!SPOILER WARNING!
If you haven't played Outer Wilds or its associated DLC "Echoes of the Eye," please do NOT watch this video (or any other) until you have. Outer Wilds is a game of discovery in the most rewarding way. Once you have that knowledge, a core part of the game can never be experienced again. It's such a blast to play, and I guarantee you'll thank yourself for doing so.
A big thank you to the great minds at Mobius Digital for developing such a stellar game and to the many contributors in the modding community for creating the perfect excuses for me to revisit the fun physics of this clockwork solar system! Check out the links below for more info on the game and mods:
0:00 Intro 0:12 Setup 0:44 Tutorial (Slow Motion) 1:43 Tutorial (Full Motion) 2:17 Additional Points & Outro !SPOILER WARNING! If you haven't played Outer Wilds or its associated DLC "Echoes of the Eye," please do NOT watch this video (or ...
0:00 Intro 0:12 Setup 0:44 Tutorial (Slow Motion) 1:43 Tutorial (Full Motion) 2:17 Additional Points & Outro !SPOILER WARNING! If you haven't played Outer Wilds or its associated DLC "Echoes of the Eye," please do NOT watch this video (or ...
0:00 Intro 0:12 Setup 0:44 Tutorial (Slow Motion) 1:43 Tutorial (Full Motion) 2:17 Additional Points & Outro !SPOILER WARNING! If you haven't played Outer Wilds or its associated DLC "Echoes of the Eye," please do NOT watch this video (or ...
0:00 Intro 0:12 Setup 0:44 Tutorial (Slow Motion) 1:43 Tutorial (Full Motion) 2:17 Additional Points & Outro !SPOILER WARNING! If you haven't played Outer Wilds or its associated DLC "Echoes of the Eye," please do NOT watch this video (or ...
0:00 Coming Up/Intro
0:56 This Is Editor Jake!
1:18 Ember Twin (Our New Home)
8:19 Damn Ice Physics
10:56 Ash Twin
16:32 Timber Hearth/Attlerock
27:06 Brittle Hollow
28:16 Barely Making It
29:13 Hourglass Twins
34:18 Dark Bramble
37:44 Unsilent Running Mode
39:20 Hourglass Twins
40:50 Through the Moon
41:27 Timber Hearth
41:44 Do Trees Have Collision?
44:01 Giant's Who?
46:33 Hey, I'm Flyin' Here!
56:42 Dark Bramble
57:11 Terry Interloper
1:01:27 Quick, Enter the Vessel!
1:02:44 Hourglass Twins
1:03:50 Attlerock/Timber Hearth
1:07:40 Deep Space Satellite
1:09:54 Brittle Hollow
1:10:47 Moon
1:14:28 Attlerock/Timber Hearth
1:19:27 Hourglass Twins
1:24:07 I Don't Know What a Map Is
1:32:58 White Hole Station
1:34:53 The Ghost of Old Jimmy Barnes
1:35:56 Hollow's Lantern/Brittle Hollow
1:39:30 Giant's Deep
1:42:40 Impromptu Sun Station Landing
1:45:17 Timber Hearth
1:47:40 Brittle Hollow
1:54:50 First Ride on the BHF Express
2:01:10 Watch for Brittle Rocks
2:01:57 Hourglass Twins
2:02:36 I Forget Things...
2:03:50 Monty Python's Flying Comet
2:04:26 Hatchling Smash!
2:07:53 Giant's Deep
2:09:48 Steins;Gate Banana
2:18:15 Status Update
2:20:08 Brittle Hollow
2:22:35 Brutal Hollow
2:23:19 Home Stretch
WHERE'D I PUT MY KEYS?
To change things up this playthrough, I now have "Random Spawn" activated, meaning I won't know which astral body (chosen at random by the mod at the start of the game) I'll spawn from for the entire playthrough. I also don't have the launch codes to pilot my ship! They're acquired via a randomized check as well. This means I'll have to take advantage of my (very limited) initial set of tools and jet/warp/fall/geyser-surf from planet to planet to make any progress.
!SPOILER WARNING!
If you haven't played Outer Wilds or its associated DLC "Echoes of the Eye," please do NOT watch this video (or any other) until you have. Outer Wilds is a game of discovery in the most rewarding way. Once you have that knowledge, a core part of the game can never be experienced again. It's such a blast to play, and I guarantee you'll thank yourself for doing so.
With that out of the way, welcome to my Archipelago Randomizer challenge! The aim is to complete all 87 of the randomized checks scattered throughout the solar system and then warp to the Eye of the universe to finish it off, all in one session! These 87 checks cover virtually every location within the base game. To clarify, the items/abilities obtained from the checks are random (as are other aspects of the game, such as shuffled warp pads and Dark Bramble seed connections), but the locations of the checks are not (e.g. a random item/ability is always found* when reading the second scroll in the Construction Yard on Giant's Deep).
*There can also be traps laid in a check, such as sudden ship damage or a suit puncture.
So, what's an Archipelago Randomizer? From the mod page:
"Randomizers in the Archipelago senseβwhich are sometimes called 'Metroidvania-style' or 'progression-based' randomizersβrely on the base game having several progression-blocking items you must find in order to complete the game. In Outer Wilds progression is usually blocked by player knowledge, so to make a good randomizer we take away some of your starting equipment (Translator, Scout, Signalscope, etc), and turn much of that player knowledge into items (using warp platforms now requires a 'Nomai Warp Codes' item, using the special GD tornado now requires a 'Tornado Aerodynamic Adjustments' item, etc). These 'items' are then placed at randomly selected 'locations' while ensuring the game can still be completed."
To make this challenge more exciting, I'm also incorporating the following rules: no map, no hints, no ship log, no autopilot, no meditation, no velocity matching, and no sun/BHF warping. In addition to this, I'll have specific mods applied, such as a certain "strange" large structure now visible in the sky so I don't accidentally run into it (again), the "Timber Hearth Forest" mod that adds trees to our beloved home world, making some locations there just a bit more difficult to locate, and finally a special "Light Bramble" mod that clears up some fog around a certain area...
Finally, a big thank you to the great minds at Mobius Digital for developing such a stellar game and to the many contributors in the modding community for creating the perfect excuse for me to revisit the fun physics of this clockwork solar system! Check out the links below for more info on the game and mods:
0:00 Coming Up/Intro
1:26 Timber Hearth/Attlerock
18:31 Brittle Hollow
26:58 Giant's Deep
32:10 Hourglass Twins
49:17 [Light] Bramble
1:00:55 Giant's Deep
1:06:20 Brittle Hollow
1:10:03 White Hole Station
1:11:51 Attlerock
1:13:03 Hollow's Lantern/Brittle Hollow
1:25:30 Ouch!
1:27:09 Hourglass Twins
1:30:01 It's a Trap!
1:30:53 Sun Station: Failure
1:33:24 Sun Station: Success!
1:36:47 Timber Hearth/Attlerock
1:43:14 Hourglass Twins
1:49:20 Timber Hearth
1:50:40 Moon
1:53:12 Easy Way Out
1:54:01 Deep Space Satellite
1:56:00 Giant's Deep
2:05:58 Hourglass Twins
2:08:30 Brittle Hollow
2:11:41 [Light] Bramble
2:14:42 Zero Time to Spare!
2:17:18 Interloper
2:22:29 Home Stretch
!SPOILER WARNING!
If you haven't played Outer Wilds or its associated DLC "Echoes of the Eye," please do NOT watch this video (or any other) until you have. Outer Wilds is a game of discovery in the most rewarding way. Once you have that knowledge, a core part of the game can never be experienced again. It's such a blast to play, and I guarantee you'll thank yourself for doing so.
With that out of the way, welcome to my Archipelago Randomizer challenge! The aim is to complete all 87 of the randomized checks scattered throughout the solar system and then warp to the Eye of the universe to finish it off, all in one session! These 87 checks cover virtually every location within the base game. To clarify, the items/abilities obtained from the checks are random (as are other aspects of the game, such as shuffled warp pads and Dark Bramble seed connections), but the locations of the checks are not (e.g. a random item/ability is always found* when reading the second scroll in the Construction Yard on Giant's Deep).
*There can also be traps laid in a check, such as sudden ship damage or a suit puncture.
So, what's an Archipelago Randomizer? From the mod page:
"Randomizers in the Archipelago senseβwhich are sometimes called 'Metroidvania-style' or 'progression-based' randomizersβrely on the base game having several progression-blocking items you must find in order to complete the game. In Outer Wilds progression is usually blocked by player knowledge, so to make a good randomizer we take away some of your starting equipment (Translator, Scout, Signalscope, etc), and turn much of that player knowledge into items (using warp platforms now requires a 'Nomai Warp Codes' item, using the special GD tornado now requires a 'Tornado Aerodynamic Adjustments' item, etc). These 'items' are then placed at randomly selected 'locations' while ensuring the game can still be completed."
To make this challenge more exciting, I'm also incorporating the following rules: no map, no hints, no ship log, no autopilot, no meditation, no velocity matching, and no sun/BHF warping. In addition to this, I'll have specific mods applied, such as a certain "strange" large structure now visible in the sky so I don't accidentally run into it (again), the "Timber Hearth Forest" mod that adds trees to our beloved home world, making some locations there just a bit more difficult to locate, and finally a special "Light Bramble" mod that clears up some fog around a certain area...
Finally, a big thank you to the great minds at Mobius Digital for developing such a stellar game and to the many contributors in the modding community for creating the perfect excuse for me to revisit the fun physics of this clockwork solar system! Check out the links below for more info on the game and mods:
0:00 Coming Up/Intro
1:21 Timber Hearth/Attlerock
19:45 Brittle Hollow
34:54 Giant's Deep
40:50 Hollow's Lantern/Brittle Hollow
43:18 Top o' the Tower/White Hole Station
46:42 Giant's Deep
50:56 Dark Bramble
55:51 Hourglass Twins
1:16:46 Attlerock
1:18:51 Moon
1:22:15 Timber Hearth
1:24:00 Brittle Hollow
1:26:07 Sun Station
1:28:16 Timber Hearth
1:30:43 Interloper
1:34:08 Hourglass Twins
1:36:44 Deep Space Satellite
1:38:14 Brittle Hollow
1:40:13 Giant's Deep
1:53:10 Timber Hearth
1:54:07 Giant's Deep
1:55:56 We'll Barrel into the Sun!
1:56:45 Home Stretch
WHERE'D I PUT MY KEYS?
To change things up this playthrough, I now have "Random Spawn" activated, meaning I won't know which astral body (chosen at random by the mod at the start of the game) I'll spawn from for the entire playthrough. I also don't have the launch codes to pilot my ship! They're acquired via a randomized check as well. This means I'll have to take advantage of my (very limited) initial set of tools and jet/warp/fall/geyser-surf from planet to planet to make any progress.
!SPOILER WARNING!
If you haven't played Outer Wilds or its associated DLC "Echoes of the Eye," please do NOT watch this video (or any other) until you have. Outer Wilds is a game of discovery in the most rewarding way. Once you have that knowledge, a core part of the game can never be experienced again. It's such a blast to play, and I guarantee you'll thank yourself for doing so.
With that out of the way, welcome to my Archipelago Randomizer challenge! The aim is to complete all 87 of the randomized checks scattered throughout the solar system and then warp to the Eye of the universe to finish it off, all in one session! These 87 checks cover virtually every location within the base game. To clarify, the items/abilities obtained from the checks are random (as are other aspects of the game, such as shuffled warp pads and Dark Bramble seed connections), but the locations of the checks are not (e.g. a random item/ability is always found* when reading the second scroll in the Construction Yard on Giant's Deep).
*There can also be traps laid in a check, such as sudden ship damage or a suit puncture.
So, what's an Archipelago Randomizer? From the mod page:
"Randomizers in the Archipelago senseβwhich are sometimes called 'Metroidvania-style' or 'progression-based' randomizersβrely on the base game having several progression-blocking items you must find in order to complete the game. In Outer Wilds progression is usually blocked by player knowledge, so to make a good randomizer we take away some of your starting equipment (Translator, Scout, Signalscope, etc), and turn much of that player knowledge into items (using warp platforms now requires a 'Nomai Warp Codes' item, using the special GD tornado now requires a 'Tornado Aerodynamic Adjustments' item, etc). These 'items' are then placed at randomly selected 'locations' while ensuring the game can still be completed."
To make this challenge more exciting, I'm also incorporating the following rules: no map, no hints, no ship log, no autopilot, no meditation, no velocity matching, and no sun/BHF warping. In addition to this, I'll have specific mods applied, such as a certain "strange" large structure now visible in the sky so I don't accidentally run into it (again), the "Timber Hearth Forest" mod that adds trees to our beloved home world, making some locations there just a bit more difficult to locate, and finally a special "Light Bramble" mod that clears up some fog around a certain area...
Finally, a big thank you to the great minds at Mobius Digital for developing such a stellar game and to the many contributors in the modding community for creating the perfect excuse for me to revisit the fun physics of this clockwork solar system! Check out the links below for more info on the game and mods:
0:00 Coming Up/Intro 1:21 Timber Hearth/Attlerock 19:45 Brittle Hollow 34:54 Giant's Deep 40:50 Hollow's Lantern/Brittle Hollow 43:18 Top o' the Tower/White Hole Station 46:42 Giant's Deep 50:56 Dark Bramble 55:51 Hourglass Twins 1:16:46 ...
0:00 Coming Up/Intro 1:21 Timber Hearth/Attlerock 19:45 Brittle Hollow 34:54 Giant's Deep 40:50 Hollow's Lantern/Brittle Hollow 43:18 Top o' the Tower/White Hole Station 46:42 Giant's Deep 50:56 Dark Bramble 55:51 Hourglass Twins 1:16:46 ...
0:00 Coming Up/Intro 1:21 Timber Hearth/Attlerock 19:45 Brittle Hollow 34:54 Giant's Deep 40:50 Hollow's Lantern/Brittle Hollow 43:18 Top o' the Tower/White Hole Station 46:42 Giant's Deep 50:56 Dark Bramble 55:51 Hourglass Twins 1:16:46 ...
0:00 Coming Up/Intro 1:21 Timber Hearth/Attlerock 19:45 Brittle Hollow 34:54 Giant's Deep 40:50 Hollow's Lantern/Brittle Hollow 43:18 Top o' the Tower/White Hole Station 46:42 Giant's Deep 50:56 Dark Bramble 55:51 Hourglass Twins 1:16:46 ...
OUTER WILDS Mobius Digital CAPTURE & EDIT Jake Brown "DARK BRAMBLE" Andrew Prahlow Outer Wilds (Original Soundtrack) 2019 LIGHT BRAMBLE MOD amazingalek CUSTOMIZABLE ANGLERFISH AI MOD Anyar MENU FRAMEWORK MOD misternebula ...
OUTER WILDS Mobius Digital CAPTURE & EDIT Jake Brown "DARK BRAMBLE" Andrew Prahlow Outer Wilds (Original Soundtrack) 2019 LIGHT BRAMBLE MOD amazingalek CUSTOMIZABLE ANGLERFISH AI MOD Anyar MENU FRAMEWORK MOD misternebula ...
OUTER WILDS Mobius Digital CAPTURE & EDIT Jake Brown "DARK BRAMBLE" Andrew Prahlow Outer Wilds (Original Soundtrack) 2019 LIGHT BRAMBLE MOD amazingalek CUSTOMIZABLE ANGLERFISH AI MOD Anyar MENU FRAMEWORK MOD misternebula ...
OUTER WILDS Mobius Digital CAPTURE & EDIT Jake Brown "DARK BRAMBLE" Andrew Prahlow Outer Wilds (Original Soundtrack) 2019 LIGHT BRAMBLE MOD amazingalek CUSTOMIZABLE ANGLERFISH AI MOD Anyar MENU FRAMEWORK MOD misternebula ...
0:00 Coming Up/Intro
1:08 Timber Hearth
8:50 Watch Where You're Going!
13:37 Hey There, Stranger
16:17 Attlerock
21:54 Brittle Hollow
34:03 Besting a Sky Explosion
35:01 Timber Hearth/Attlerock
37:30 Hollow's Lantern/Brittle Hollow
40:37 You Forgot the BHF!
42:11 Falling Into the White Hole Station
43:05 Three (Four) Crazy Things
45:00 Giant's Deep Is Callin' Our Name
49:19 Excuse Me, Bramble Island!
53:11 That Was Close!
57:31 Return to Giant's Deep
59:02 Mobius Puzzle Conspiracy Theory
1:04:14 Hourglass Twins
1:11:23 Terrors of the Misaligned ATP
1:11:59 Listen to Angine de Poitrine!
1:13:07 Dark Bramble
1:17:07 Hourglass Twins
1:20:54 But a Fool
1:21:32 Moon
1:25:38 Timber Hearth
1:26:25 Interloper
1:30:56 Home Stretch
!SPOILER WARNING!
If you haven't played Outer Wilds or its associated DLC "Echoes of the Eye," please do NOT watch this video (or any other) until you have. Outer Wilds is a game of discovery in the most rewarding way. Once you have that knowledge, a core part of the game can never be experienced again. It's such a blast to play, and I guarantee you'll thank yourself for doing so.
With that out of the way, welcome to my Archipelago Randomizer challenge! The aim with this attempt is to complete enough of the 87 randomized checks scattered throughout the solar system to help me warp to the Eye of the universe and finish it off, all in one session! These checks cover virtually every location within the base game. To clarify, the items/abilities obtained from the checks are random (as are other aspects of the game, such as shuffled ghost matter and celestial orbits), but the locations of the checks are not (e.g. a random item/ability is always found* when reading the second scroll in the Construction Yard on Giant's Deep).
*There can also be traps laid in a check, such as sudden ship damage or a suit puncture.
So, what's an Archipelago Randomizer? From the mod page:
"Randomizers in the Archipelago senseβwhich are sometimes called 'Metroidvania-style' or 'progression-based' randomizersβrely on the base game having several progression-blocking items you must find in order to complete the game. In Outer Wilds progression is usually blocked by player knowledge, so to make a good randomizer we take away some of your starting equipment (Translator, Scout, Signalscope, etc), and turn much of that player knowledge into items (using warp platforms now requires a 'Nomai Warp Codes' item, using the special GD tornado now requires a 'Tornado Aerodynamic Adjustments' item, etc.). These 'items' are then placed at randomly selected 'locations' while ensuring the game can still be completed."
I normally incorporate the following rules: no map, no hints, no ship log, no autopilot, no meditation, no velocity matching, and no sun/BHF warping. However, this time all is fair game, as this is an "ANY%" run. In addition to that, I'll have specific mods applied, such as a certain "strange" large structure now visible in the sky so I don't accidentally run into it (again) and the "Timber Hearth Forest" mod that adds trees to our beloved home world, making some areas there just a bit more difficult to locate.
Finally, a big thank you to the great minds at Mobius Digital for developing such a stellar game and to the many contributors in the modding community for creating the perfect excuse for me to revisit the fun physics of this clockwork solar system! Check out the links below for more info on the game and mods: