the canyon below. They do not hit the ground, but come to rest straddling a pair of power wires, with the platform mid-way between two poles. Wile E. shimmies over to join his platform, but their combined weight bends the poles together at the top until their transformers touch. ZOWIE! A well-fried coyote and his platform shoot up into the air, striking into the bottom of a rock ledge overhanging above, then roll down the cliff face, Wile E. giving us a look as if to say, “Not again.” He and the platform roll past the Road Runner below, and come to rest in an intersection between a road and a train track. The platform’s wheels are sandwiched in the track bed between the rails and the cross-ties, and the machine rocks back and forth in its confined space helplessly, as Wile E. sees the approach of a train’s headlight. The coyote wisely hops off the track and his vehicle to avoid the train, only to get hit by a crossing truck. As the shadow of the train passes the flattened Wile E. in the roadway, the platform somehow emerges from the incident unscathed, and beeps again to signal that it is charged and ready for more.

Wile E. has had enough of this troublesome contraption. Swinging it around himself several times, he hurls it off a cliff. The vehicle lands on a rock ledge, balanced on a fulcrum like a teeter-totter, with a massive boulder positioned on the other end. The boulder is propelled into the air, and lands mere feet behind the sulking coyote walking on a road. Wile E. is barely phased in his bad mood by the near-miss, but his bad luck isn’t over. A large delivery truck swerves to avoid collision with the boulder, and its trailer payload is thrown over the rock, landing again mere inches behind the fleeing coyote, and covering him in a cloud of dust as he falls to the ground. As the dust clears, a chorus of electronic beeps announces the rise from the ground, one by one, of an armada of self-balancing platforms carried by the truck, who line up on each side of the roadway like an advance guard for a royal procession. Who speeds down the middle of the rows, plowing over Wile E. in the process, but the Road Runner, aboard one of the platforms himself, uttering his “Beep beep” and riding off into the sunset, passing a canyon wall on which the words ‘That’s all, folks!” appear.


Arthur Christmas (Aardman/Columbia/Sony, 11/23/11) attempts to bring the magical realm of Santa Claus into the modern hi-tech era. It also debunks a myth as to the everlasting nature of the man with the red suit and the white beard, who seems to have lived a good many lifetimes past the average human. There really wasn’t just one Santa, but several. In fact, the title has been passed down in the family for generations, the role of successor handed off twenty times since St. Nicholas to the most eligible of the clan, whenever one of those in charge reaches a stage of being past his prime.

The current Santa has already flown 70 missions. However, there’s been a lot of change to keep up with the demands of supplying toys to the entire world’s children in one night. No longer is the mission approached in the likes of a wooden sleigh. Instead, Santa’s vessel looks more like something out of Star Trek – the S-1, a giant, hovering behemoth of a space platform, complete with an underside of camouflaging cloaking panels to make it indistinguishable from the night sky as it moves into position to cover entire major cities. On a signal, an armada of elves drop on lines from the ship onto every rooftop, secure the area, and mass-unload the toys from panels in the bottom of the ship. Finding every which-way to enter into premises (one team is shown delivering presents to the president’s children in the White House by power-sawing a hole around a ceiling decoration of the Presidential seal), the elves scan sleeping children with a digital scanner that determines their percentage rating of naughty vs. nice before okaying the release of gifts from a supply chute. (One elf takes pity on a child who receives a borderline rating on the scanner, turning the device upon himself to register a more favorable rating and release the gifts.)

All is going well, and is monitored at a massive mission control base carved into the ice below the North Pole, until a child almost awakens to see the current Santa (who, more or less as a figurehead, delivers a few select toys personally). An emergency protocol is initiated to get Santa out of the touchy situation, and in the melee, a bicycle intended for a little girl falls from the ship and rests somewhere below undelivered. At mission control, two offspring of the current Santa become aware of the situation: one Steve, the elder brother and presumed next-in-line for the Santa title, currently in charge of mission control, and the younger Arthur, who has no dreams or realistic hopes of ever becoming Santa, and is a soft-spoken, sentimental type in charge of answering the letters to Santa. Arthur is distraught at the thought of the little girl who wrote for the bicycle facing complete disappointment on Christmas day when her bike doesn’t arrive, while Steve, more concerned for his own self-image and obtaining the family’s prestigious title of Santa the 21st, is not about to have it laid upon himself as being the first to allow the family’s perfect record of gift-giving to be spoiled. Steve talks his befuddled and confused Dad into classifying a one-in-a billion misdelivery as an acceptable margin of error, and Dad and Steve refuse Arthur’s request to send the S-1 out again to make the botched delivery. But Arthur will not rest until he sees that bike delivered – even if no one else will help him.

Arthur finds an unlikely source of assistance in the form of his cantankerous, headstrong, and a bit off-his-rocker Granddaddy, who was Santa before Arthur’s dad. Granddaddy claims he has a way to get Arthur to his destination to deliver the gift, and reveals out of hiding away in an ice cave something he’s been saving that no one else seems to know about – the original wooden sleigh previously used in his own heyday and by generations of Santas before him. Powered by magic dust distributed upon a team of reindeer, the “relic” can still make a top speed of 45,000 miles per hour, and maneuver under the hands of one trained in the reins to spin on a dime, streak through the skies like a comet, and fly to the moon and back if necessary (Granddaddy does so for Arthur, just for show). He remembers the good old days when the Clauses were the only humans who knew how to fly, and thinks of the present Santa (his own son) as a wimp who’d barely be able to control one of these babies. The Sleigh, in honor of the holiday, has been affectionately named “Evie”. Arthur experiences a white-knuckling but fascinating ride without the benefit of seat belts, and grows to have an equal admiration with Gramps for the ways of old, as Gramps shows him tricks like making a snowman out of cloud formations. But, a storyline we must have to support a feature-length CGI film, and a mishap places Gramps out of the driver’s seat and Arthur left holding the reins. Arthur does a good deal of globetrotting, arriving at the wrong destinations, losing the reindeer, and ultimately having the sleigh destroyed, while back at mission control, Dad and Steve finally get wind of Arthur’s secret mission, and embark on their own mission to rescue Arthur. Ultimately, all four surviving males of the Santa clan converge on the same location to try to right the wrong at the crack of dawn, but it is Arthur who, with his large heart (Steve in the course of the action discovering that he just doesn’t have a natural knack for getting along with children), receives the honor of placing the present under the tree. At Arthur’s suggestion, all of them hide behind a door, to witness the glee of the little girl when her present is opened. Dad remarks that in his 70 years, he’s always been too busy to see such an event firsthand – and realizes he should have made the time for it all this while. Even Steve is touched, and, with his blessing, allows Dad to pass the honor of the Santa title to – Arthur. By the next year, Arthur is at the helm of the S-1, but with a few changes. Its name has been changed to “Evie” in honor of the magic sleigh. And its power source is now the hooves of five thousand reindeer!


Tokyo Go (Disney, Mickey Mouse Cartoons (TV), 7/12/13 – Paul Rudish, dir.) – Another of Mickey’s frequent international episodes from this series, this time set in Japan, providing plenty of opportunity for imaginative and colorful background art. Mickey plays a typical Japanese commuter, facing the day-to-day hustle and bustle of trying to get to work from the congested urban setting of a busy railway station, and facing the current rage of commuter technology, the bullet train. He purchases a ticket for the blue line, then attempts to follow the colored lines on the station floor to his train’s departure zone. Unfortunately, the blue line on the floor intersects at right angles to a red line, and a mob of pedestrian cross-traffic sweeps up Mickey, pressing him onward toward the red train instead of the blue one. As bad or worse than New York subways, Mickey is tightly crammed into the train doorway by a station guard, so that when the doors closed, Mickey is plastered between the door’s glass windows and someone’s butt. Mickey pops out of the collar of the passenger’s coat to get a breath of the meager air supply inside the car as the train takes off, with enough inertia around a curve to send shock waves to the street below, piling four cars one on top of the other. Mickey looks around, seeing the blue train out the windows running at equal speed on another track – then also sees a sign at the end of his car reading in both English and Japanese, “Exit”. Mickey slips his way through people’s pantlegs, briefcases, and collars, attempting to make his way to the exit door through the sardine-can of humanity. His pants are punctured by the spiked heels of a gang of punk teens, but he manages to pass over them by swinging from the hand-holder handles in the ceiling of the car like Tarzan. But one passenger is unavoidable – a Sumo, whose girth blocks the whole car. Mickey has to peel off his trousers, revealing a Sumo’s pant-bandana underneath. The Sumo meets his challenge, also peeling down to the same bandana, and the two circle one another for combat. They both charge one another – but Mickey ducks at the last second between the Sumo’s legs. The behemoth crashes into the remaining passengers at the end of the car, both knocking himself out and clearing a path so that Mickey can escape through the exit.

Now, how to reach the proper train? The blue line is still speeding on a parallel track, but the speed of the trains makes any attempt to cross to the other seem impossible. Mickey is nearly blown away merely climbing onto the roof of the red train, and plays a dangerous game of dodging oncoming low signs and signals which protrude over the train roof as it passes them. Mickey shimmies every which way to miss being hit, and at one point even has to temporarily detach his ears to avoid disaster. More barriers in the form of poles or walls pass between him and the blue train to prevent a safe crossing. Finally, the blue track veers away, descending at an angle to a lower level, where its track passes under a bridge of the red line to cross at a right angle. Mickey’s last chance. In slow motion like a Japanese anime film, Mickey takes a daring leap from the bridge, passing a flock of ducks on the way down, and miraculously lands successfully upon the blue train’s roof. (How could he not be swept off or bounce given the blue train’s equal speed? But this is, after all, a cartoon.) In a matter of moments, the blue train screeches to a halt at its destination, and Mickey hurries from the local rail platform to a small park with a miniature red barn, entering the structure and flipping over a door sign in the window to read “Open”, then punching a time clock which finds him right on time. His job? The engineer of a Tokyo Disney duplicate of the “Casey Jr.” circus train ride known from Fantasyland in the States. Mickey displays a contented preference for the leisurely pace of this mode of travel, breathing a relaxed sigh as he circles the course with a load of happy children in tow.


World Wide Wabbit (Warner, Wabbit (Bugs Bunny), 9/22/15) – Yosemite Sam’s been in prison for 20 years, but finally tunnels his way out into the big city and freedom. “I’m free, I’m free…I’m broke”, he observes from his empty pants pockets. Conveniently, he has come up just outside the doors of a bank – the easy answer to his cash problems. He observes he has no firepower, but, setting up a running gag for the film, realizes that his pointing fingers pack as much ability to shoot up his surroundings as a pair of pistols. Thus, he marches into the bank, telling everyone to reach for the skies. The modern bank, however, is something absolutely new to him – no tellers, vault, or long lines, just Bugs at an ATM machine. So how do you hold the place up? Bugs tries to explain to him that everything’s gone digital – lots of ones and zeroes. Sam states he wants lots of bills with ones on them – followed by a lot of zeroes. Bugs continues that there’s nothing here to give, as its all on the Internet. “Okay – Hand over the Internet!!”, screams Sam. “Oh, boy”, mutters Bugs, realizing he’s dealing with a hopeless boob. Bugs again begins by informing Sam that the Internet isn’t something you just had over, and is hard to explain. He asks Sam to imagine a big delivery tube. “A big tube – got it!”. jumps Sam to conclusions, then checks outside for a kid’s drinking straw, an inner tube floating at a pool party, and even a girl’s tube top. “Eh, no”, cautions Bugs before he can touch it. Sam finally spots the biggest tube he’s ever seen, and runs into a subway tunnel, to be quickly run down by a train.

Bugs explains again that “tube” was merely a metaphor, and that digital information is in the cloud. Of course, Sam commandeers a hot air balloon to reach it, and Bugs makes sure he promptly falls out of its basket. Sam orders Bugs at trigger-finger point to take him to the Internet. Bugs leads him through a dark ventilation shaft, into a room where a game of turning on and off a pull-string light switch results in an unexplained change of locale and/or costumes with every pull of the switch (including lion’s dens, train tunnels, and even a gold room to which Sam just can’t return by turning the switch on and off again). Enough shenanigans, declares Sam, shooting away the pull string with a shot from his finger. Bugs finally tells him that the Internet is directly above them. Sam climbs a stepladder and saws a hole in the ceiling, then climbs up. “I’m on the Internet”, he shouts with jubilation – until he looks at his surroundings, and discovers he’s made his way right back into his jail cell, with a mob of police standing ready to capture him. As the sounds of police brutality echo from the hole above Bugs, Bugs climbs the stepladder himself, sticking a cell phone with camera up through the hole, and declaring “You’re on the Internet now, Doc.” As the live video records, the groggy voice of Sam is heard to say from the beating, “I’m up to a million hits already.”


Hareplane Mode (Warner, Wabbit (Bugs Bunny), 10/15/15) – Bugs is crossing the street, when Yosemite Sam careens down the road, texting while driving. The result is inevitable, with Sam’s car a wreck, and Bugs thrown onto the sidewalk. Sam has no concern for the victim he just collided with – only for his Smart phone, which bounced out of his convertible onto the pavement. Sam blames the rabbit for carelessly walking into the road when he could see Sam was texting, and threatens to sue when he notices a hairline crack in the screen of the phone. “I’m gonna sue the pants off ya”, he shouts, until Bugs points out he’s not wearing any pants – and also points to a billboard, advertising a new model phone available today. “Ya done me a favor”, Sam acknowledges in making him need a new phone, and Sam approaches the line in front of the “Phone Home” store, shoving all others to one side to be first in line. Who should be behind the counter in the store but Bugs, disguised as a typical teenage sales clerk, ready to seek revenge on this menace to society. “Gimme, gimme, gimme”, insists Sam, while Bugs deluges him in paperwork to sign and other red tape. Bugs demonstrates new security features, like a self-defense mode available at the push of a button, causing a gorilla fist to emerge from the phone screen and sock Sam in the jaw. Bugs sets a ringtone to a setting marked “Lion attack”. It goes off, emitting the sounds of a purring kitten. “That don’t sound like no lion attack”, complains Sam – until it signals a real lion to maul him. Bugs suggests switching to vibrator mode, but Sam insists it be nice and strong so he doesn’t miss any calls. Bugs sets the vibrator to “Apocalypse”. At a board meeting, an incoming call vibrates Sam right out of a skyscraper window to a 40-story drop. His mere leaning against a tree and a building when on the ground during phone rings brings down on his head a bee hive and a grand piano.

Sam returns to the store, demanding to return the phone. Bugs states be can’t understand why Sam is having issues – “That never happens with modern technology.” Bugs convinces Sam to keep the phone or be faced with the shame of using an older model, and resets Sam’s vibration lower. But Bugs isn’t through. That evening, he calls Sam, impersonating someone informing Sam that he’s won a grand sweepstakes prize, but interrupting the conversation with voice impressions of static, as if the signal is breaking up. Sam tries desperately to keep the connection going, first moving the phone all around the room for a stronger signal, then outside, then into the desert, and next the mountains. He finally re-establishes the call, shouting “Hello, hello…”, and brings down upon himself an avalanche. Then, the previous ring tone gets reactivated, and Sam is mauled by lions again. A bedraggled Sam returns to the store, again demanding a refund. Bugs pretends to be willing, but holds up the phone, dripping from melted snow from the avalanche, and states that he can’t take the phone back due to water damage. Sam insists that there’s no damage and he can prove the thing is working right, but everything he presses activates the gorilla punch, until he finally knocks himself out. Removing his disguise, Bugs remarks that this new model still had a few “Bugs” in it, then turns to the audience as if another customer, closing as he did in “Rabbit of Seville”: “Next!”


More than I can write about comfortably with my DVD temporarily mislaid and out of reach is Disney’s Ralph Breaks the Internet (11/21/18). A complicated tale finds Wreck-It Ralph and child racer Vanellope von Schweetz, two characters from old arcade games, in a dilemma when Vanellope’s video game, “Sugar Rush”, is rendered on the blink by Ralph’s helpful meddling in attempting to liven up the game for Vanellope by building her a new digital road. The steering wheel of the game becomes broken, and is only available as a vintage part at high cost in the resale market on the Internet. To keep the game from being scrapped by the arcade owner, Ralph and Vanellope travel through a Wi-Fi router to the world of the internet, structured like a magical city, in search of the replacement wheel and enough digital bucks to buy it. The mission, however, becomes rather unnecessary, as Vanellope discovers the existence of an online urban street racing game where everything is wild and unpredictable instead of the repetitive and tame race courses she has been used to, and decides she’d like to stay. Ralph feels his trust and friendship have been betrayed, and his own insecurity is built upon by a villainous character who creates clone duplicates of Ralph, merging into a colossal mega-monster. Ralph ultimately conquers the monster by conquering his own insecurities, realizing Vanellope is wise enough to make her own decisions, and he and the little girl part company as friends, staying in touch long-distance via video/email.

The film is also remembered for a memorable, if self-promoting, incident where Vanellope, who is considered a princess in her Sugar Rush game, encounters a Disney website, and meets all the famous princesses of past Disney classics, rendered in CGI. There are some funny bits, like Cinderella defending herself from the intruder by breaking one of her glass slippers and wielding the broken half like a bottle in a barroom. There is even a crossover from Pixar’s “Brave” of Princess Merida, who speaks in a heavy Scottish dialect which the others admit no one can understand, as one princess adds, “She’s from the other studio.” By the end of the sequence, Vanellope has all the princesses thinking like her, and each wearing similar knit casual shirts like Vanellope instead of their usual gowns. I remember seeing a complete set of dolls from the sequence in the special shirts for sale at a Disney store for a high but not exorbitant price based upon the sheer number of dolls in the set. It was tempting but out of my reach, and I wonder how many people managed to acquire it (the only copy I have noticed intact on line selling for $179 bucks – not a bad rate of investment return).


Virtual Mortality (Warner, Looney Tunes Cartoons (Bugs Bunny), 11/25/21 – David Gemmill, dir.) – After all these years, Elmer is determined as ever to know the feeling of victory – of finally catching that wascally wabbit. His latest efforts have him axe-swinging over Bugs’ rabbit hole (his latest cartons don’t allow him to use a shotgun – but is axe-swinging any less violent?). Between swings, Bugs asks if he’ll ever give up. Not until he’s felt victory – just once. An idea hatches in Bugs’ head, appearing in the form of a light bulb – but a swing of the axe fractures the bulb’s glass. Nevertheless, the idea remains in Bugs’s noggin, and he runs with it. He and Elmer could go on like this all day, with Elmer accomplishing nothing. Or, Elmer could achieve the feeling of victory – right now. “I’m wistening…”, says a skeptical Elmer. Bugs reminds Elmer that they are now living a modern era of technological marvels, and demonstrates what he means by disappearing into his rabbit hole to tinker loudly with some tools within. Bugs emerges from the hole carrying an old football helmet, fastened to which are a set of yellow safety goggles, and a snorkel. Elmer asks what it is, and Bugs displays it as a virtual reality helmet. With this, Elmer can experience the virtual reality of capturing him – something that in all likelihood will never occur in the real world. Still not sure what to believe, Elmer is at least willing to try the device on. Bugs “activates the simulation function”, by clunking Elmer a resounding blow on the back of the helmet with a hammer. As Elmer’s blurred vision comes into focus through the goggles, he can’t believe the clarity and detail he sees – of course, of the real forest before him. But Bugs reminds him he is viewing a virtual world that “ain’t real”. To prove the point, he hands Elmer a lit “virtual bomb”. “Wow! It wooks so dangewous!” marvels Elmer. Elmer asides to the audience that if this was real, he’d be freaking out about now. But since it’s virtual, he can be fearless. KA-BOOM! Now Elmer marvels at how real the virtual pain feels.

Bugs giggles to himself at how good a setup that was, and too bad its over so soon. But the rabbit hasn’t counted on Elmer’s recuperative powers, and in a few moments, Elmer has him tied up in rope, thinking he has “virtually caught” the wabbit, and now gets to virtually cook him and find out how good he virtually tastes. As Bugs is twirled on a spit over an open fire, he realizes things are being carried a bit too far. So, in his usual manner, he bluffs, convincing Elmer to not settle for such a small prey in this virtual world, but to go for an even bigger “virtual rabbit” – like the one over there. Slipping out of his bonds, he points out a grizzly bear eating honey from a hive, with his back facing Elmer. Zipping around behind the honey tree, Bugs extends one hand out to simulate, with two fingers, long ears protruding from the bear’s head. Elmer takes the bait, and approaches the bear, grabbing his fur and ordering him to come along quietly. When the beast doesn’t respond, Elmer kicks him. “I’m talking to you”, Elmer shouts, then reminds the beast that this is virtual reality, and Elmer’s in charge. The bear comes face to face with Elmer and snarls. Elmer again marvels at how vicious-looking these virtual wabbits are. Soon, he is experiencing that remarkable virtual pain again.

Elmer walks wobbly over to Bugs, stating that he thinks he’s had enough of the virtual world. But Bugs convinces him not to be a quitter, and to experience what it would be like to virtually conquer his biggest fears. What are the things that frighten Elmer most in the world. He answers, fear of heights, and his mother. Bugs hands Elmer a “virtual” cel phone, calling up Mom, and Elmer, again reminded that this “ain’t real”, tells off his Mom in no uncertain terms, that he’s through having her pick out clothes for him at the store, and also through eating his vegetables – so gets “virtually” cut out of Mama’s will. “Congratulations” says Bugs, shaking Elmer’s hand in close-up, for conquering both his fears. Elmer is confused, as he hasn’t conquered his fear of heights. “Ya could’a fooled me, Doc”, says Bugs, noting how well Elmer has taken to virtual sky diving. The camera pulls back, showing both of them somehow in the middle of a free-fall. But only Bugs is wearing a parachute. Elmer slams into the ground, while Bugs uses his chute to make a graceful landing. Bugs finally asks for an opinion whether Elmer enjoys better virtual reality, or hunting in genuine reality. “Neither”, responds Elmer matter-of-factly. “I prefer metaphysical reality.” Elmer assumes a lotus position, floats upwards a few feet off the ground, and makes a departure from the cartoon through a worm hole. A puzzled Bugs looks at the audience, and closes with the observation, “Huh, I’m more existential myself, but different strokes for different folks.”

This series of articles will no doubt need supplementation as time goes on, and new trends, fads, music styles, or other changes roll around worthy of satire and comedy. Any ideas as to something worthy and modern that hasn’t made the medium of animation yet? You could have the inspiration for the LOL classic of tomorrow. Share your suggestions – – or better yet, get cracking on your own animated productions!

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